Having formed up in 2011, it would seem that white-label online service provider and technical dev supergroup Fireteam are ready to go public, having issued an arrival release to the press this week. Formed by Splash Damage’s Technical Director Arnout van Meer (now Fireteam's CTO), Studio Director Stephen Gaffney (CEO), and IT Manager Benjamin J. Hopkinson (Operations Director), the Brink developer will serve as Fireteam's first customer, with the latter having received significant backing from Splash Damage boss Paul Wedgwood.
“We believe players deserve a great online experience, reliability, performance, more content and connectivity,” said Gaffney. “Together, we’ve gained years of experience integrating online services into some of the worlds’ best-selling multiplayer games. We’re now really happy to be completely dedicated to building this as a service and platform.”
The release suggested that Fireteam could offer a range of services designed to improve connected experiences to publishers and developers alike, offering up the opportunity to integrate online features into games, "including matchmaking, transmedia connectivity across other devices, friends-features, player stats, and an in-game store". The platform itself is said to be "secure" and globally "scalable".
“As with many developers, at Splash Damage we often outsourced this component to a multitude of varying specialist providers, most of which have since been acquired. Now, with significant planning and research, we’ve launched this as a separate venture to Splash Damage. This specifically allows us to focus on improving the quality of online services” said Arnout van Meer, Fireteam’s Chief Technical Officer “Because we’re going to help improve how smoothly games are launched and operate, we’re pleased to be offering our services to Splash Damage as one of our first customers.”
“We’re here to help publishers and developers add a rich suite of features that help attract, engage and retain players,” Hopkinson added , “and we know Publishers will love the increased revenue that is a direct result of increased player engagement; players get more content that they want, they invite more friends, and together they spend more on your games.”
Fireteam's also looking to recruit software engineers, front-end web designers, and a producer/project manager to help get up to speed. Click here for the career page.