Those of you that have played the Nazi Zombie Army games will know what’s in store, but for those who have only just shambled in let’s get our summary on. In this alternate WWII timeline, the Allied victory is almost at hand when Hitler decides to activate “Plan Z” – unleashing a zombie apocalypse. It’s up to the last living souls left in Germany to fight their way through the endless hordes of undead, take out Zombie Hitler, and end the madness once and for all.
That’s pretty much all storytelling you’ll find in ZAT, although the new third campaign does its best to inject the odd bit of world building throughout. That said, the story was never going to be the focus of this game – killing zombies is – and in that regard developers Rebellion have clearly got it down. The weapons available feature enough variation in terms of weight and accuracy to suit most tastes, especially in regards to the bullet physics system in the game (which can be turned off when the easiest difficulty is selected.)
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Capcom and Ninja Theory's DmC Devil May Cry: Definitive Edition is essential for two types of gamer. Those who have never played Ninja Theory's reboot and those who have and adored it but crave an extra challenge. I've already seen this going from as little as £20 during launch week. Considering the content, the telling tweaks, extra modes and the DLC being thrown in too, that's a bargain.
First, a little on the base game itself. DmC (or Devil May Cry) is an origins story for Dante, the son of a demon father and an angel mother. His mere existence is a threat to the Demon lord, Mundus, and as such Dante is public enemy number one. Mundus controls much of the human world through debt and has demon minions running everything from soft drink companies to news networks, making it easy to track Dante down and make him out to be a menace.
Dante starts with some badass skills as his infamous weapons return in the familiar forms of a huge sword and a pair of pistols. The action sees you using combinations of both to rack up epic combos and increase your style rating, netting more points and working towards the holy grail of a SSS rating for a level.Click here to read more...
Ever since the omni-shambles that was SimCity, we’ve yearned for a city building simulation that wasn’t a hot mess. We even hoped and dreamed that Maxis might salvage the wreckage of their game and actually deliver on the illusions / tricks we had been sold. Sadly, that will never be, but hope isn’t lost. A new challenger to the genre’s throne has finally arrived with Cities: Skylines, promising to wipe away the disappointment with gameplay that not only works, but allows players to truly design their dream city.
And you know what? For the most part, Colossal Order have done exactly that.
This is thanks to the gameplay being informative and approachable right from the get-go. Starting a new game is simple enough, with information available on what travel connections are possible in each region. Once in-game, tutorial-style pop-ups announce the unlocking of options once certain milestones are hit, introducing players to new services and reminding them that they are there if they have yet to investigate them. It’s an approach I found not too intrusive as development of the city progressed.Click here to read more...
The original Shelter was a very special little thing. Guiding a litter of defenceless badger cubs through the dangers of a harsh uncaring wilderness was a unique change of pace, but more importantly it encouraged us to feel some strong, unexpected and conflicting emotions towards our fragile charges. Instead of unconditional love, we frequently felt annoyed by their inability to fend for themselves, resented them for holding us back, yet desperately tried to save as many as possible from predators, fires and starvation. Being a parent isn't easy.
Nearly two years on, Shelter 2 promises great things. Instead of a beleaguered badger, we're now much nearer the top of the food chain as an agile lynx, tasked with caring for and training her litter until they grow big and strong enough to move on. The linear structure gives way to an open world of sorts, linked by a hub zone, ostensibly increasing the sense of scale and opening up new avenues for exploration. I must admit to being very excited about the idea.
But, unfortunately, Shelter 2 ends up being a markedly inferior experience. The very things that make it different, and better on paper, actually make it worse.
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If you love Starship Troopers, you're going to get a massive kick out of Helldivers.
The goddamn bugs whacked us, so now the 'managed democracy' of Super Earth finds itself beset by ravaging hordes of aliens, twisted cyborgs and hyper-advanced civilizations. Only the brave citizens of the Helldivers have what it takes to turn the tide, fearlessly dropping into the most dangerous missions from orbit and bringing the light of propaganda to the entire galaxy one blackened nuclear crater at a time. Or just charging straight into the grinder.
Verhoeven would be proud, but in gameplay terms, Magicka fans are going to be in their element here. Arrowhead Game Studios are already experts in the field of utterly bonkers cooperative shooting, and Helldivers takes things one step further. You'll drop into battle with three mates and an insane customised loadout, calling in everything from turrets to mechs and tanks from orbit, then desperately try to avoid being killed... or accidentally killing each other.
