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Borderlands: The Handsome Collection Review | Butt Slams & Butt Stallions

Author:
Jonathan Lester
Category:
Reviews
Tags:
Borderlands: The Handsome Collection, FPSRPG, Game reviews, PS4 games, Xbox One Games

Borderlands: The Handsome Collection Review | Butt Slams & Butt Stallions

Borderlands: The Handsome Collection is a whole lot of Borderlands. Borderlands 2 and The Pre-Sequel to be exact, remastered with crisp HD assets and shipped on a single disc with all the previously released downloadable content ready for action. Yes, there are far too many remasters on PS4 and Xbox One right now, but there's no quibbling with the value. We're talking dozens of hours of shooting, looting, butt slams and Butt Stallions as you return to Pandora and Elpis for another bloodsoaked foul-mouthed rampage, or visit for the first time to find out what you've been missing over the last three years.

There's so much content here, in fact, that this review would be several thousand words long if I attempted to fully critique both games again. Since Borderlands 2 and The Pre-Sequel remain unchanged in terms of gameplay, characters, missions and structure (they're identical right down to the menu tips, which still tout DLC that's actually included on the disc!), I'm going to link to our previous reviews, sum up the pertinent points and go into more detail about whether the new bells and whistles are worth the price of admission.

Beforehand, though, we need to look at a few new features that The Handsome Collection offers across both titles and some nifty cross-generation functionality that existing fans should take full advantage of.

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Life is Strange Episode 2 - Out of Time Review

Author:
Brendan Griffiths
Category:
Reviews
Tags:
DONTNOD Entertainment, interactive drama, Life Is Strange, PC games, PS4 games, Xbox One Games

Life is Strange Episode 2 - Out of Time Review

Seven weeks is far too long to wait between episodes. Episode 1 was a fantastic opener, but the initial six-week wait between episodes became seven after a small delay. Considering Capcom recently released four episodes in four weeks for their episodic Resident Evil: Revelations 2, it would seem to make much more sense to follow their model by finishing development of a game and then releasing it, rather than frantically trying to meet deadlines every six weeks.

More to the point, with story-heavy content like this, it can be difficult to remember just what the hell is going on. The major events stuck in my head easily enough, but some of the interactions with smaller characters were much harder to recall. That said, checking Max's diary and her character bios was a big help, and for the most part, I felt like I was up to speed enough without needing to replay the first episode. Naturally, if you're holding off until every episode is out, you're not going to have a problem.

Life is Strange Episode 2 - Out of Time Review

As we learned in Episode 1, Max has discovered that she can rewind time, giving the player an enormously satisfying skill of rewinding conversations, testing out multiple dialogue trees and carefully choosing what to say to people. Actions can be rewound too, which is something this episode plays with more as Max shares her skills with Chloe (the girl with the striking blue hair).

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Game of Thrones Episode 3: The Sword In The Darkness Review | "The Best Episode Yet"

Author:
Carl Phillips
Category:
Reviews
Tags:
Adventure Games, Game of Thrones: A Telltale Games Series, PC games, PS3 games, PS4 games, Telltale Games, Xbox 360 games, Xbox One Games

Game of Thrones Episode 3: The Sword In The Darkness Review | "The Best Episode Yet"

I have to hand it to Telltale – releasing Episode 3 with absolutely no build-up via the usual channels was a very welcome surprise, but then again having to wait extended periods between releases is probably the reason why. I just hope that, with the TV show returning soon, it doesn’t become an excuse to drag out the wait (something Tales from the Borderlands’ players have had to suffer with.) Anyway, before we dive into our review for The Sword In The Darkness, here’s some links to our reviews of Episode 1: Iron From Ice, and Episode Two: The Lost Lords. As always with our episodic reviews, our score will be published once the season is finished, reflecting the game as a whole.

