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Doom 4 Development Rebooted Following Disappointing First Attempt

Jonathan Lester
Bethesda, Doom 4, id Software

Doom 4 Development Rebooted Following Disappointing First Attempt

Bethesda has confirmed that development on Doom 4 has been restarted after the original build failed to live up to expectations.

In response to a Kotaku report that suggested that Doom 4 was "in trouble and is far from complete," Bethesda PR man Pete Hines issued the following - and quite telling - statement.

"An earlier version of Doom 4 did not exhibit the quality and excitement that Id and Bethesda intend to deliver and that Doom fans worldwide expect."

"As a result, Id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When we're ready to talk about the Doom 4 Id is making, we will let folks know."

It's likely that Doom 4 will make its debut on next-gen consoles and PC, and receive a graphical overhaul.

According to the Kotaku report, development was restarted in 2011, described as both a 'technical and creative reboot,' with no two developers agreeing on whether the game should focus on balls-out action or horror (John Carmack was reported to have stood up and announced that "Doom means two things: demons and shotguns."). RAGE 2 has also allegedly been shelved, which will annoy practically no-one whatsoever.

As ever, watch this space, and don't hold your breath.

Add a comment6 comments
Quietus  Apr. 4, 2013 at 11:46

Ah, I loves me some Doom. =)

Of the two choices - horror and action - I hope they focus on the latter. Doom in its Prime was more about level design and armies of lesser demons rather than eerie atmosphere and bigger baddies. If they can get the balance right, it'll be great. Oh, and remember that we need to be able to see...

JonLester  Apr. 4, 2013 at 11:57

I completely agree. Though I thought that Doom 3 was actually a very effective and oppressive game, Doom has always been about the balls-to-the-wall action for me, about popping imps with the hitscan shotty from across the room, midi rock music blaring out, and always running dangerously low on ammo on the harder difficulties. There's a box of shells over there... if I can only punch my way to them!

RAGE slightly knocked my confidence in id (I've always been an unapologetic id fanboy despite favouring UT99 over Q3A, but even I couldn't look past some of RAGE's shortcomings), so I'd be willing to wait.

Quietus  Apr. 4, 2013 at 12:28

Yeah, I liked Doom 3. I even played through it again recently. However, my feeling was that it could have been given another name, and it would have been just as good. For it to be Doom, it needed to play much more quickly, and give you more room (and light) to manoeuvre.

DivideByZero  Apr. 4, 2013 at 12:56

If Carmack is involved it will likely be pants. I feel the legend has lost his way somewhat.

Id tech 5 was an amazing engine... Rage was dull as dishwater and about 5 years too late. If it came out before Fallout 3, then I think it would have been more special, instead of feeling like an underdeveloped clone.

Lets hope they have dodge the bullet with Doom 4 and deliver something special.

davidpanik  Apr. 4, 2013 at 13:50

I think that's a bold choice to be able to step back and go "no this isn't good enough, we wouldn't be proud of this".

If only the same could have happened on Colonial Marines.

Quietus  Apr. 4, 2013 at 13:52

By that rationale, Duke Nukem Forever must have had the boldest developers ever.:p

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