Friendly fire has never been so much fun, and it makes Helldivers one of the most entertaining twin-stick shooters in years. Would you like to know more?Click here to read more...
After a hugely promising opening episode, I couldn't wait to get into stuck into the next one this week. It looks like the new series has some staying power as Capcom have delivered again with the episodic model looking like an increasingly natural fit for the series.
Again, the episode is split in two with the first half following Claire and Moira and the second continuing from where we last left Barry and Natalia. Claire and Moira come across another group of survivors and they team up to find some helicopter parts to make an escape attempt. Nothing's ever that easy, especially when a hoard of infected lay siege to your safe house. It'll be very familiar to Resident Evil 4 fans and is a fantastic scene as you defend multiple windows while the hoard attempt to smash through.
The skills menu where you can buy upgrades at the start, intermission or end of the episode is starting to come into better use now that you may have built up a few more points. Make a beeline for the one that allows Claire/Barry to fire their weapons while you're controlling Moira/Natalia. This is particularly effective for siege situations and the like. And best of all, any ammo they use, doesn't come out of your supplies, although they do cause less damage. Overall, though, this is a fantastic option and a clear improvement over the days of giving Sheva some spare bullets in Resi 5 and sighing as she unloaded them all into your back.Click here to read more...
ScreamRide is an odd little game. As Nintendo and Sony bring out new hardware and big exclusives, Microsoft's answer is a trio of roller-coaster themed minigames from the developers of Rollercoaster Tycoon.
You'll cling on for dear life as we hare through ridiculous loops and corkscrews, design your own monstrous creations using a robust 3D CAD suite and destroy some buildings with a catapult in glorious slow motion because why the heck not, effectively playing three separate games in one package. It's left-field, out there and exactly the refreshing change of pace we love to see from console manufacturers in off season.
But that's not why ScreamRide feels like such an odd proposition. A game about creating, riding and annihilating awesome roller-coasters should be bags of fun by all rights... and yet screams turn into yawns after just a handful of hours.
To find out why we'll need to discuss ScreamRide's three gameplay modes in turn: ScreamRiding, Demolitions Training and Engineering. As an employee of a somewhat shady testing company with limitless resources and a mandate for testing human endurance, we're free to pick our career path and work through the standalone campaigns through six shared thematic zones.Click here to read more...
I love Monster Hunter 4 Ultimate, even if I occasionally fantasize about ripping open my special edition New 3DS XL, yanking out the MicroSD card and smashing it to pieces with the business end of a claw hammer.
It's a weird relationship, I freely admit, which I share with the rest of the series too. As always Monster Hunter is a magnificent beast, a massive freeform hunting experience in which we track down hulking terrors, scandalise them with weaponised bagpipes (if you so choose, I'm a creature of habit) and make stylish shoes from their skulls. Monster Hunter 4 Ultimate expands and improves on every aspect imaginable, yet clings to a few awkward design decisions that seem purposefully implemented to drive players insane with pure unmitigated hatred.
What makes Monster Hunter 4 Ultimate a superb game, however, is that I can understand why these decisions were made and how they ultimately make for an utterly sensational experience overall... even when I'm screaming at the screen.
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Episodic titles have proved to be a big success for games like The Walking Dead, The Wolf Among Us and more recently, Life is Strange. But how will the episodic model fare with a genre like survival horror? Well, if Episode 1 of Resident Evil: Revelations 2 is anything to go by, it could go rather well.
Unlike the aforementioned episodic titles, Revelations 2's four episodes will be released weekly instead of every six weeks or more that we're used to seeing. The benefits of this are obvious to everyone involved and it keeps the episodic/TV ideology plausible.
It would seem that Capcom have made the full game and then set out a decent release schedule, instead of frantically trying to put each episode together on the fly - which is probably why Episode 2 of Life is Strange has been delayed recently and everything coming out of Telltale is riddled with bugs.
The story takes place between Resident Evil 5 and 6, but if you're not up-to-date with the series, you'll be fine. I'll not delve into the story too much, but you're essentially stuck on an island in a facility packed with, you guessed it, zombies! For one half of the episode you control fan-favourite Claire Redfield and new girl, Moira, daughter of the original Resident Evil's Barry Burton. For the second half of you'll finally get to play as Barry himself, with a little girl called Natalia.