Despite some moments of progression, I felt that Episodes 1 and 2 were more about the setup of the story than anything, building up the world of Westeros before things inevitably come crashing down. While Episode 3 still continues that trend to a degree, there is definitely a sense of moving forward this time around. Choices appear to be more diverse, and actions from previous episodes are finally coming back to haunt the player. Perhaps most importantly, while the other episodes have done a great job in replicating the feel of the show, Episode 3 is the closest Telltale have come to nailing it perfectly, all of which makes The Sword In The Darkness the best instalment so far.

Game of Thrones Episode 3: The Sword In The Darkness Review | "The Best Episode Yet"

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Pillars Of Eternity Review | You Must Gather Your Party Before Venturing Forth!

Author:
Jonathan Lester
Category:
Reviews
Tags:
Obsidian Entertainment, Paradox Interactive, PC games, Pillars Of Eternity, RPG

Pillars Of Eternity Review | You Must Gather Your Party Before Venturing Forth!

Pillars Of Eternity is exquisite. Magnificent. It's like crack and catnip to me: bona fide roleplaying cracknip. Then again, I was always going to love it.

You need to be aware that I adore Black Isle's Infinity Engine RPGs, and Pillars Of Eternity is a true return to form by many of the original masters. Though I didn't back the Kickstarter, I've reviewed this game through a thick lens of nostalgia and affection that I simply can't do anything about.

Bear this in mind, but thankfully it doesn't really matter here. Pillars Of Eternity is a truly exceptional isometric cRPG that's worth playing if you're a fan of the genre, but it's specifically designed to cater to those who still carry a torch for those grand old Infinity Engine days. After all, they're who funded it in the first place!

Pillars Of Eternity Review | You Must Gather Your Party Before Venturing Forth!

Take its setting, for example. Eora is a marvel, a world where souls are mutable and complex interesting people live complex interesting lives. The huge tract of it that exists in-game is gorgeous, moody and exciting, from dense forests and crumbling ancient ruins to its massive bustling cities, while evocative naming conventions and beautifully-written lore fleshes out what doesn't. There are gods and wars, big events, real history. We'll enter this setting as a wildcard, a Watcher, who goes from refugee to destined hero. It's fabulous and provides plenty of scope for new modules or sequels like any quality campaign setting.

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Final Fantasy XV: Episode Duscae Review | The Behemoth vs The Boyband

Author:
Brendan Griffiths
Category:
Reviews
Tags:
Final Fantasy XV, Final Fantasy XV: Episode Duscae, PS4 games, Xbox One Games

Final Fantasy XV: Episode Duscae Review | The Behemoth vs The Boyband

It's highly unlikely we'll see Final Fantasy XV released this year as it's apparently only around 60% complete. So it was a great surprise to hear that Square-Enix were releasing a lengthy demo for it. Well, if you bought an copy of Final Fantasy Type-0 that is.

So let's dive into this vertical slice of the game that lets us play around with some basic combat options and also provides a large area to explore. Seriously, this thing is huge, no wonder they called it an Episode rather than a demo.

Final Fantasy XV: Episode Duscae Review | The Behemoth vs The Boyband

This lengthy taster begins with a brief introduction to the four main characters of your party. There's some serious box ticking of RPG-tropes here. There's the muscle head, the smart guy, a Junkie-chic version of Cloud wearing a weird vest jacket that looks like a tartan skirt at first glance and then there's you, Prince Noctis, a skinny ultra emo haircut. There's not enough story or dialogue scenes offered to provided a fully rounded opinion I'll admit. But as first impressions go, they're fairly dislikeable. I've noticed that FF party members have been a wonderfully diverse group over the years, so it's odd to see this Japanese equivalent of the Backstreet Boys.

