Karl Magnus Troedsson, General Manager of DICE, has suggested that although mobile gaming has made significant strides in the last few years, the reports of doom and gloom for traditional games are far from accurate.
“People are generally correct that things are changing, and a lot of people in this industry are acknowledging that – some people don’t want to see it, though,” Troedsson said, chatting to Edge. “But I would also say the people who are painting such a grim picture of where we’re going are wrong.”
Troedsson asserted that although more people were certainly playing more mobile games, that didn't mean fewer people were playing triple-A titles, stating that having more people engaging with the industry can only be a good thing.
“Yes, people are playing more on their mobile devices, but I don’t see people playing on other SKUs as a problem for triple-A developers, it’s actually the contrary,” he said. “I think people engaging in any kind of gaming is good for all games, because it means that people will play more.
“I consider myself to be a hardcore, triple-A kind of player, and I definitely play more on my mobile devices now, but I don’t play less on my other devices as a result. When I’m home, I want to play games with the absolute most hi-def, best audio, best visuals that I can get out of a gaming session. And that will come from dedicated hardware or a very high-end PC.”
That hi-def experience, with aesthetic bombardment that can't really be supplied by a tiny screen, will always be something that's in demand, according to Troedsson.
“There will always be a demand for games that require a lot of hardware to deliver a really hi-def experience,” he said. “Whether that will be delivered by CPUs and memory sitting in your room, or somewhere else, I don’t know. Probably both. But one thing is for sure, people will continue to want to play the best-looking games out there.”