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And The GameCity Prize 2012 Goes To...Journey

Matt Gardner
GameCity 2012, Journey, Thatgamecompany

And The GameCity Prize 2012 Goes To...Journey

Thatgamecompany's Journey has gone and taken the coveted GameCity Prize this year, beating off competition from Fez, Catherine, and Mass Effect 3.

Minecraft took the inaugural award last year.

The judging panel for 2012 included columnist Lucy Kellaway, designer Wayne Hemingway, Fast Show veteran and writer Charlie Higson, and DJ Jo Whiley.

"Journey was a unanimous choice for the GameCity Prize 2012, many of the jurors were un-experienced in playing videogames and it confounded their expectations of what videogames were," said the panel's chair, filmmaker Lord Puttnam.

"Of all the shortlisted titles, Journey presents the player with an especially coherent vision, simultaneously fantastic and familiar. All of the Jury commented on the art direction in particular, the extraordinary sense of size and scale it portrayed. Whilst it was a short game, it was in no way small. It's a focused, detailed piece of work - challenging you to measure it in terms other than just the length of gameplay."

Held in Nottingham every year, GameCity is a festival designed to showcase the creativity and cultural significance of the industry, something that resonate strongly with thatgamecompany's Jenova Chen.

"I really like the goal of GameCity, to get people to notice games and talk about games, particularly for people who don't encounter many video games in their daily life," said Chen.

"Thatgamecompany has always focused on making games for everyone, so it's nice to see GameCity recognise our game and give us an award. In the end, we believe that games are a mature media that deserve to be enjoyed and loved by everyone, by people. Thank you very much for this prize."

Here's what we said about the victorious game in our 10/10 Journey review:

Like the finest feel-good films, or those books you read again and again until the title on the spine is illegible from creasing, Journey is a game that exhibits pure joy. It plays with it, subverts it, threatens to take it away at times, but the end result is something inherently euphoric, deeply personal and, dare I say, even a little bit spiritual as well.

Well deserved, we reckon. [via GII]

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