When you've got a good thing going, it makes some sense to continue to go down the same road. Ben Foddy, the creator of the sublimely difficult QWOP has again cropped up with another four-letter expletive of a game to bemuse, befuddle but, most importantly, entertain us.
This time it's called GIRP and it's the equivalent of a typing tutorial programme mixed with a rock climbing game. It still retains the notorious and often ludicrous difficulty of Foddy's previous games, but at least you can make it more than a metre without tumbling to the ground.
It also retains the insane addictive quality of Foddy's previous works, mind-bendingly tough but there's always enough progress each time to make you want to have another go. It's kind of like Twister but on a keyboard with your fingers. Press a key to grab hold of a ring, then another to grab another.
You've then got to ascend the rock face by letting go of one key and pressing another, using Shift and/or Ctrl to flex your arm muscles and propel you upwards. If you let go accidentally or get confused, you'll plummet into the water and die.
If you end up on the wrong keys, you might have to try descending before you can go up an easier way and as usual with Foddy games, it's amusing just to watch someone flailing with the controls.
It's less of a game, but of no less interest is From Beyond by Super Flash Bros. The instructions give you a little bit of a taste of what might be to come, telling you that the Earth (a series of coloured rings and segments) will be in front of you.
You play as a despicable deity who's angered by the fledgling planet for some reason and, in a fit of rage, has decided to chuck asteroids and other planets at it. The goal is to destroy as much as you can with each object, the bigger ones naturally doing more damage.
Gauging the right angle of attack is the key, as a flatter throw will cause the rock to go further. Some objects have greater mass but not as much bounce.
To be honest, there's not much to it. It's quite possible to have destroyed everything with the very first object you throw down, so after that it's kind of pointless. There needs to be more to it, a new planet to wipe out every round, more skill involved with the shot and so on. At the moment, it's only really good for going “look, I can be just as evil as God!” to your religious friends.
Finally, we've got Viriax, a procedurally generated arcade infect-'em-up that sees you, as a virus, spreading your filthy disease throughout a human body. Your goal is to eliminate a medical research chip in the brain of the host body while avoiding and/or eliminating nanobot defences along the way. Your viral avatar needs to be replenished by chowing down on red blood cells and feeding on living tissue.
The good news is that if you get on with its brand of mitochondrial mayhem, there are six stages with around 80 levels in each one, so there's a ridiculous amount of content here to slime your way through.
There are also bosses to clobber after every twenty levels, with permanent abilities awarded for every whole stage you manage to get past.
Visually, it's nothing special, but this hides an addictive, ankle-breaking arcade experience that's well the entrance fee. Which is nothing, of course. Locomalito has a reputation for producing interesting, addictive arcade games, and he (she or it?) hasn't let the side down here.
Oh, one more thing. If you remember we mentioned Project Zomboid last week, you might be interested in having a look at this interview I conducted with the lads over at Indie Stone Studios. There's also some exclusive footage over there too, if you scour the site further. Bit of a plug (chortle) really, but there you go.