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Tokyo Twilight Ghost Hunters Review | Something Strange In Your Neighbourhood

Author:
Jonathan Lester
Category:
Reviews
Tags:
NIS America Europe, PS Vita games, PS3 games, Reef Entertainment, Tokyo Twilight Ghost Hunters, Toybox Inc., Visual novel

Tokyo Twilight Ghost Hunters Review | Something Strange In Your Neighbourhood

Visual novels are becoming increasingly popular here in the West thanks to the hard work of international publishers and their valiant localisation teams, bringing us text-heavy narrative experiences that hinge around characters, story and 'talking heads' presentation. Tokyo Twilight Ghost Hunters is one of the best I've read since the first Danganronpa, but it also attempts to inject more interactivity into the typically passive genre with tactical turn-based battles and frequent dialogue choices.

To be honest, I really wish it didn't. We'll get to that later.

The story is the crux of any great visual novel, and Tokyo Twilight tells an absolute corker. Arriving as a new transfer student to a Tokyo high school, you're free to create your own persona (note the small 'p' before you get too excited!) down to name, favourite pastime and even blood type before settling down to classes. However, it doesn't take long before you end up conscripted into a paranormal organisation with a few classmates, pursuing a career as a freelance ghostbuster. Who you gonna call?

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Hotline Miami 2: Wrong Number Review | Bigger Ain't Better

Author:
Jonathan Lester
Category:
Reviews
Tags:
Devolver Digital, Hotline Miami 2: Wrong Number, PC games, PS Vita games, PS3 games, PS4 games

Hotline Miami 2: Wrong Number Review | Bigger Ain't Better

Hotline Miami 2: Wrong Number is bigger than Hotline Miami in every way imaginable. From a massively expanded runtime to multiple playable characters, an involved canon-hopping storyline and sprawling murder playgrounds, Dennaton have thrown everything they can at the game to give you more bang for your buck.

We expect this from sequels, of course, but being bigger doesn't necessarily equate to being better. Something that Hotline Miami 2 players will find out the hard way.

Hotline Miami 2's storyline is utterly bizarre. Starting with a controversial fake-out, the plot schizophrenically leaps between events before, during and after the first game. New plot threads are brought up and ignored or left dangling. Characters are introduced, killed off, taken in unexpected directions or otherwise discarded. One moment you're storming a mechanic as a hired goon, the next you're playing as an actor depicting the events of the original or fans obsessed with the legendary serial killer, then you're fighting the communist invasion of Hawaii. Dialogue shifts between uncanny and clichéd on a whim.

Hotline Miami 2: Wrong Number Review | Bigger Ain't Better

The whole thing eventually unravels as the boundaries between fantasy, reality, delusion and videogame break down, the structure collapsing under its own obtrusive and obnoxiously wordy weight. It's confusing, deeply pretentious and I absolutely bloody love it.

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Resident Evil: Revelations 2 Episode 4 – Metamorphosis Review

Author:
Brendan Griffiths
Category:
Reviews
Tags:
PC games, PS4 games, Resident Evil: Revelations 2, Survival Horror Games, Xbox One Games

Resident Evil: Revelations 2 Episode 4 – Metamorphosis Review

Missed the earlier episode reviews? Use these links to get to Episode 1, Episode 2 and Episode 3. Unlike the previous episodes, I’ll be putting a score at the end of this one that reflects the complete Season Pass / retail release.

This is it then, the finale to what has been a very encouraging episodic series debut from Capcom and the Resident Evil series. This is where we find out what happened to Claire and Moira as they make their way to the top of the tower and we’ll find out if Barry and Natalia can catch up with them and get some answers of their own.

Resident Evil: Revelations 2 Episode 4 – Metamorphosis Review

Last week we were pleasantly surprised to see both parts of the episode last almost twice as long as previous episodes. So, it was a massive kick in the teeth that Claire’s ‘half’ of the final episode lasts about 15 minutes. And there are some incredibly annoying ‘platforming’ sections that will more than likely result in a few cheap deaths to mess with your overall stage rating. Fortunately, Barry’s is closer to two hours, but it’s incredibly frustrating as Claire’s piece lacks any real sense of closure.

