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Epic Games: PS4 Is A "Really Perfect Gaming PC"

Jonathan Lester
Epic Games, PS4
PlayStation 4

Epic Games: PS4 Is A "Really Perfect Gaming PC"

"It’s Like Giving You The World’s Best PC.”

Epic Games have been quick to jump on the PS4 train with Unreal Engine 4, suggesting that Sony's new console is akin to the "world's best PC."

Easy now, fellow PC gamers. Easy. Let's hear him out first.

Epic president Mark Rein praises the PS4 for its PC-esque architecture, and believes that it's a proactive step that will allow developers to fully embrace the platform without constantly compromising on memory constraints. “I think it’s a very smart move on Sony’s behalf to build this sort of enhanced PC architecture and then put so much in it,” he told CVG. “Let’s not forget it has 16 times the memory we had in PlayStation 3 – that’s not insignificant. Knowing that every machine has that, we can do crazy, ridiculous stuff with that."

The PS4's optimised hardware and OS will also make it an attractive sell next to 32-bit PCs, Rein suggests. “The other exciting thing is that when you think about Windows, even Windows for most people is tied to about 2GB of addressable memory space," he continued. "This really opens up beyond what most PCs can do, because most PCs are running a 32-bit version of Windows. It’s like giving you the world’s best PC.”

Rein describes the PS4's background downloads, streaming and social functionality as “super convenient" compared to most gaming rigs, and will please consumers looking for a dedicated gaming machine that doesn't require you to mess about with drivers and graphics settings.

“The kind of stuff that they announced that they’re doing, the level of convenience and things like that – they’re making a really perfect gaming PC. I’ve always said that the things in the next-generation that aren’t just brute force hardware are all about the service and simplicity of the experience – the things that make it as fun and easy to get a PS4 game as it is to get a game on your iPad.”

So, there it is. We're convinced that instant convenience is still the key factor stopping PC gaming from achieving total dominance, but with initiatives like Big Picture Mode and automatic driver update tools already available, the gap is closing all the time. Thoughts?

Add a comment3 comments
sits69  Apr. 3, 2013 at 11:13

Also, consoles are fixed targets, with fixed hardware. Whilst you don't really 'write to the metal' on console any longer, you still benefit a lot from knowing what you're working with, knowing how far you can push; rather than just working with a lowest common denominator and allowing for configuration-specific improvements above that.

From a technical -- and business -- perspective, there are benefits to working on console.

jpxdude  Apr. 3, 2013 at 11:14

Bull-honkey marketing ploy...

As much as the PS4 looks appealing, and as much as I want one myself, this is far from the perfect gaming PC that Mark Rein will have you believe, especially by the time it comes out.

That guy is just full of crap with his opinions, probably worse that Patchter when it comes to pushing his own agenda.

Don't believe the hype, and wait until we actually see this thing tangible and running. Nobody should forget the promises Sony made before the PS3's release.

DivideByZero  Apr. 3, 2013 at 14:38

Not sure who they are angling this statement at.

As a PC gamer, I find it a bit offensive.

"because most PCs are running a 32-bit version of Windows"
Wrong, all my mates who are PC gamers have been on 64 bit for ages. I had 64 bit XP ffs. While "most" PCs may run 32 bit... most GAMING PCs will be on 64bit or the owner would have followed some bad advice.

"even Windows for most people is tied to about 2GB of addressable memory space"

Or, if you're running a 64bit app on 64bit, that's 8TB... let me repeat... EIGHT TERABYTES.

After spouting junk like that, any self respecting PC gamer will switch off from this, erm, news?!

Shame, I really like Epic and the Unreal engine. This is quite confusing and conflicting.

Last edited by DivideByZero, Apr. 3, 2013 at 14:42

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