No surprises there, then. DICE designer lan Kertz has officially confirmed that Battlefield 3 will use the online pass system via Twitter, meaning that pre-owned consumers will need to spend some extra money in order to access the online multiplayer functionality. "Servers cost money, and used games don't make developers any money," apparently.
This ties in with comments made by Patrick Bach earlier this year [thanks, Gamerzines], who was unclear about exactly whether online passes would be used - but laid out the reasons why they probably should.
The whole idea is that we're paying for servers, and if you create a new account there is a big process on how that is being handled in the backend. We would rather have you buy a new game than a used game because buying a used game is only a cost to us; we don't get a single dime from a used game, but we still need to create server space and everything for you."
"We want people to at least pay us something to create this because we're paying for it. It was actually a loss for us to have new players.
I'm not sure whether this argument really holds up to scrutiny (as consumers can't keep playing online after they've traded in their copy), but them's the breaks. I'd be interested to know just how much of this increased revenue will actually end up with DICE as opposed to going straight into EA's coffers.