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Fable III

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Fable III

Fable III | £8.74 | Games For Windows Live | PC

Author:
Jonathan Lester
Category:
News
Tags:
Lionhead, Microsoft Game Studios, PC games, RPG Games
Discuss:
Fable III | PC
Fable III | £8.74 | Games For Windows Live | PC

Whoa! An actual deal from Games For Windows Live?! I never thought I'd live to see this day.

Fable III on PC is... the third Fable game. On PC. What more is there to say? It's got great one-button combat, cutesy artwork, awful voice acting and nowhere near enough story to make it genuinely interesting. The graphics have received an overhaul, and it looks fairly decent on a good rig. Despite being ultimately underwhelming, it's still very addictive, and fans of the series will probably make the most of it.

Molyneux "Ashamed" Of Fable 3 Review Scores

Author:
Felix Kemp
Category:
News
Tags:
Fable 3, Games news, Peter Molyneux
Discuss:
Fable III

peter-molyneux

Peter Molyneux is nothing if not honest. While you can ridicule him all you like for his over enthusiastic marketing and hype, he genuinely believes in his team and their work, even if his passion sometimes blinds him to stone cold facts. Case in point; Fable 3. The third title in Microsoft's morality-infused role-player didn't hit the same sort of critical heights as its predecessors - Carl awarded it a 7 - and Molyneux admits he was "pretty ashamed" by Lionhead's final product.

Click here for more from Peter Molyneux

The PC Version Of Fable 3 Removes "the limits that the Xbox 360 imposed"

Author:
Tom Silkstone
Category:
News
Tags:
Fable 3, Games news
Discuss:
Fable III

Fable 3 PC

The PC version of Fable 3's out in a couple of days and according to Lionhead Studios Senior Designer, Mike West, and their Lead Engine Coder, Don Williamson, it's worth the wait because it's given them the time to craft it towards perfection.

Click here for more info.

Molyneux - Next Fable Game "Should Amaze People"

Author:
Felix Kemp
Category:
News
Tags:
Fable 3, Fable 4, Games news, Lionhead Games, Peter Molyneux, Role playing game
Discuss:
Fable III

fable3molyneuxasking580px

Oh, Peter. At it again, are we? I admit, I sort of love Peter Molyneux. For such a pessimistic country, it's amazing we've produced such an enthusiastic, effusive individual. Having recently won a BAFTA, the Creative Director of Microsoft Game Studios has been speaking about what fans can expect from the next edition in the Fable saga. And while he admitted the last iteration wasn't "quite up-to-date", he's promised the next will "amaze people with its quality".

Which is quite modest by his standards! More inside

Halo Reach Defiant Maps Dated, Fable III DLC & Microsoft's 3D Push: Microsoft Showcase Roundup

Author:
Jonathan Lester
Category:
News
Tags:
3D, Crysis 2, Defiant Map Pack, Dishwasher: Vampire Smile, Fable 3, Fable III, Games news, Halo Reach, Microsoft, Traitor's Pack, Xbox 360
Discuss:
Crysis 2 | Fable III | Halo: Reach

Okay, we admit it. Microsoft's showcase was nowhere near as big enough as we- or anyone- predicted. Surprisingly, no new titles were revealed and the industry isn't reeling from earth-shattering revelations. There's still some interesting developments, mind: including a date for Halo Reach's Defiant Map Pack, some new Fable III DLC and several games offering 3D on the Xbox 360. We've rounded it all up into one place for your comfort and convenience.

Click here for more details...

Top Ten Tuesdays: Kinect Games We'd Like To See

Author:
Felix Kemp
Category:
Features
Tags:
Fable 3, Features, Gears of War 3, Halo, Kinect, Milo, Top Ten, Top Ten Tuesdays, Xbox 360, Xbox 360 games
Discuss:
Fable III | Xbox 360

With 8 million shipped worldwide, Kinect is an unequivocal, resounding success. And I couldn't be happier. I was skeptical it would take off, even more so that it would boost Microsoft's annual profits. And while it means we must steel ourselves for the upcoming avalanche of Kinect Winter Sports and Dance, Dance, Dance Some More in the years to come, it offers Microsoft and their partners the opportunity to deliver on the game changer first promised.

So at Dealspwn, we've devised a list of 10 unannounced, unofficial games we'd like to see on Kinect, in the hope that Microsoft is listening. Read on!

10. Fable 4

Top Ten Tuesdays: Kinect Games We'd Like To See

Kinect functionality was once present in Fable 3, with tomato-tossing and statue-sculpting rumoured, but was later cut. So we'd like to see a full-blown, Kinect-ified Fable 4 whenever it's released. I'm talking waving virtual swords, hurling invisible fireballs, and beckoning over comely wenches with a perfectly executed finger wag. Oh, and petting the dog.

9. Fifa Kinect

Top Ten Tuesdays: Kinect Games We'd Like To See

I hear the footy game in Kinect Sports is actually quite fun, if a little underwhelming. It would be difficult to implement Kinect into the entire Fifa experience, but imagine actually stepping up for corners or whacking in penalties and sprinting for loose balls. Maybe you could even flop onto the carpet to simulate diving and con the virtual ref? They could contact Cristiano Ronaldo for authenticity.