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Tales From the Borderlands: Episode Two - Atlas Mugged Review | The Handsome Connection

Author:
Jonathan Lester
Category:
Reviews
Tags:
Adventure Games, PC games, PS3 games, PS4 games, Tales From The Borderlands, Tales From the Borderlands: Episode Two - Atlas Mugged, Telltale Games, Xbox 360 games, Xbox One Games

Tales From the Borderlands: Episode Two - Atlas Mugged Review | The Handsome Connection

Tales From the Borderlands: Episode Two - Atlas Mugged is excellent, but I have to start this review with a bit of a moan.

Three months, Telltale. Three months.

I've always loved episodic series, whether Stingray, 24 or The Wolf Among Us. After each episode ends I have time to think about the cliffhanger, to debate it with my friends, to fantasize about what could happen and then finally sit down to enjoy the next one jangling with excitement. Binging cheats us out of this simple pleasure, and my 'Telltale routine' involves pouring a glass of half-decent red wine, switching my phone to silent and enjoying each new episode to the full.

Tales From the Borderlands: Episode Two - Atlas Mugged Review | The Handsome Connection

Unfortunately, a quarter of a year goes from satisfying suspense to plain boredom and annoyance, and even Telltale know it. The fact that Atlas Mugged starts with an apology and overlong catch-up proves it, and frankly Telltale needs to publish and stick to firm release dates now. Hell, television series start next week at the exact same time. That's what makes the waiting bearable.

So it's a good thing that Zer0 Sum ended on such a satisfying bang, then. And that, as mentioned, Atlas Mugged does the business.

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Resident Evil: Revelations 2 Episode 3 - Judgement Review

Author:
Brendan Griffiths
Category:
Reviews
Tags:
PC games, PS4 games, Resident Evil: Revelations 2, Survival Horror Games, Xbox One Games

Resident Evil: Revelations 2 Episode 3 - Judgement Review

Missed the previous episode reviews? Here you go: Episode 1 | Episode 2

Capcom's penultimate episode to Resident Evil: Revelations 2 edges us ever closer to what has so far been a very successful experiment for the series as it tries out an episodic model with four episodes over as many weeks.

Like previous episodes, you'll control Claire and Moira for the first part and Barry and Natalia for the second. Given the ending of the last episode, you may be desperate to find out what happens to the latter pair, but you'll just have to wait.

Resident Evil: Revelations 2 Episode 3 - Judgement Review

Both parts are very action heavy this week. A little hint, be sure to carry as much ammo as possible for Claire's section in particular - you're going to need it for some of the boss fights. For those of you playing in local co-op, the secondary characters feel a bit more involved this time. Moira's flashlight skill to briefly blind enemies buys vital time for Claire as she reloads or lines up a careful headshot. Laying into enemies with the crowbar should be working better for you now as you'll no doubt have built up some decent BP currency to upgrade your stats.

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Dreamfall Chapters – Book Two: Rebels Review | Cause & guilt-ridden effect

Author:
Carl Phillips
Category:
Reviews
Tags:
Adventure Games, Dreamfall Chapters, Dreamfall Chapters - Book Two: Rebels, PC games, Red Thread Games

Dreamfall Chapters – Book Two: Rebels Review | Cause & guilt-ridden effect

Before we dive into our assessment for Dreamfall Chapters – Book Two, here’s a handy link to our review of Book One for those who need to catch up. I’d also like to add that, while we did score the previous episode, we will not be scoring Book Two. This is to match our new policy of only awarding a score to episodic games once they are completed. We’ll still provide “The Short Version” at the end as usual, but the numeric scale OF DEATH won’t return until Dreamfall Chapter’s conclusion. Anyway, let’s talk about Book Two: Rebels in as spoiler-free a manner as humanly possible.

Wow. I was not expecting that much content.

My personal run time for Book Two came in at just over 7 hours. When combined with the 4 hours I spent with Book One, it makes the current available content of Dreamfall Chapters longer than most entire seasons of episodic games. And we still have 3 instalments to go. Of course, all that time spent in-game means nothing unless the experience is any good, and while it’s quite clear that the increased size and scope of Book Two has made it a fairly buggy affair at launch, the end result is an engrossing, engaging, and entertaining second instalment.

