Today’s news roundup sees God of War being considered as a First-Person Shooter, Ratchet and Clank: A Crack in Time receiving two demos, and Sony working on a prototype with the capability of sending electricity through the air.
Will God of War Ever be a FPS?
God of War is widely considered one of the top action games around today, and a game that probably will never make the transition to first-person shooter. This still didn’t stop Sony Computer Entertainment of America art director Ken Feldman from expressing his dream to see God of War through the eyes of Kratos. A write-up explaining details of the technical and lighting issues revealed his idea for the change of direction.
Of course the idea was widely rejected, but one he still wants to pursue. “I tried unsuccessfully to convince [director Stig Asmussen] to make 'God of War III' a first-person shooter. Kratos could have some truly badass huge weapons that rip gods to shreds. Unfortunately he didn't see the genius in the idea,” said Feldman. Taking the mickey or not, it’s still possible this sort of thing could happen as a spin-off, albeit one that is probably so bad it hurts. [CGSociety]
Ratchet and Clank to Get Two Demos
Ratchet and Clank Future: A Crack in Time is revealed to have two demos in line for PS3 owners, rather than the usual one. Insomniac explains that due to the large size of the original demo, they were forced to cut it in half.
One demo will focus on Ratchet, the lombax (a kind of space fox-cat human thing) with ‘attitude’, while the other will star Clank, the little robot sidekick. A Crank in Time isn’t too far off but Community manager James Stevenson confirms the demos will be released before the game. [PS3Center]
Sony Working On Sending Electricity through Air
Sony have been busy developing a prototype power system with the capability of sending electricity through the air, removing the need for a bulky power cable hoarding up all your space. Sony claim to succeed in sending a 100 volt electricity supply over 50 centimetres, powering a 22-inch LCD television. Of course it’s only a prototype, and many drawbacks are still apparent.
The prototype was only 80% efficient, wasting a fifth of the power it received, and further loss occurred once the electricity reached the device being powered. This only represents the basic technology of the device, so it’s still a long time until implementation can even be considered. But if everything moves along smoothly, it’s entirely possible the next generation Sony console could come in wireless form. [PCWorld]