Larian Reveals Isometric Divinity Sequel
Larian has blown the lid off one of their major E3 announcements: Divinity: Original Sin. The latest iteration of the Divinity RPG series will eschew the 3D perspective of Ego Draconis, instead bringing the gameplay in line with the isometric trappings of the original and Beyond Divinity. We've got deets and screens after the break.
The official reveal (screenshots below) was prefaced by a PC Gamer report, wherein Larian chief Sven Vincke explained that the return to form has been taken to "address frustrations with Divine Divinity." Players will primarily control two characters - a musclebound escapee from an eternity of torture and an amnesiac murder victim - and engage in turn-based battles. Impressively, characters will be totally independent: allowing one to enter battle while the other continues the adventure, visits towns or goes shopping simultaneously. The storyline will act as a prequel/accompaniment of sorts to Divine Divinity.
Divinity: Original Sin has been confirmed for PC and Mac, release date TBA.
As a fan of Divine Divinity, I'm rather excited about this turn of events - and will be grilling Larian at E3 to learn more. Any other Divinity fans (or haters) out there?
Here are some screenshots, which you can click to embiggen.