Click here to see what other speculative Kinect titles made our list

Best Video Games 2010 | Matt Gardner

Author:
Matt Gardner
Category:
Features
Tags:
Best Video Game Awards 2010, Bioshock Infinite, Castlevania: Lords of Shadow, Duke Nukem Forever, Fable 3, Fable III, Final Fantasy XIII, GOTY, Heavy Rain, L.A. Noire, Mass Effect 2
Discuss:
Bioshock Infinite | Duke Nukem Forever | Fable III | Heavy Rain | L.A. Noire | Mass Effect 2

best-video-game-post-2010

2010 has been an odd year. It's been positively stuffed with action, brimming with blockbusters, with video games making a hell of a lot of noise, attempting to capitalise upon the enormous successes of 2009. We've seen some truly staggering achievements this year, games exhibiting such developmental technical brilliance that have dazzled our eyes , forced our mouths agape and, particularly now with everyone vying for a slice of MoCon pie, caused us to look very silly indeed.

There's been plenty of behind the scenes drama going on this year, as I mentioned in my retrospective glance at a few of this past year's highlights. But when it comes down to it, the games are what we have left upon which to judge the last twelve months. No one can deny it's been a pretty solid year in terms of the games themselves. Everywhere you looked there was another extremely polished would-be moneymaker preparing to ship. Gamers, in many ways, have been completely spoilt for choice this year. Throw Move and Kinect into the mix too and there really has been something for everyone - from basement dwellers to their grandmothers, from those with 5 minutes to spare to those with 5 days.

assassins_creed_brotherhood

But for all of its pomp and circumstance, for all of the boisterous hyperbole, the PR stunts, swathes of adverts and headline-grabbing spats, speeches and slip-ups, 2010 has lacked something.

That something is soul.

Dave already alluded to this in his GOTY introduction when he said that we hadn't seen any goalpost movers this year, and I'm rather inclined to agree. There were plenty of fun titles and enjoyable experiences to be had but few, if any that blew my mind. Assassin's Creed: Brotherhood earned its full marks for having the audacity to be released a mere year after ACII and not only top it but also wangle in some incredibly well-thought-out multiplayer too. But if you hadn't played any of the others it would have stumped you completely. It didn't really break new ground as much as perfect the old. Limbo, the other game I gave a ten to this year, is the only game I've ever played to really chill me to the bone. But it couldn't keep it up beyond a couple of hours and, whilst the second half of the game produced some excellent puzzles, it felt like the fireworks had passed.

limbo_may12_03.jpg_626

The blockbusters this year have nearly all been sequels - louder, shinier and slicker: Mass Effect 2, God of War 3, ACB, Bioshock 2. The latter is a perfect example to encompass the year: better shooter, poorer game. Few, if any, of the mainstream studios this year (thank god for the indies!) have been prepared - except perhaps for SEGA (and I'm thinking here of the sheer lunacy that was Bayonetta) - to really be brave, to strive for the unique, the adventurous and the risky, and to truly push what it means to design video games. Not just building upon existing procedure, but shaking things up completely.

Except, perhaps for Quantic Dream...

Click here to see Matt's picks of the year...

Video Game New Releases: October 25th – 31st

Author:
Matt Gardner
Category:
New Releases
Tags:
Deadly Premonition, Dragon Age: Origins Ultimate Edition, Fable 3, Fable III, New Releases, Rock Band 3, Star Wars: The Force Unleashed II, The SIms 3, Tony Hawk Shred, WWE Smackdown vs Raw 2011
Discuss:
Fable III

Video Game New Releases: October 25th – 31st

Big hitters are starting to emerge from their developmental cocoons of late, and the trend continues this week too. Star Wars fans can rejoice as The Force Unleashed 2 hits shelves, THQ are back with their long running wrestling series, The Sims 3 finally comes to consoles, Scribblenauts gets a sequel that actually separates out the movement and interaction buttons (thank god!) and the polarising Deadly Premonition hits UK shores at last.

NB. As merchant calendars are often devoured by gigantic time-travelling dinosaurs, dates are often subject to change.

Video Game

PC

PSP

PS3

X360

Wii

DS

BlazBlue Continuum Shift
29nd October 2010
Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st
CSI Fatal Conspiracy
29nd October 2010
Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st
Deadly Premonition
29nd October 2010
Video Game New Releases: October 25th – 31st
Dragon Age: Origins Ultimate Edition
29nd October 2010
Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st
Fable III
29nd October 2010
Video Game New Releases: October 25th – 31st
FIFA Manager 11
29nd October 2010
Video Game New Releases: October 25th – 31st
Grand Theft Auto 4 Complete Edition
29nd October 2010
Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st
Ivy the Kiwi?
29nd October 2010
Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st
Pro Evolution Soccer 2011
29nd October 2010
Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st
Rock Band 3
29nd October 2010
Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st
Star Wars: The Force Unleashed II
29nd October 2010
Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st
Super Scribblenauts
29nd October 2010
Video Game New Releases: October 25th – 31st
The Lord of the Rings: Aragorn's Quest
29nd October 2010
Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st
The Shoot
29nd October 2010
Video Game New Releases: October 25th – 31st
The Sims 3
29nd October 2010
Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st
The Sims 3: Late Night
29nd October 2010
Video Game New Releases: October 25th – 31st
Tony Hawk: Shred
29nd October 2010
Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st
WWE Smackdown vs Raw 2011
29nd October 2010
Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st Video Game New Releases: October 25th – 31st