Dreamfall Chapters – Book Two: Rebels Review | Cause & guilt-ridden effect

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Final Fantasy: Type-0 HD Review | Can A PSP Legend Survive On Consoles?

Author:
Jonathan Lester
Category:
Reviews
Tags:
Action Games, Final Fantasy Type-0 HD, Games reviews, JRPG, PS4 games, Square Enix, Xbox One Games

Final Fantasy: Type-0 HD Review | Can A PSP Legend Survive On Consoles?

Final Fantasy: Type-0 is a four year-old PSP game.

Remember this. Chant it like a mantra. Understand it and most importantly accept it, because if you don't set yourself realistic expectations, Final Fantasy: Type-0 HD is as likely to disappoint as delight.

Its release marks a significant event for JRPG aficionados, and I'm not talking about Final Fantasy XV: Episode Duscae (in fact, that's the last time I'll mention it!). Type-0 has a somewhat legendary status as 'the one that got away,' a title promising a huge cast of characters, a mature bittersweet premise and superb real-time combat that was cruelly never localised for western fans. Until now.

Final Fantasy: Type-0 HD Review | Can A PSP Legend Survive On Consoles?

As a devastating war wracks the continent of Orience, the brutal Miletesi empire launches a strike against its neighbors, using a deadly army of war machines and the power of their nation's magical crystal to decisive effect. The kingdom of Rubrum hangs in the balance, its magic users in disarray, but they have a secret weapon. Fourteen military cadets of the mysterious Class-0, skilled in asymmetrical warfare and mysterious magical abilities, turn the tide of battle and play a key role in the stability of the region while discovering the truth about their origins and an overarching conspiracy.

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Oreshika: Tainted Bloodlines Review | Don't Ignore This Bloody, Brave & Beautiful Vita RPG

Author:
Jonathan Lester
Category:
Reviews
Tags:
JRPG, Oreshika: Tainted Bloodlines, PS Vita games, SCE Japan, SCEE

Oreshika: Tainted Bloodlines Review | Don't Ignore This Bloody, Brave & Beautiful Vita RPG

Oreshika: Tainted Bloodlines is astonishing, but you probably haven't even heard of it. Despite releasing with almost no publicity, this brave Vita exclusive is one of the most innovative, exciting and forward-thinking JRPGs I've played in quite some considerable time... and deserves your attention.

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Zombie Army Trilogy Review | Intended for sharing

Author:
Carl Phillips
Category:
Reviews
Tags:
PC games, PS4 games, Rebellion Developments, Xbox One Games, Zombie Army Trilogy

Zombie Army Trilogy Review | Intended for sharing

Those of you that have played the Nazi Zombie Army games will know what’s in store, but for those who have only just shambled in let’s get our summary on. In this alternate WWII timeline, the Allied victory is almost at hand when Hitler decides to activate “Plan Z” – unleashing a zombie apocalypse. It’s up to the last living souls left in Germany to fight their way through the endless hordes of undead, take out Zombie Hitler, and end the madness once and for all.

That’s pretty much all storytelling you’ll find in ZAT, although the new third campaign does its best to inject the odd bit of world building throughout. That said, the story was never going to be the focus of this game – killing zombies is – and in that regard developers Rebellion have clearly got it down. The weapons available feature enough variation in terms of weight and accuracy to suit most tastes, especially in regards to the bullet physics system in the game (which can be turned off when the easiest difficulty is selected.)

Zombie Army Trilogy Review | Intended for sharing

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DmC: Definitive Edition Review - Dante's Deadly Delight

Author:
Brendan Griffiths
Category:
Reviews
Tags:
Action Games, DMC: Definitive Edition, PS4 games, Xbox One Games

DmC: Definitive Edition Review - Dante's Deadly Delight

Capcom and Ninja Theory's DmC Devil May Cry: Definitive Edition is essential for two types of gamer. Those who have never played Ninja Theory's reboot and those who have and adored it but crave an extra challenge. I've already seen this going from as little as £20 during launch week. Considering the content, the telling tweaks, extra modes and the DLC being thrown in too, that's a bargain.

