Chatting to Eurogamer, DICE general manager Karl Magnus Troedsson has said that although others might indulge in 'distributed development' (as Activision do with three studios working solely on Call of Duty), it is not something that DICE is looking at for the Battlefield franchise, adding that although the studio are looking to invest in making Battlefield as big as possible, it's important for the studio that it is not their only concern.
'I believe you can definitely make [distributed development] work,' said Troedsson, 'but there's a lot of other things that you lose by doing this - anything from the kind of culture that you want to keep within the company, to it's going to be harder with ownership. And also, the more people you throw on a project, the less traction you get; you get more overhead, you get more red tape, and all these kind of things. We try to keep things pretty lean and mean when it comes to our development process. We want as many people as possible, preferably all of them, sitting at DICE and sitting close at hand so we can work very tightly together.
'[...] At DICE we are naturally very very focused on making Battlefield games. I'm not talking about just Battlefield 3 of course.'
Troedsson hinted that there are other projects in the pipeline, although he wouldn't say which ones, going to far as to pre-empt questions about a potential sequel to free-running first-person action-platformer Mirror's Edge.
'As a studio we're also dedicated to making sure that we're not only working on Battlefield games. It's part of our strategy, so to say, that moving forward we want to look into making other games.'
'By no means am I now confirming that we're working on Mirror's Edge - don't write that!' he said. 'But it is our ambition is to work on other titles as well.' [EG]