Eternal Darkness 2, Silent Hill: The Box, Too Human Sequels & More
Following Silicon Knights' recent legal disgrace, NeoGAF member Mama Robotnik has compiled a comprehensive and utterly fascinating look into what the company has been working on over the past few years. An enormous list of cancelled titles includes the Eternal Darkness 2 prototype that torpedoed X-Men Legends, a Silent Hill sequel, follow-ups to Too Human and more.
Mama Robotnik's research makes for a compelling read, and impressive considering that it's collated from public domain sources. The studio fell out with Crystal Dynamics, restarted several projects that were almost ready to ship and eventually fell from grace after a meteoric rise due to some shady business practices.
Either way, here's the list of cancelled games along with some commentary from time to time.
- The Pillars of Nosgoth (became Blood Omen: Legacy of Kain)
- Legacy of Kain (Saturn)
- “Kain 2″ (unknown)
- Too Human (PSX)
- Too Human (Saturn)
- Eternal Darkness (N64)
- Too Human (Gamecube)
- Too Human: Rise of the Giants
Too Human was always conceived as a trilogy, and the second part would have seemingly focused on the massive mechanised Giants introduced by the original. Sadly (or not?), this never came to fruition.
- Too Human 3
- Silent Hill: The Box... or the Ritualist?
Interestingly, Silicon Knights made a pitch demo for a Silent Hill game entitled 'The Box,' which was snapped up by SEGA. However, this was then bought by THQ, renamed The Ritualist and then cancelled. Silicon Knights proceeded to help out with Darksiders for a time.
- King’s Quest
- The Crucible
A fantasy brawler referred to as "Eternal Darkness meets Diablo."
- The Sandman
This prototype GUI is all we have.
- Siren in the Maelstrom
- Eternal Darkness 2
Here's the straw that arguably broke the camel's back. Ex-employees recently alleged that Silicon Knights siphoned personnel and resources away from X-Men: Destiny to quietly develop a disastrously poor pitch demo for the Eternal Darkness sequel, which is now unlikely to ever see the light of day. Some concept art might have emerged courtesy of artist David Cho.
As far as we know, Silicon Knights now employs less than five people, and faces millions of dollars worth of debt due to their blatant wholesale copying of proprietary Epic Games code. We'd imagine that the end is probably nigh for Dyack's company.
Once again, many thanks to Mama Robotnik at NeoGAF. Go read the whole thing.