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What's your favourite console controller?

JonLester |  Jul. 13, 2011 at 09:59

Our recent top ten about console peripherals is causing a fair bit of debate - and so I figured it was high time to open the floor!

What's your favourite console controller of all time - and why?

Most Useful Answer anarchist1  Jul. 13, 2011 at 18:07

Can't really agree with the PS3 pad. Even with the Giotech's, I find the triggers a bit poor (without they're plain awful). Not sure why you've placed such a big plus on all the buttons being analog, when I for one have never ever used analog functionality on any of the other buttons, having been through ps1/ps2/ps3 I can't think of any use for them.

Even the analogue sticks curve THE WRONG BLOODY WAY.

The PS3 pad is basically the original PS1 design, completely as it was except for bolting on the analogue sticks in the only place they would fit on the controller. It has never been changed despite glaring defects in its design (such as the triggers).

That smacks of lazyness.

The 360 pad is much better, everything naturally fits where you expect (the analogues are place in priority position, seeing as 99% of games use analogue as default control method). The triggers and sticks all curve correctly to give you a good, subtle grip on them, with just the right amount of feedback.

The two downsides, are that the 360 left analogue does feel ever so slightly lower quality than the PS3 analogue, which most people won't notice, except for those that use both for long periods of time. And obviously, that dreadful D-pad.

But, you can't really blame microsoft fot the D-pad - blame nintendo and sony for patenting the only two working designs possible, and leaving MS with that crappy disc thing. Another case of **** patents that should never have been granted or upheld.

(1 person agrees)
Add a comment6 comments
Stelph  Jul. 13, 2011 at 14:18

The N64 controller.

Despite what others have said I persoanally found it really comfortable and easy to use, it was also really innovative at the time and the plug-ins (especially the rumble pack) were excellent.

Id give an honourable mention to the Xbox 360 controller as I find that the most comfortable and easiest to use controller ever, however its not the most innovative (though thats not much of a critism!)

Goitish  Jul. 13, 2011 at 14:48

The Dualshock 3 with Gioteck Real Triggers.

The controller is wireless and rechargeable by default, which is awesome, and the buttons are great. Every button is analogue, and can accept depth readings, as opposed to the 360 where only the two triggers are analogue, along with the sticks. Personally I like the layout of the DS3, with the analogs where they are, though I can see this is a matter of opinion, and the Dpad is pretty decent, though not perfect.

The default triggers on the PS3 are a bit crappy, but with the Gioteck triggers attached are awesome.

The controller, in my opinion, hands down beats every other controller made to date, and though of course it isn't perfect, it's a damn sight closer than any other that has been made so far.

P.S. Your reset password feature doesn't work!

anarchist1  Jul. 13, 2011 at 18:07

Can't really agree with the PS3 pad. Even with the Giotech's, I find the triggers a bit poor (without they're plain awful). Not sure why you've placed such a big plus on all the buttons being analog, when I for one have never ever used analog functionality on any of the other buttons, having been through ps1/ps2/ps3 I can't think of any use for them.

Even the analogue sticks curve THE WRONG BLOODY WAY.

The PS3 pad is basically the original PS1 design, completely as it was except for bolting on the analogue sticks in the only place they would fit on the controller. It has never been changed despite glaring defects in its design (such as the triggers).

That smacks of lazyness.

The 360 pad is much better, everything naturally fits where you expect (the analogues are place in priority position, seeing as 99% of games use analogue as default control method). The triggers and sticks all curve correctly to give you a good, subtle grip on them, with just the right amount of feedback.

The two downsides, are that the 360 left analogue does feel ever so slightly lower quality than the PS3 analogue, which most people won't notice, except for those that use both for long periods of time. And obviously, that dreadful D-pad.

But, you can't really blame microsoft fot the D-pad - blame nintendo and sony for patenting the only two working designs possible, and leaving MS with that crappy disc thing. Another case of **** patents that should never have been granted or upheld.

(1 person agrees)
Goitishh  Jul. 13, 2011 at 18:44

I agree, without Giotecks the PS3's triggers aren't very good, but with them they're much better than the 360's, which in my opinion aren't a particularly nice shape to use; a little slippery in my opinion.

