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F.E.A.R. 3

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F.E.A.R. 3

F.E.A.R. 3 Review | Doesn't Exactly Live Up To Its Name

David Brown
Day 1 Studios, F.3.A.R., FPS games, PC games, PS3 games, Warner Bros. Interactive, Xbox 360 games
F.E.A.R. 3 | PC | Playstation 3 | Xbox 360

Platforms: PC (version tested) | Xbox 360 | PlayStation 3
Developer: Day 1 Studios
Publisher: Warner Bros. Interactive

Boo! If that scared you, welcome to the world of F.3.A.R / F.E.A.R 3 / Fear 3 and watch yourself, things like that'll be happening all the time.

If it didn't scare you, then the third F.E.A.R (from now on, it'll just be Fear 3, as it's easier to type) will cause you no problems at all, because the shock tactic is the only method it employs to unnerve the player. Compared to something like Amnesia it's like watching Blue Peter. Admittedly a Blue Peter where Valerie Singleton is disembowelled by a maniacal Mark Curry, but still.

Perhaps it would have been scarier or at least more atmospheric if there'd been any real sense of connection with the world around you, but as you'll pretty much be asking the “wait, why exactly am I doing this?” question for most of your time with it, this connection never happens.

Why do you start in a prison? Why is the prison in Mexico? How come your brother's ghost makes very loud footstep noises? Why is the main character suddenly able to 'sync' with the souls of the selected dead?

Want the answers? Hit the jump for more...