A new dev diary for F1 2012 has gone live, detailing some of the improvements that the team at Codemasters have injected into this year's instalment. Revamped physics and audio, and some brilliant new weather effect are looking to ensure that this year's slice of F1 action will be a game of even greater depth and character than ever before.
“Significant work has gone into the physics model, particularly the suspension, which has a real sea change on the feel of the car,” said Stephen Hood, Creative Director. “You can really attack the track. It’s those extra elements that make you feel like a real Formula One driver.”
“If you want that Formula One experience, the stuff we’ve been doing in 2012 has moved on a whole new generation now.”
“The whole weather scenario system has really been refined this year,” added Paul Jeal, Game Director. “You’ll get weather fronts come in now and it could be raining at one section of the track but dry on another. So you get those moments where you’re not sure which tyres to be on and that really mixes up the racing.”
The game's out on PC, PS3, and Xbox 360 on September 21st over here in the UK, landing three days earlier in the States.