Platforms: Xbox 360 (Kinect)
Developers: Lionhead Studios
Publishers: Microsoft Studios
When was the last time you stopped to admire the scenery? In an effort to constantly stimulate us on a second-by-second basis, most games don't give us the chance to sit back, take stock and simply enjoy being in an entirely different world. At its best, Fable: The Journey does exactly that.
As a young travelling lad free to roam the roads of Albion, you'll trek across the colourful wilds of Lionhead's world in a quest to save it from a devastating magical corruption. You'll steer your cart, ably pulled by your beloved horse Seren, using Kinect integration to tug on her reins; viewing the roads and sweeping backdrops from behind the eyes of one of the awestruck protagonist. Like the best road trips, you'll also make several stops to take in the sights, meet some zany characters and (unlike most successful road trips) engage in some first-person combat. Though incredibly linear and bound to unbreakable rails, Fable: The Journey frequently threatens to do something rather magical.
It's an intimate and immersive new perspective from which experience the parody world of Albion, which has been fleshed out like never before. Characters, from new faces to Zoe Wanamaker's Theresa, have been voiced brilliantly and offer some effective jokes along with profound, rarely obtrusive exposition. Gorgeous Unreal-powered visuals bring Albion's varied environments to life, granting us a sense of scale and majesty through epic viewpoints and vistas. For the first time, we have a glimpse of what it's really like to live in Fable's universe, to be a citizen rather than a player character, and Albion finally feels like a world worth living in. Worth caring about. Worth saving.
Sadly, Fable: The Journey ends up flogging a dead horse when tries to be a videogame rather than an open-top bus ride. Then your arms fall off.Click here to read more...