Gamers the world over are tuning in to watch Valve's epic DotA 2 tournament being streamed live over the internet. The International is attracting a massive following, and Valve's Erik Johnson has confirmed to us that it will become an annual event in the gaming calendar.Click here to read more...
DotA 2 dominates one of the Gamescom halls with its lights, sound and grand spectacle; drawing enormous crowds of avid gamers who flocked to see some of the world's finest digital athletes face off in tense five versus five tournaments. DotA started life as a mod for Warcraft 3, but with Valve snapping up IceFrog and translating the experience into a massive full game, it's set to become a cybersport all over again. Tucked safely beneath the looming central stage, I sat down with Valve Project Manager Erik Johnson to discuss how it's shaping up so far.
Jonathan Lester: What originally inspired Valve to run with the original Defence Of The Ancients as a major retail release?
Erik Johnson: For us, it started out as a group of people who were huge fans of the game - and as we continued to play it as developers, we became fans of IceFrog who were building it by themselves. We were really surprised at how large of an audience this game had built, pretty much from just a single person's work. We brought him out and talked to him, and he was definitely somebody we wanted to work with at Valve. Also, he had ideas of where he wanted to go with the game and what a sequel would look like. We kind of went from there!
Click here to read our interview with Valve's Erik Johnson!