Will Contain Red Alert & Tiberian Saga Units
EA has backtracked on their decision to excise singleplayer from Command & Conquer Generals 2, thanks to the developmental flexibility granted by its free to play status (i.e. the backlash spanked them silly).
Eventually, it will also feature units from both Westwood strategy universes.
"Our intention with Command & Conquer is to create a triple-A experience," EA Labels president Frank Gibeau told Polygon. "And by that I mean we're using Frostbite tech, we're using very high-end graphics."
"Does that mean it's not going to have single-player? No, that's something we've obviously heard loud and clear that is important to people. The beauty of free-to-play, is that we can adjust and adapt to what we're hearing as opposed to, 'I'm sorry, it's two months from ship and it is what it is.' It's a very different model because you don't have to build as much. You build in response to your audience."
"We started with, 'How do we build a triple-A Command & Conquer experience?'" he said. "Is the best way to go to market, premium or is the best way to go to market, free-to-play? We're like, 'We'll get the biggest market with free-to-play and we can evolve it over time based on what we see happening inside the service."
Excitingly, it appears that Command & Conquer (for that is its new name) will eventually feature units from both the Tiberium and Red Alert universes, acting much like a bridging point and a fantasy mash-up. It's likely that these new units will be introduced via DLC post-launch, mind.
"You're going to be able to have some stuff fans have been asking for, for years," Gibeau continued. "You see the arguments, this tank in Red Alert is better than this tank over here."