Dishonored's lead level designer Christophe Carrier has labelled the PlayStation 4's impressive memory specs - 8GB of super speedyt GDDR5 RAM - "a joy".
"We need memory, you know?" he told Eurogamer, following Dishonored's victory in the Best Game category at the BAFTA Game Awards on Tuesday night.
"As a level designer we are struggling against memory every day. We cut things, we remove things, we strip things, we split the levels, we remove NPCs from levels because there's not enough memory.
"So knowing that memory is something that is going to be improved in the next generation of consoles: to us, it's a joy. It's something that we were waiting for.
"We were PC gamers at the beginning. We love PC games, and we had to make games on consoles. But the main problem was memory. The processors are good, but the memory, for our games, is the most important. So it's great."