Login | Signup

From DSi XL To Insomniac's Last 60fps Game: News Roundup October 30th

DSi, Epic Mickey, Final Fantasy, Insomniac, News

Today's news roundup see the Nintendo DSi XL announced for Europe, a rough idea of when the Final Fantasy XIII release date outside of Japan will be announced, the possibility of Epic Mickey spanning a triliogy, and Insomniac make the tough decesion to forsake 60fps in exchange for better graphics.

Nintendo DSi XL Revealed for Europe

From DSi XL To Insomniac's Last 60fps Game: News Roundup October 30th

Following Nintendo's official reveal of the DSi LL yesterday on their Japanese website, Nintendo of Europe has confirmed the new DSi will arrive "in the first quarter of 2010," under the name DSi XL.  No price has been announced, but expect it to be slightly more expensive than the current DSi.  [1UP]

Final Fantasy XIII Release Date Announcement Revealed

From DSi XL To Insomniac's Last 60fps Game: News Roundup October 30th

Final Fantasy XIII may be out this December in Japan, but we like the rest of the world have to wait until “spring 2010.”  A more concrete release date may be on the way however, as Square Enix has reportedly been casting for an upcoming Final Fantasy XIII advertisement in North America.  Liz Paulson casting agency claim they want to someone to read a script for an “exclusive, never before seen look at Final Fantasy XIII.

A reveal of the North American release date will then mark the end of the advertisement.  Considering the advertisement still needs to be filmed, the official release date won’t be announced anytime soon, although it may just slip out before the advertisement reveals all.  A European release will likely be within days of the North American release so keep those ears peeled.  Does that make sense?  [Siliconera]

Epic Mickey May End Up a Trilogy

From DSi XL To Insomniac's Last 60fps Game: News Roundup October 30th

Epic Mickey may be a year away, but this hasn’t stopped Warren Spector from declaring his desire for a second or even third game.  “I don't do anything that isn't extensible,” said Spector.  "And I will certainly feel like that I have not done my job if we can't make other games in this world with these characters. In my head, I've got two more planned.”  Although he points we may never see them, as such things largely depend on the success of the original.

On the subject of future instalments, Spector shared his experiences with the projects he was involved in when Junction Point was acquired by Disney Interactive Studios, announcing they were “Dropped yes, no longer my concern, no; as part of the acquisition, Disney now owns the rights to the fantasy game that I was pitching -- which I would love to do someday.”  It looks like Junction Point still have a lot to offer over the next few years, let’s just hope they’re not too “Disney-fied.”  [1UP]

Ratchet & Clank: A Crack in Time Last insomniac Game to run at 60fps

From DSi XL To Insomniac's Last 60fps Game: News Roundup October 30th

According to Insomniac, framerate is one of their “long-standing sacred cows.”  Ratchet & Clank Future: A Crack in Time runs at 60 frames per second, and looks great doing so.  Unfortunately it may be the last Insomniac game to boast such a high framerate, as the developer has been forced to choose between higher quality graphics or framerate.  The team claim they’re committed to bringing us the “best looking games out there,” and after extensive research have had to settle for better graphics.

Apparently their findings indicate framerate does not significantly influence review scores, or game sales, while better graphics often lead to a better reception, with gamers believing better looking games equals “more fun.”  Although framerate has taken a back seat for now, the future may provide the opportunity for high quality graphics and a high frame rate to run successfully beside each other.  [InsomniacGames]

Add a comment2 comments
EndlessWaves  Oct. 30, 2009 at 20:25

I suppose with modern TVs doing a lot of processing the delay from 30fps vs. 60fps is going to be a lot less noticeable.

Russell  Oct. 30, 2009 at 21:00

Why couldn't Nintendo have stopped with the DS lite??


Leave a Trackback from your own site

Email Address:

You don't need an account to comment. Just enter your email address. We'll keep it private.