The buttons being analog is vitally important for any game with any sort of accelerator; it's why every multiplatform game uses the triggers this generation instead of face buttons. Not to mention the digital buttons on the 360's controller feel a bit nasty, particularly the LB and RB buttons. The PS3's analogs are good as convex, as they're actually made out of a decent material to avoid slippage.

I appreciate that some people prefer the analog in the top left, though it's never been a problem for me, and playing Beautiful Katamari on 360 was nothing short of horrifying, with the analogs all over the place.

Also, a major problem I have with the 360's controller (and Nintendo's controllers, to a lesser extent) is working out which one is X and which one is Y. They both have a different layout! Sony's buttons are king here; practically every gamer in the world knows button position at this point for Sony's controllers. Couldn't Microsoft have chosen a button layout that didn't clash horribly with Nintendo's?

Also, Sony have corrected many flaws with the Dualshock over the years; it's incorrect to say it hasn't evolved, whether through analog buttons on PS2, or proper triggers on Sixaxis (and motion controls). Indeed, they originally tried to change it with the horrifying Boomerang, but decided against it after realising it was horrible in every single way.

Late  Jul. 14, 2011 at 09:43

Agreed with Anarchist. The 360's controller isn't perfect, but if you discount the d-pad it's as close to it as we've seen so far.

In the past, other controllers have brought more delight, more innovation, more features, and more durability - but in terms of what gets the job done the 360 controller is top of the pile. The dual analogue sticks feel perfect in terms of position as well as resistance. The triggers are perfectly positioned and shaped. The other buttons (bumpers, face buttons) do a solid enough job - nothing exciting, but not bettered elsewhere. (Analogue face buttons? What's the point?)
And of course there's the xbox guide button itself with it's four quadrant lights - simple but effective design, and great functionality.

The button layout argument is a complete non-argument. I had a long response typed but deleted it as the whole argument is just plain stupid (and frankly boring to read).

(1 person agrees)
RiKx  Jul. 14, 2011 at 10:07

I get terrible hand cramp using the DualShock/PS pad after a while and I don't like the convex thumb sticks - concave is a much better way to go - greater degree of accuracy and much less slippage. As for all the buttons being analogue that's great, Err what actually supports that? I'm interested. @goitishh what do you mean proper triggers on sixaxis? And does anyone ever use the motion controls if they have a choice? I tried them realised they were rubbish and turned them off where possible. I really hate the bits in uncharted and deep space where you suddenly have to use the motion controls. Lets not forget that Sony originally thought it was a great idea to NOT have the rumble feature for the PS3 pad. They actually took a step back with the six axis controller (not ds3)! I think the media hounding was most immediately responsible for the loss of the boomerang, not that I'm saying it was a bad thing. But it did kinda seemed like Sony went "well er we haven't got any other designs ready for launch and everyone is mocking our boomerang! What do we do?! F**k it just re-release the existing pad well work out how to add wireless rumble later..." Or it could genuinely have been a if people dont think its broke why fix it moment. I dunno. I do know that the 360 pad is my favourite controller overall atm and the criticism of the buttons clashing with a rival companies is a poor one imho. I dont have a problem with the d-pad on it but then I almost never use it. Maybe if I used it more I would.

I loved the SNES one sooo much. Thing is I don't really have an explanation as to why that's case. It wasn't particularly innovative. It wasn't revolutionary. I just loved it! Maybe it was just that it was the SNES's controller and I loved my SNES ;).

I think The N64 controller was great too. I cant imagine GoldenEye without it. It just doesn't seem right. The rumble pak was immense ive said about it before but firing the ak-7 in goldeneye was sooo satisfying (its prob why i get cramp now using a DS3 lol).

Think its worth mentioning the original xbox's controllers for having break cords in the pre-wireless world. This feature could have save my PS2 from a particularly nasty fall prematurely ending its disk playing life! ;)

Last edited by RiKx, Jul. 14, 2011 at 10:11

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