Login | Signup

Game of the Year Awards 2012 | Best Strategy Game

Matt Gardner
Best Strategy Game 2012, Crusader Kings II, Defender's Quest, Endless Space, FTL: Faster Than Light, Game of the Year 2012, GOTY 2012, Orc Must Die 2, XCOM: Enemy Unknown

Game of the Year Awards 2012 | Best Strategy Game

Whether you were a hardcore fighting fan, or a more casual gamer who simply liked the genre, 2012 was a good year for flying fists. Namco and Capcom were on fine form, with their supreme mashup serving up a union that fans had been hungering after for years, with Tecmo Koei and Reverge Labs also providing cracking tournament support. PSASBR and Anarchy Reigns gave us some high-octane brawler action this year. It's just a shame that Persona Arena didn't reach us in time, really.

NB. Click on the thumbnails for price comparisons and the game's title for the relevant review where available.



Game of the Year Awards 2012 | Best Strategy Game

Crusader Kings 2

Crusader Kings II ws an utter delight. Criticised in some quarters for a lack of accessibility in their traditionally highly-beardy strategy titles, Paradox delivered a game with a lower entry point for no compromise o depth in CK2. Machiavellian dynasty-building was the order of the day, with a much greater emphasis placed on diplomacy, espionage, tactical wedlock and political intrigue. Kickstarting a family in the Middle Ages had never been so much fun, nor so deeply engrossing.

Game of the Year Awards 2012 | Best Strategy Game

Defender's Quest

Defender's Quest was magnificent. Like Puzzle Quest and Runespell: Overture before it, Level Up Labs' creation took an already-popular genre to glittering new heights while refusing to compromise on the core gameplay. An unexpected indie gem, DQ provided near-perfect tower-defence mechanics alongside a deep and compelling set of RPG features too.

Game of the Year Awards 2012 | Best Strategy Game

Endless Space

A sensational 4X title, Endless Space was absolutely epic in scope, but packed with dense, enjoyable features and boasted an intuitive, palatable GUI. Its infinitely customisable sandbox gave us plenty of toys and things to occupy your time, providing profound choice and variety at every gameplay level. As Douglas Adams said: "you just won't believe how vastly, hugely, mind-bogglingly big it is."

Game of the Year Awards 2012 | Best Strategy Game

FTL: Faster Than Light

A bona fide Kickstarter success, FTL allowed us to take control of our own ship and live out our fantasies of become Captain Kirk/Picard/Reynolds/Hunt. In fact, the mod tools meant you could pilot the Enterprise, or Serenity if you really wanted. A little repetitive, and frequently punishing, FTL was nonetheless a genuinely thrilling, hugely rewarding, and deeply satisfying management sim. The bridge is yours, Captain.

Game of the Year Awards 2012 | Best Strategy Game

Orcs Must Die! 2

Orcs Must Die! 2 is the game Robot Entertainment wanted the original to be. More importantly, it's the game we all wanted it to be. Despite only nine months in development, this effortlessly superior sequel delivered addictive depth, massive content and sensational co-op multiplayer. Basically, Orcs Must Die! 2 was a must-buy if you had even the vaguest shred of interest in cooperative action, tower defence or RPGs.

Game of the Year Awards 2012 | Best Strategy Game

XCOM: Enemy Unknown

XCOM: Enemy Unknown was a sensational game and a truly exquisite reboot. We fell in love with the series all over again, even as Firaxis blew the classic turn-based formula wide open for new players to consume and enjoy. Sid Meier and co. gave us the freedom to make many terrible choices over the course of countless non-linear campaigns, but the first one was simple: buy the damn thing!

Best Strategy Game 2012 | XCOM: Enemy Unknown

Game of the Year Awards 2012 | Best Strategy Game

Firaxis were up against it, to a certain extent. X-COM is fondly remembered as a PC classic, a pillar of turn-based strategy, and a bastion of fiendishly challenging, uncompromising gameplay that empowered players with hard choices and tricky tactical decisions every step of the way. How could they pull off a reboot in an age of hand-holding and casual concession?

Well they did. In marrying the core tenets of Gollop's original with flair and modern flavour, Firaxis delivered a masterclass in how to reboot a classic franchise. Almost endlessly replayable, we wept over our fallen comrades, relished the finality of IronMan mode, and stuck it to the Mutons. Vigilo confido.

Add a comment0 comments

Email Address:

You don't need an account to comment. Just enter your email address. We'll keep it private.