First, a little on the base game itself. DmC (or Devil May Cry) is an origins story for Dante, the son of a demon father and an angel mother. His mere existence is a threat to the Demon lord, Mundus, and as such Dante is public enemy number one. Mundus controls much of the human world through debt and has demon minions running everything from soft drink companies to news networks, making it easy to track Dante down and make him out to be a menace.

DmC: Definitive Edition Review - Dante's Deadly Delight

Dante starts with some badass skills as his infamous weapons return in the familiar forms of a huge sword and a pair of pistols. The action sees you using combinations of both to rack up epic combos and increase your style rating, netting more points and working towards the holy grail of a SSS rating for a level.

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Cities: Skylines Review | Fixing SimCity's arrested development

Author:
Carl Phillips
Category:
Reviews
Tags:
Cities: Skylines, Colossal Order, Games reviews, Paradox Interactive, PC games, Simulation games

Cities: Skylines Review | Fixing SimCity's arrested development

Ever since the omni-shambles that was SimCity, we’ve yearned for a city building simulation that wasn’t a hot mess. We even hoped and dreamed that Maxis might salvage the wreckage of their game and actually deliver on the illusions / tricks we had been sold. Sadly, that will never be, but hope isn’t lost. A new challenger to the genre’s throne has finally arrived with Cities: Skylines, promising to wipe away the disappointment with gameplay that not only works, but allows players to truly design their dream city.

And you know what? For the most part, Colossal Order have done exactly that.

This is thanks to the gameplay being informative and approachable right from the get-go. Starting a new game is simple enough, with information available on what travel connections are possible in each region. Once in-game, tutorial-style pop-ups announce the unlocking of options once certain milestones are hit, introducing players to new services and reminding them that they are there if they have yet to investigate them. It’s an approach I found not too intrusive as development of the city progressed.

Cities: Skylines Review | Fixing SimCity's arrested development

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Shelter 2 Review | The Legend Of Tundra: Lynx Awakening

Author:
Jonathan Lester
Category:
Reviews
Tags:
Games reviews, Might and Delight, PC games, Shelter 2, Survival games

Shelter 2 Review | The Legend Of Tundra: Lynx Awakening

The original Shelter was a very special little thing. Guiding a litter of defenceless badger cubs through the dangers of a harsh uncaring wilderness was a unique change of pace, but more importantly it encouraged us to feel some strong, unexpected and conflicting emotions towards our fragile charges. Instead of unconditional love, we frequently felt annoyed by their inability to fend for themselves, resented them for holding us back, yet desperately tried to save as many as possible from predators, fires and starvation. Being a parent isn't easy.

Nearly two years on, Shelter 2 promises great things. Instead of a beleaguered badger, we're now much nearer the top of the food chain as an agile lynx, tasked with caring for and training her litter until they grow big and strong enough to move on. The linear structure gives way to an open world of sorts, linked by a hub zone, ostensibly increasing the sense of scale and opening up new avenues for exploration. I must admit to being very excited about the idea.

But, unfortunately, Shelter 2 ends up being a markedly inferior experience. The very things that make it different, and better on paper, actually make it worse.

Shelter 2 Review | The Legend Of Tundra: Lynx Awakening

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Helldivers Review | I'm From Super Earth And I Say Kill 'Em All!

Author:
Jonathan Lester
Category:
Reviews
Tags:
Arrowhead Game Studios, Helldivers, PS Vita games, PS3 games, PS4 games, SCEE, Twinstick shooter

Helldivers Review | I'm From Super Earth And I Say Kill 'Em All!

If you love Starship Troopers, you're going to get a massive kick out of Helldivers.

