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Dragon Age III: Inquisition Will Have Castles, Follower Customisation & A Human Protagonist

Author:
Jonathan Lester
Category:
News
Tags:
BioWare, Dragon Age III: Inquisition, EA, RPG

Dragon Age III: Inquisition Will Have Castles, Follower Customisation & A Human Protagonist

Have Some Concept Art

BioWare dropped some details about Dragon Age III during the Edmonton Comic & Entertainment Expo, including massive levels that are "as big as all of the levels" from previous games, castles to build and follower customisation. You'll be able to get a feel of this promised scale in a selection of concept artworks after the break.

Backgrounds will also make a return in a non-playable fashion, though for reasons we can't fathom, players can only create human characters.

Cinematic designer Jon Perry explained that the upcoming RPG will feature truly enormous environments to explore, literally stating that "one level in Dragon Age 3 is as big as all of the levels in Dragon Age 2." These stages will allow for fully-size castles to create, own and hopefully besiege.

"Customization is going to be bigger than Dragon Age Origins," confirmed Mike Laidlaw via producer Cameron Lee's live tweets, who explained that  "follower customization" would make a welcome comeback.

In terms of character development, Lee suggests that backgrounds will make a return, though players will only be able to create human characters. "You will be human," he tweeted, "backgrounds will be in Dragon Age 3 even though you will be human, it's not playable but it does significant impact on the story. I think you'll be pleased with the options you'll see in DA3 to make your character your own."

Your decisions from Dragon Age: Origins and Dragon Age II will apparently affect the storyline of Dragon Age III, with BioWare exploring both save file transfers and less traditional methods (another poxy comic, perhaps?). [thanks, Kotaku]

BioWare also released some concept art, which we've stashed below.

Dragon Age III: Inquisition Will Have Castles, Follower Customisation & A Human Protagonist

Dragon Age III: Inquisition Will Have Castles, Follower Customisation & A Human Protagonist

Dragon Age III: Inquisition Will Have Castles, Follower Customisation & A Human Protagonist

Many of these details are rather exciting, but upon being informed that we can't import our Origins characters and have to create a human one, Matt solemnly suggested that he'd "like to punch BioWare." Where do you stand, dear reader?

Add a comment2 comments
Breadster  Oct. 22, 2012 at 15:55

Well I only played the first one. The second one looked like it was going down the "have to please everyone" route, and losing a bit of it's soul in the process. This information about the third one does sound good, but I'll have to wait and see how it turns out properly. Tons of games promise to be much bigger than their predecessors but they don't often deliver.

MattGardner  Oct. 23, 2012 at 00:53

I'd like to say that, having spent much of the weekend in or around a hospital that the quote at the end was a result of delirium brought on by painkillers.

However, it's mainly because Dragon Age II sucked balls and this doesn't indicate a whole lot of learning from that experience.

What's that? Fewer starting options? Only one playable race? Tenuous links to Origins? Botching the opportunity to make a true sequel to one of the best modern RPGs out there?

BioWare have everything to prove with this one.

I like the idea of the castles, though.

There's a fat Dragon Age rant towars the end of our latest PWNCAST.

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