Developer: Red Redemption
Publisher: Red Redemption
Back when I was at school (almost a decade ago, a grim thought indeed) the RM Nimbus machines that powered our IT lessons had an educational tool on them in the guise of a game; a programme called Slick. The premise was that you were to clean up an oil slick, using limited funds and resources, and generally make the world a better place in the process. It was pretty simple fun, although I always ended up plotting the boat into the coastline or something. However, nearly a decade on we now have an educational simulator that deals with modern issues and ups the stakes by a little bit.
And by a little bit, I mean the entire planet. No pressure then.
Fate of the World: Tipping Point is a turn-based strategy game that takes the unique approach of taking on environmental issues, developed using scientific data from the University of Oxford. It puts players in the near future where our lack of attention to environmental matters has ended up placing the world on the precipice of disaster. As head of the Global Environment Organisation you are given the power to bring about the changes needed to ensure humanity and all the other living species on the planet survive. However, it’s not as simple as saying “lower carbon emissions” and “let’s all drive electric cars”, no sir. There are consequences to every decision you make and political landmines to navigate as you attempt to ensure humanity thrives whilst giving our planet a bit of a breather. I’ll tell you this much though; you can also be sure that no matter what you do you’re going to end up causing the extinction of an animal, and it’s going to make you feel horrible.
But don’t let the pessimistic overview dissuade your interest because, as you’ll see from reading this review, trying save the planet can be rather entertaining as well as challenging.
Click here to read the rest of the review...