The goddamn bugs whacked us, so now the 'managed democracy' of Super Earth finds itself beset by ravaging hordes of aliens, twisted cyborgs and hyper-advanced civilizations. Only the brave citizens of the Helldivers have what it takes to turn the tide, fearlessly dropping into the most dangerous missions from orbit and bringing the light of propaganda to the entire galaxy one blackened nuclear crater at a time. Or just charging straight into the grinder.

Verhoeven would be proud, but in gameplay terms, Magicka fans are going to be in their element here. Arrowhead Game Studios are already experts in the field of utterly bonkers cooperative shooting, and Helldivers takes things one step further. You'll drop into battle with three mates and an insane customised loadout, calling in everything from turrets to mechs and tanks from orbit, then desperately try to avoid being killed... or accidentally killing each other.

Helldivers Review | I'm From Super Earth And I Say Kill 'Em All!

Friendly fire has never been so much fun, and it makes Helldivers one of the most entertaining twin-stick shooters in years. Do you want to know more?

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Resident Evil: Revelations 2 Episode 2 - Contemplation Review

Author:
Brendan Griffiths
Category:
Reviews
Tags:
PC games, PS4 games, Resident Evil: Revelations 2, Survival Horror Games, Xbox One Games

Resident Evil: Revelations 2 Episode 2 - Contemplation Review

Here's a link to our review of Resident Evil: Revelations 2 Episode 1 - Penal Colony

After a hugely promising opening episode, I couldn't wait to get into stuck into the next one this week. It looks like the new series has some staying power as Capcom have delivered again with the episodic model looking like an increasingly natural fit for the series.

Again, the episode is split in two with the first half following Claire and Moira and the second continuing from where we last left Barry and Natalia. Claire and Moira come across another group of survivors and they team up to find some helicopter parts to make an escape attempt. Nothing's ever that easy, especially when a hoard of infected lay siege to your safe house. It'll be very familiar to Resident Evil 4 fans and is a fantastic scene as you defend multiple windows while the hoard attempt to smash through.

Resident Evil: Revelations 2 Episode 2 - Contemplation Review

The skills menu where you can buy upgrades at the start, intermission or end of the episode is starting to come into better use now that you may have built up a few more points. Make a beeline for the one that allows Claire/Barry to fire their weapons while you're controlling Moira/Natalia. This is particularly effective for siege situations and the like. And best of all, any ammo they use, doesn't come out of your supplies, although they do cause less damage. Overall, though, this is a fantastic option and a clear improvement over the days of giving Sheva some spare bullets in Resi 5 and sighing as she unloaded them all into your back.

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ScreamRide Review | Yawn If You Want To Go Faster

Author:
Jonathan Lester
Category:
Reviews
Tags:
Casual Games, Frontier Developments, Microsoft Game Studios, ScreamRide, Simulations, Xbox One Games

ScreamRide Review | Yawn If You Want To Go Faster

ScreamRide is an odd little game. As Nintendo and Sony bring out new hardware and big exclusives, Microsoft's answer is a trio of roller-coaster themed minigames from the developers of Rollercoaster Tycoon.

You'll cling on for dear life as we hare through ridiculous loops and corkscrews, design your own monstrous creations using a robust 3D CAD suite and destroy some buildings with a catapult in glorious slow motion because why the heck not, effectively playing three separate games in one package. It's left-field, out there and exactly the refreshing change of pace we love to see from console manufacturers in off season.

ScreamRide Review | Yawn If You Want To Go Faster

But that's not why ScreamRide feels like such an odd proposition. A game about creating, riding and annihilating awesome roller-coasters should be bags of fun by all rights... and yet screams turn into yawns after just a handful of hours.

To find out why we'll need to discuss ScreamRide's three gameplay modes in turn: ScreamRiding, Demolitions Training and Engineering. As an employee of a somewhat shady testing company with limitless resources and a mandate for testing human endurance, we're free to pick our career path and work through the standalone campaigns through six shared thematic zones.

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