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Final Fantasy legend Nobuo Uematsu to score Defender's Quest II

Jonathan Lester
Defender's Quest II, Indie Games, Nobuo Uematsu, RPG, Tower Defence games

Final Fantasy legend Nobuo Uematsu to score Defender's Quest II

As the sequel to one of our favourite indie games of the last few years, Defender's Quest II has already got us rather excited... and headhunted some seriously big guns. Having secured the services of Rust: An Elysian Tail's Dean Dodrill to animate the upcoming tower defence/RPG hybrid, Level Up Labs have now announced that their main theme will be scored by none other than the inestimable Nobuo Uematsu.

"We're extremely excited to be working with Uematsu-san for our next project." says programmer Lars Doucet in a press release sent to Dealspwn.com. "I remember playing the first Final Fantasy game when I was just a kid, and in an age when most games had nothing but simple electronic blips, I was struck by how I was listening to real music. His music elevated the story-telling and really set the standard that all games are based on today."

Doucet isn't wrong. Uematsu's body of work is the stuff of videogame legend, including the likes of Aerith's Theme, One Winged Angel and more (not to mention my personal forgotten favourite Rose Of May). It's yet another reason why Defender's Quest II should be firmly on your radar.

You know, seeing as the original Defender's Quest was utterly superb, and the sequel promises to expand on the tower defence gameplay, fleshed-out RPG elements and more in a brand new universe. Defender's Quest II is currently available to pre-order and slated for a PC/Steam release, though Level Up Labs have been flirting with other potential platforms. More as we hear it.

Add a comment2 comments
Late  Apr. 3, 2014 at 11:47

Fingers crossed for DQ2 to come to either android or xbox.
I enjoyed the first instalment but don't often go near the pc these days.

JonLester  Apr. 3, 2014 at 12:01

I'm hoping for a portable version myself. Level Up Labs have been flirting with 3DS, but I reckon that a well-optimised Vita port would be the b*llocks.

Technical game design term, that one.

Last edited by JonLester, Apr. 3, 2014 at 12:01


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