We've been keeping a close eye on ProjectorGames' FortressCraft ever since we first announced it earlier this year... and a few days after we gave it a rave review, the team have dropped us a line to let us know how they're getting on.
Which, it turns out, is very good indeed. They've broken new ground - and sales records - for Xbox Live Indie games, and have set a new standard for pre-release hype and publicity. Full details below, as well as a look at what's next for the series.
As we reported last week, FortressCraft made it to #2 on the UK best selling lists on Xbox Live, which included XBLA titles, DLC and Games On Demand. ProjectorGames were delighted to discover that the title enjoyed similar success in other territories. In all, it's the fastest-selling Xbox Live Indie game of all time, partly due to the controversy surrounding its similarity to Mojang's Minecraft.
Much to the surprise of the community, FortressCraft has done extremely well in the first week after its April 8th release. In the US, it was #3 on the Xbox Live Marketplace best-selling list, beating AAA titles such as "Call of Duty: Black Ops", "Homefront", and "Rockband 3". In the UK it got an even warmer reception where it was ranked #2, and in Canada it was an amazing #1 on the best selling list.
FortressCraft is now the fastest selling Xbox Live Indie Game of all time, with a substantial 16,000 copies sold on the first day. Over the first 5 days, it generated more revenue than the current biggest success on the Indie Games channel, "I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1", made in the last year.
FortressCraft has also set a new record in trial to full version conversion rates, meaning that people are clearly enjoying the demo.
So what's next for FortressCraft? A new update is set to add a number of new blocks, tweaks and a fix for the singleplayer deletion glitch... but it has just failed peer review. It'll be at least another week, and we'll keep you posted.