Space sims are almost extinct on consoles, but in a surprise move, Dave Braben has announced that Elite Dangerous will be coming to Xbox One as a full-fat, no-compromise, feature-complete version.
The new console edition will arrive this year, sharing the same updating galaxy state as the PC and Mac original, while providing an "authentic gameplay experience."
“Elite: Dangerous on Xbox One will be the complete and authentic Elite: Dangerous experience", Braben explained on the forums. "It will not be “dumbed down”. We’ll be working with an all-new audience, but that doesn’t mean a change in direction for the game, and nor does it mean slowing development on the PC version."
Considering that Elite Dangerous works brilliantly on a traditional controller, we can see it translating well to a home console, though there's still a number of keyboard shortcuts that I fall back on. Perhaps we'll see some new radial menus, or better yet, Kinect voice commands. DarkStar One did a reasonable job of providing a singleplayer space sim experience on Xbox 360, so it's not impossible. To be honest I'd love a new range of Xbox One-compatible flight yokes, mind.
We never managed to review Elite Dangerous due to its enormous and evolving state, but having
sucked at played a great deal of it over the last few months, I can safely say that it's brilliant if somewhat daunting. It will be interesting to see how the console version fares.
UPDATE: Braben has confirmed that the Xbox One deal is time-exclusive, and that Elite Dangerous will eventually arrive on PS4 too.
"Sure. Mac of course, then down the line we will support more, including PS4. The XB1 is a timed exclusive."
The more the merrier, frankly. It'll still probably release before Star Citizen!