Peter Molyneux Developer Session: Fable Inspiration, Tough Decisions and Tidbits

Author:
Jonathan Lester
Category:
Features
Tags:
Eurogamer Expo, Fable, Fable 3, Fable III, Kingmaker, Peter Molyneux
Discuss:
Fable III

fable 3 twogun

Peter Molyneux, Creative Director of Microsoft Game Studios and CEO of Lionhead, delivered a speech to the expectant Eurogamer crowd. Rather than launch into a diatribe about Fable III's feature set, the loquatious developer took the time to discuss some of the major influences on the franchise throughout the years- and dropped a few interesting tidbits that we can expect from the upcoming RPG. Spoiler alert.

Fable

fable original

Fable evolved from a conversation that Peter undertook with fellow developers Dene and Simon Carter in 1996. Annoyed with the prevalence of stats and numbers in contemporary RPGs, the trio fantasized about creating a game that “took the player on a journey” and made them feel like a hero... and after using a few seminal films as inspiration, we all know the result. Here are some of the movies that helped to create Fable III.

Sleepy Hollow

Sleepy Hollow presented a fantasy world that was rooted in stylised reality, and Peter stated that “the look was exactly what was in our minds” Albion blossomed from this film, and progressed into the realms of classic dark fairytales. As Molyneux put it: “doing despicable things to children” is a key part of the franchise!

King Arthur

The team loved “magic swords and the woman in a lake”. The premise of a group of heroes that battled the forces of evil was adapted into The Guild, and at the time, the idea of many heroes and high magic was a main theme of the original Fable.

The Picture of Dorian Grey

This ancient flick gave Molyneux the idea of a the character morphing organically rather than choosing class and appearance at the beginning. Dorian Grey looked beautiful externally but was truly evil- and his picture represented his true nature. To expand on this concept, Fable 3 will allow us to craft our own weapons, with “no interface or sliders or pushing jewels into sockets.” The weapons will change “based on how you fight as a player”. After all, “You are unique, why shouldn't your character be unique?”

As you know, Fable was incredibly successful... but then Peter managed to blow the gaffe. After winning the Microsoft contract, he said “the worst thing of his life”. To quote:

I said that Fable is going to be the best roleplaying game of all time. You lot all turned round and said what a load of bullshit.

And fair enough. Molyneux explained that this event taught him a degree of modesty and restraint. Kinda.

Read on for more of the films behind the franchise- as well as some serious tidbits about Fable III!

Fable III Hands-On Preview: I Just Can't Wait To Be King

Author:
Jonathan Lester
Category:
Features
Tags:
Fable 3, Fable III, Gamescom 2010, Lionhead, preview
Discuss:
Fable III

splash

I had a mixed relationship with Fable 2. Whilst I disliked most of the phoned-in voice acting, simplistic cliched quest objectives and the weak ending, I simply couldn't stop playing it. Naturally I was keen to sample the latest iteration of the franchise to find out what's changed... and was surprised to find out that the answer lies somewhere between nothing, everything and both.

The demo consisted of an action-heavy plot mission set in a gritty and grimy dockyard. Accompanied by a couple of AI allies, I was tasked with killing a selection of corrupt royal guardsman and boarding a boat at the end of the level. Luckily I had plenty of options at my disposal, since Fable 2's accessible three-button combat system is back in force.

Melee is broadly similar to Fable 2... actually, in all honesty, it's identical. Rhythmically hitting X resulted in an organic series of chain attacks and eventual flourishes that could break through an enemy's block. However, automatic finishing moves occasionally kick in after a successful combo- and will result in some truly horrible bloodletting depending on your alignment. As an evil character wielding a massive warhammer, most of my finishing moves resulted in mashing my opponents into a bloody pulp in gratuitous slow motion. Fun, no?

combat

Spells are still charged up by holding the B button, but the addition of the Gauntlet makes for a more interesting magical experience this time around. Each hand can wield a different spell- and charging up magic results in a powerful combination attack that combines the two types of damage. I happened to be rocking a nifty fireball and a Star Wars-esque force push, and the fusion of the two created a massive shockwave that burned enemies to a cinder as they tumbled lazily through the air. This concept is known as Spellweaving and its set to be a neat (if not gamechanging) little addition to the Fable formula. The Gauntlet itself is an organic, evolving device and we assume that it will grow more powerful with continued use.

burn for it

Read on for gunplay, walk-in menus and John Cleese!