Yes, Dragon Age is back and that means three things: more choice, more dark fantastical plotting and buckets more gore. BioWare have suggested that not only has this sequel been spruced up with 'improvements driven by the public' but that this might just be the most reactive game the studio have ever produced - decision, choices and their subsequent consequences will play much more of a part thanks to the decade-long framed narrative. Oh yeah, and now magi can rip ogres in two with magic to finish the off as well.
The pre-order carousel has already begun and, although the X360 and PS3 prices are all pretty similar right now, at the time of writing ShopTo is offering the PC version for around £2 under the nearest competitor at £27.85.
- Click here to secure your ticket back to Ferelden, and another date with the Darkspawn, for £27.85 at ShopTo
Essentially, over a period of ten years, you'll play Hawke - a living legend whose tales are told from Orlais to Ostagar - with the game using word of mouth as a framing device for the story. That Hawke will become a legend is predetermined, how he/she gets there is down to the player.
NPCs will charge into combat now, rather than deliberating for several seconds before shrugging and waltzing up to your enemies, a pepped-up tactical camera will return, giving you a full sweep of the battlefield whenever you want and the new emotion whell will throw up little icons that reveal the intention of conversation choices, so if Zevran (or another bi-curious elf) hits on you, you only have yourself to blame, you tease.