Peter Molyneux really wants you to like Fable: The Journey. It's not on-the-rails, he insists; a better showing is on the cards at Gamescom, he promises; but it is ditching the series' jet-black humor, he concedes. But he appears typically confident in his studio's latest Albion offering, claiming it will "compel" potential buyers to pick up a Kinect sensor.
"The trouble is for a lot of gamers is that they haven't got an example that they like, yet," explains Molyneux in regards to Kinect's appeal to the core gamer crowd. "Dance Central and the Sports titles, they're wonderful, incredible things for a mass market. But gamers love being challenged." Molyneux added that gamers want "big immersive adventures" that last ten hours, not "ten minutes".
As for The Journey, Lionhead's first stab at a Kinect game, Molyneux reveals it won't be as much a pushover as the rest of its motion-sensing brethren. For one, they're bringing back the death mechanic that's been missing since the first Fable game. However, it's not you, the hero, that will be falling to the ground, clutching at a fatal wound. It's your beloved horse, instead. "If your horse dies, you have to get another one before you can progress."
According to Molyneux, when Microsoft approached the team at Lionhead on building a Kinect game that would appeal to both their core crowd and the casual market, Molyneux and co set about devising an adventure that would make gamers without Kinect feel "compelled to get it". "Not because they have to, but because they want to," he adds, explaining that the team is looking to build a critically applauded title rather than a shallow attempt at luring folks in with motion-sensing gimmicks. [OXM]