Fans of orc-hackery and deformed dice rejoice, Dungeons & Dragons: Daggerdale has finally been released on the PC platform a few weeks behind the release on PS3 and Xbox 360, which we reviewed here.
This hack and slash RPG takes place in the mythology of the Forgotten Realms. You must defend your homeland from Rezlus, the evil Zhentarim Cleric who is trying to resurrect the Black Lord Bane. To do this you’ll have to vanquish the legions of darkness from the Mines of Tethyamar and the Tower of the Void. Expect lots of stabby action supported by the usual fetch missions.
Create a character from the usual archetypes of human warrior, elf archer, dwarf or mage. They all have a mix of weapons and magic-based abilities. Combat is a little on the stiff side, but will be familiar to any hardcore fans of the genre. Bear in mind the lock-on function was a complete mess on the console versions, which made combat incredibly annoying at times. Forget about playing through this on your own too, as the game was obviously designed to be a team-quest thanks to the swarming enemies and awful checkpoints.
You have to wonder why a game like this would get a priority release on the consoles ahead of the PC. It’s going to have a hard time peeling fans away from WoW, but the famous D&D brand might tempt them to give it a go.
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