Login | Signup

Emotional Molyneux Admits Promising Too Much: "I Can't Blame People For Not Believing"

Jonathan Lester
22Cans, Peter Molyneux, Project GODUS

Emotional Molyneux Admits Promising Too Much: "I Can't Blame People For Not Believing"

'I Know I've Said Things... I Just Still Believe So Much'

Following the news that Peter Molyneux has Kickstarted a new God Game - Project GODUS - the influential and outspoken developer has tearfully acknowledged that he's sometimes 'over-promised' throughout the last few years... and that he can't blame people for being cynical about his upcoming projects.

Molyneux reportedly broke into tears when discussing the issue with RPS, admitting that he's sometimes promised too much, too soon, due to his enthusiasm for development. “I can’t blame people for not believing," he stated. "I know I’ve said things. I wish I could not say them, I guess. I just… I still believe so much."

Using Curiosity's (much-improved) server issues as an example, he suggested player cynicism could come back to hurt Project GODUS' Kickstarter ambitions.

“I swore that when we started 22 Cans that we wouldn’t over-promise, and I guess through stupid mistakes we have. I have to live by those. If it means that the project doesn’t get Kickstarted, if it means that people use the Kickstarter to vent their frustrations, then I guess I have to live by that.”

Though Peter Molyneux is often labelled as a 'hype merchant' by some, don't forget that he brought us the likes of Syndicate, Theme Hospital, Dungeon Keeper and Black & White - not to mention many more brilliant games. Even if we never get to plant that acorn and watch it grow into an oak tree, we strongly feel that the industry is infinitely better off with passionate and driven developers like Molyneux around.

Whether you decide to back Project GODUS or not, however, is entirely up to you.

Add a comment0 comments

Email Address:

You don't need an account to comment. Just enter your email address. We'll keep it private.