"We Knew That It Would Be A Weakness"
Deus Ex: Human Revolution is a staggeringly brilliant game, but we just can't let those boss battles go. Gamers are still up in arms about these awkwardly-implemented, miserably limited and flow-breaking non sequiturs... which resulted in an outpouring of anger towards Grip Entertainment when it emerged that Eidos Montreal outsourced the development work. However, Human Revolution producer David Anfosi has spoken out to take the blame; stating that Eidos Montreal were fully in charge of the design and knew that the boss battles would be flawed during development. We've got the full story below.
Speaking to EDGE Magazine, Anfosi admitted that the boss battles were an inherent weakness in the design that had to be outsourced due to the massive amount of effort it took to complete development in two short years.
The problem was not the supplier, it was what we did with them. The boss fights were too much for the team to do internally in the time we had. We totally underestimated the effort to do that correctly. We had to work with an external supplier with that, but the design and everything is from the team at Eidos Montreal.
We knew that it would be a weakness for the game, that we had to make a compromise to deliver it [on] two levels. First, the boss fights were forced, which is not the Deus Ex experience. Second, there is no mix [of] solutions to tackle the boss fights, which is not Deus Ex either.
We knew that before the release of the game, but there had to be some compromise. It [was] our decision.
The buck stops with Eidos Montreal then, but it's not enough to ruin what was one of this year's biggest and most important games. What's more, Anfosi states that they know have "the knowledge" to correctly implement boss battles in their next title. We'll let bygones be bygones.