Non-violent Exploration From BioShock Devs
Last week, a group of ex-2K and Irrational staffers revealed The Fullbright Company, their emergent indie outfit dedicated to creating "a non-violent game in an unfantastical locale." It seems that game is called Gone Home according to their latest update, which will provide a first-person investigation and adventure game providing exploration rather than gory ultraviolence. Screens and teaser below.
"Hopefully the video demonstrates the basics of what Gone Home is all about: exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld," quoth Fullbright's Steve Gaynor. "We’re really interested in pushing toward simulation, both in the sense of the physics system but also in allowing the player to open any door or drawer they’d logically be able to and examine what’s inside, down to small details. If we do it right, these interactive and simulation elements will work together to make you that much more invested in discovering the story woven into the environment."
Gone Home is being constructed using the ever-faithful Unity Engine, and Fullbright is barely halfway into development despite adding core gameplay concepts and UI to the alpha version. A full trailer and reveal is expected later this year, and despite the project being described as "PC native," the Unity Engine means that we could potentially see Gone Home on any platform. We'll keep our eyes peeled, so for now, why not hit up The Fullbright Company blog or check out the alpha screenshots below?