New Online Multiplayer Focus... And "Usage Fee?"
Dragon Quest X was announced way back in the swirling mists of 2008... and then promptly dropped off the radar to massive outcry from Japanese superfans and slight annoyance from the Western fanbase. However, Square Enix has finally dropped some new details about the latest iteration of their popular franchise, which will apparently release on both the Wii and the Wii U and boast a new online multiplayer-centric focus. In fact, there are a few features that scream "MMO."
Like a "Usage Fee," for example...
According to new details from their Tokyo press conference [via Andriasang], Square Enix will be developing Dragon Quest X in-house and using CGI talent from Visual Works (whose latest works include Deus Ex: Human Revolution). It will feature a job-based class system and a functional calendar that changes the game world depending on the actual time of year. Christmas and Halloween will feature in the game at correct times, for example. The newly launched official website confirms these details as well as outing a new focus on online multiplayer - a first for the series. Players will be able to complete the campaign with friends or NPCs, with the ability to seamlessly drop in and out of the multiplayer modes. However, there are hints of a "usage fee" that will likely function like an MMO subscription... meaning that DQX could well have massively multiplayer elements if it isn't indeed a fully-fledged MMO.
Dragon Quest X has been confirmed for both Wii and Wii U. We've managed to dredge up a trailer - and we'll keep you posted as we hear about Western launch schedules.