“Games Have Become More Linear And Easier"
Cliffy B reckons that we've got it far too easy this days, and plans to inject Gears Of War: Judgement with a healthy dose of punishment. It will "make you sweat," then "you will die," apparently.
Talking to X360A, Blezinski explained that he's been growing disatisfied with the low difficulty and linearity we've come to expect from modern gaming, citing Dark Souls as an example of how players positively respond to a punishing challenge.
“Games have become more linear and easier, so it feels like a lot of quick-time-events. The more I play games like that the more I turned off to them and just want to get back to systems interacting with systems. When was the last time a game really challenged you and asked something of you, right? There’s a reason why Demon Souls and Dark Souls have taken off lately. It’s because they really require you actually try.”
Gears Of War: Judgement, which was revealed at E3 2012, will attempt to ramp up the difficulty level, using dynamic enemy spawn system to hit players when they least expect it.
“Casual mode will still be casual, whatever, if you just want to see graphics and you don’t want to die, but every other mode will be hard in this game and you will die. If this game doesn’t make you sweat, we haven’t done our jobs.”
Are games getting too easy these days? Or conversely, have we just seen game design eschew the cheap tricks the old guard used to keep us pumping money into arcade cabinets? We'd love to get your take on it.