Battlefield 3's executive producer, Patrick Bach, has stated that DICE's upcoming shooter will be more tightly scripted than previous instalments in the series and its Bad Company spin-offs. Out go the open, sandbox-style mechanics of old and in come the tighter, more linear methods traditionally associated with competitor Call of Duty.
Talking in the latest issue of EDGE, Bach reportedly suggests that
'I don’t see it as an absolute goal for all games to be sandbox games. We’ve been building sandbox games for quite some time and we’ve got pretty good at it, but I don’t see that as the only way of building games, because then we wouldn’t build campaigns at all.
'In some cases they aren’t, but in most cases sandbox games are hardcore, boring, hard to get into and they are not very popular.'
Whilst we'd agree that linear games often have it within them to tell a more focused, crafted story with the player, we think there's likely to be a bit of contention with this one. What do you think? Is this the right move for DICE? Is Bach off his rocker or dead on the money? Comments on the virtual postcard below please folks!