After a year and a half of Microsoft exclusivity, indie darling Fez is finally set to make the jump onto Sony platforms in what the developers describe as "the best-looking and smoothest FEZ experience you can get on a TV set." Better yet, you'll only need to pay once to unlock Phil Fish's dimension-defying platformer on PS4, PS3 and Vita, with save files shared across all versions.
Polytron dated the new versions for March 26th on their website and EU PlayStation Blog, confirming the lovely cross-buy promotion and cross-compatible cloud saves that will allow you to play on your terms. Naturally much of the focus was on the PS4 version, which includes 3DTV support, a novel use of the DualShock 4's light bar and a graphical overhaul that sees the game run at 1080p and 60FPS. Because, hey, why not.
"Playing it on PS4 is what we consider to be the best-looking and smoothest FEZ experience you can get on a TV set, running at beautiful 1080p (and yes, 60fps too)," wrote Polytron's Marie-Christine Bourdua. "You wouldn’t think that upping the resolution would make a big difference in a game like ours, where the pixels are the size of Gomez’s fist… but it really does look even crisper and blockier – in a good way."
The PS3 and Vita versions are apparently also no slouches in the graphical department, though naturally Fez' eyecatching art direction is infinitely more important than any raw graphical grunt.
"Fez is a beautifully wrought game, full of aesthetic wonder, and with a strong central mechanics incredibly well implemented," Matt explained in our 9/10 review. "But that is only half the story. Give yourself over to Polytron's world and the intricacy of design, and the labyrinthine puzzles that lie below the surface will keep you coming back for more."
So if you didn't buy Fez on Xbox 360 or PC, it'll definitely be worth the wait... at least, so long as Polytron took the time to fix the save file bug that marred the original XBLA version for many players.