If He Gets The IP Rights Back From Ubisoft, That Is
Patrice Désilets, the ex-Ubisoft designer who's currently suing the old firm for the rights to 1666, believes that his pet project has the potential to "evolve the action adventure genre" and become "the next Assassin's Creed."
He should know, seeing as he designed Assassin's Creed in the first place.
"I cannot give details about how I want to evolve the action adventure genre next time because of everything that is going on," Désilets told Game Reactor in a discussion about the recent legal battle with Ubisoft over the IP rights. "I'm fighting for it, I want it back, it belongs to me, if I can have it back then you can have it.
"It was the next Assassin's Creed. I say that in my humble opinion, but I'm paid to have those types of ideas and visions. I did it in the past and I felt that 1666 was the next big thing that I'd come up with."
Describing the work he's already put into the project when he worked at the now-defunct THQ Montreal (which was bought out by Ubisoft earlier this year), Désilets explained that his first twelve months was spent fleshing out the 1666 universe and pitching its appeal before moving onto brainstorming and development proper. "Is there a universe to make multiple games? Could there be a comic book? Could there be a TV show? I call that part the sell part," he continued.
"And then we were back into the play part, which is pre-production. It was all about playing and finding all the mechanics, not giving an 'F' about the IP and the story, just about the gameplay, and we were nailing it down.
"And it was not easy I was not making a little guy jumping around with swords, and I was not making a shooter, I was trying something different again, to push the boundaries.
"And then the last portion would have been the telling part, the story part, of that Amsterdam first game, and this is where we were [when] life put the bump in the road, but the road continues and I'm in the middle of it, and I'm confident that at the end of the road everybody will play 1666 Amsterdam and enjoy it, because it's going to be 'holy shit, again he did something different', and that's what I want."
Ubisoft currently owns the rights to 1666 despite it being developed by Désilets at THQ Montreal, and have put it "on hold" for the time being. As per the contract, the rights revert to Désilets should the project be cancelled outright... so are they playing a waiting game? More as we hear it.