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Elder Scrolls V Skyrim

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Elder Scrolls V Skyrim

The Elder Scrolls V: Skyrim Review – Slaying Dragons & Social Lives

Carl Phillips
Bethesda Game Studios, Bethesda Softworks, Dragons, huge games, RPGs, The Elder Scrolls V: Skyrim
Elder Scrolls V Skyrim | PC | Playstation 3 | Xbox 360

The Elder Scrolls V: Skyrim Review – Slaying Dragons & Social Lives

Platforms: PC (reviewed) | PS3 | Xbox 360

Developer: Bethesda Game Studios

Publisher: Bethesda Softworks

To say that there have been high levels of anticipation for the latest entry in The Elder Scrolls series would be an understatement. When a teaser trailer that shows only a stone wall, accompanied by the sound of a male choir, manages to inspire videos such as this one (NSFW, btw), you know something special is on its way.

I do however have an admission to make; At the time of writing I still have yet to complete Skyrim. I could blame the fact everything and their dog has tried getting in my way since my copy arrived last Thursday, but even with the many hours I have put into my playthrough the real reason I have yet to save the land of the Nords is simply because Skyrim is a vast experience. A vast, vast, VAST experience.


By this I mean that like its predecessors Skyrim is not a casual experience in any way, shape or form. The sheer size of the game world, as well as the copious amounts of quests, mean you will have to invest many hours to get through this behemoth of an RPG. It is also worth stating that even on the default difficulty, combat can be unforgiving at times and force you to be mindful of which fights you decide to pick (pro tip: sabre cats are evil, avoid them early on.) You can of course turn down the difficulty, but I feel in doing so you will end up regretting such a move as this removes the satisfaction in killing multiple foes, or, perhaps more importantly, defeating your first dragon.

Of which there are many. And they all want to eat you.

The Elder Scrolls V: Skyrim Review – Slaying Dragons & Social Lives

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