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The Elder Scrolls Online schools Titanfall, inFamous & MGS in the UK charts

Jonathan Lester
MMO, The Elder Scrolls Online, UK Games Charts, UK retail

The Elder Scrolls Online schools Titanfall, inFamous & MGS in the UK charts

The Elder Scrolls Online may have attracted plenty of controversy over the last year or so, but it's clear that legions of fans are seizing the opportunity to return to Tamriel. Zenimax' new MMORPG has launched straight into second place in the UK, despite only releasing on PC and requiring monthly subscriptions after the first 30 days. Matt has emerged fairly impressed from his first few days in the saddle, finding all the extra players more social than immersion-breaking. He'll deliver our full review in due time, ahead of the planned PS4 and Xbox One versions.

Sadly, TESO couldn't beat FIFA 14, which we're sick and tired of seeing in the charts. Yawn.

The bickering between inFamous: Second Son and Titanfall has shifted gears yet again, with Respawn's refreshing shooter climbing back above its PS4-exclusive nemesis, which drops from first to sixth. Dark Souls II and Professor Layton vs Ace Attorney continue their descent down the charts. We've got the full UK top ten after the break.

UK Charts: Week Ending 5th April, 2014 (previous chart position in parentheses, links to reviews where appropriate)

  1. FIFA 14 (4, okay, we'll review it at some point)
  2. The Elder Scrolls Online (new)
  3. Titanfall (3)
  4. Call Of Duty: Ghosts (8)
  5. Metal Gear Solid: Ground Zeroes (2)
  6. inFamous: Second Son (1)
  7. The LEGO Movie Videogame (5)
  8. South Park: The Stick of Truth (7)
  9. Minecraft: Xbox 360 Edition (9)
  10. Battlefield 4 (13)


Click here for the full top 40, courtesy of GFK Chart-Track >>

Add a comment7 comments
Breadster  Apr. 7, 2014 at 13:58

I would like to play TESO, but I have never played a game with subscription fees, and I don't plan on changing that.

Late  Apr. 7, 2014 at 14:12

Would you say Minecraft slipped from 0 to 9, or climbed from 0 to 9?


There's a thought. Whatever happened to Minecraft xbox One edition?... Wasn't that supposed to be a "release window" game?
I digress.

JonLester  Apr. 7, 2014 at 14:15

@Breadster: I wonder how big a barrier to entry that'll be in the long run. Lot of pundits predicting F2P within a year, others reckon it'll go the distance.

@Late: Heh, in fact, it went absolutely nowhere - slipping/climbing exactly 0 places. :P The only slip was my finger.

Last edited by JonLester, Apr. 7, 2014 at 14:16
Breadster  Apr. 8, 2014 at 02:13

Yeah I think Elder Scrolls is one of the few ip's that could get away with it but it's not gone well for a lot of other mmo's in recent times.

I have just never seen the value in paying a regular fee for any game, especially considering that mmo's, although fun at times, generally have some of the least interesting gameplay around, specifically tailored to just wasting time and getting people addicted with obscene amounts of grinding.

Anarchist  Apr. 8, 2014 at 17:24

Its all about the phat lewts.

Clinical studies have shown that we respond to phat lewt drops, in the same way that we do when gambling. People genuinely get addicted to it in the same way people do on the slot machines in the Bellagio.

Breadster  Apr. 9, 2014 at 08:10

Yeah, it's all about a constant stream of little rewards. It's obviously in other types of games as well but mmo's are pretty much just built entirely around it.

They can still be fun at times when playing in a big coordinated group but they tend to get boring pretty quickly for me.

CarlPhillips  Apr. 9, 2014 at 10:04

Can't disagree with the sentiment here - it's what EQ / WoW popularized way back when, became the standard progression system for end game content in MMOs, and has been that way ever since. Only a few games have broken away from that mould, but have ended up with niche audiences because the instant gratification of phat lewts isn't there.

Then there's the whole static content thing that most theme park MMOs suffer from (which is why so many people usually turn to PvP modes in the long run) but with subscriptions, it really is down to developers providing new content at regular intervals. If they don't do that, then the subs aren't worth paying.

I also agree with Breadster that playing in groups is what makes MMOs worth the effort. I stopped playing WoW when the rest of my guild moved on, as while joining random public groups (or PuGs, as they are known) meant I could experience raid content, the easier encounter mechanics and lack of being able to turn to my friends and say "oh my god, we finally did it" made it a hollow experience, which again wasn't worth paying a sub for.

Basically, to quote a (now rather divisive) TV show, when it comes to MMOs "it's not legendary unless your friends are there to see it."

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