We've already reviewed the New 3DS XL, which is a fantastic piece of kit for serious handheld gamers, but here in Europe it's not the only option on the table. The New 3DS includes all the extra inputs and new features -- faster processor, C-Stick, Super-Stable 3D, Z bumpers and more -- but manages to cram them into a much smaller form factor at a lower price point. With swappable cover plates to boot.
I must admit to writing off the New 3DS as a bit of a novelty, especially given its no-show on the other side of the Atlantic, but Nintendo were kind enough to lend me a review unit which I've been thoroughly testing over the last seven days.
Consider my eyes well and truly opened! While the 3DS XL was a great console that only needed small refinements, the original 3DS was deeply flawed in a number of respects that have all been completely shored up. Far from a gimmick, the New 3DS is actually a seriously impressive little machine that might even be more suitable for some players than its big brother.
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Unlike the New 3DS XL, which has remained almost completely unchanged in terms of dimensions, the New 3DS has put on a bit of girth. Or love handles, to be precise. Clocking in at 142mm x 80.6mm x 21.6mm (compared to 134 mm x 74 mm x 21 mm), it's slightly but definitely chunkier in all but depth, which still lends the clamshell a slim form factor that can easily slip into a regular pocket or bag.
This extra heft is very much appreciated, though, as it allows the New 3DS to deliver a range of sweeping improvements starting with a larger screen. The top 3D screen has increased in size by a factor of 1.2 (3.88 inches vs 3.53 inches), which is still piddling compared to the beastly New 3DS XL or almighty Vita, but original 3DS owners will notice a massive difference in terms of comfort and viewing distance. The resolution remains the same, but in practice you'll actually be able to see more of the fine detail in better-looking titles.Click here to read more...
Hyperdevotion Noire: Goddess Black Heart is... good.
Pardon the italics, but surprise is a tough emotion to convey in a written review and I did not have high hopes for this one. In my experience, spinoffs of fanservice-focused Japanese franchises tend to just be excuses for diehard fans to spend more time with their favourite female characters, meaning that gameplay is an afterthought and quality suffers badly as a result. After all, many will pay to virtually hang out with their waifu whatever the cost, so why bother putting in the effort?
To be clear, Hyperdevotion Noire definitely is an excuse to get more intimate with Noire and the Hyperdimension Neptunia girls in some very compromising situations, but there's much more to it than that. It's a full-fat Strategy RPG created by Sting, an SRPG developer of considerable repute, that's powered by solid mechanics, handsome visuals and strives to be a good tie-in first and foremost. And succeeds, at least, more than enough to be taken seriously.
As per usual, Hyperdevotion Noire is a parody of the videogames industry, set in a colourful Sci-Fi fantasy world in which warring nations are console manufacturers battling for market share, lead by powerful (if very moe) female warrior goddesses. Noire heads up Lastation, Vert fronts Leanbox, Blanc represents Lowee and previous protagonist Neptune inexplicably still champions Planeptune despite SEGAs questionable relevance, and their fierce rivalry for fans and shares is still going strong. However, a nefarious plot ends up stripping them of their powers, forcing them to band together under Noire's leadership to reunite their scattered generals and save Gamarket once and for all.Click here to read more...
Dragon Ball Xenoverse is the game we've been waiting for.
I'm not just talking to Dragon Ball Z fans, even though this is by far the best tie-in to date. Dimps have nailed the raw mechanical thrill of the series' legendary aerial battles as we freely soar over expansive 3D levels at supersonic speeds, throwing down on fan-favourite characters with ridiculously OTT attacks, Ki Blasts and trademark special moves, smashing foes through the scenery as we brawl in the air, underwater and throughout familiar locales.
We'll drill down into the details later, but the fact is that Dragon Ball Xenoverse is one of the most important manga/anime videogames ever since it finally addresses a missed opportunity that has gone sadly ignored for years. For the first time, we're able to truly enter an anime franchise's universe -- not as a player, but as a character. We'll create our own avatar from a huge selection of options, skills and equipment, then see how we stack up with Goku, Vegeta, Raditz, Frieza as we fight with and against them, whether alone or teaming up with friends online.
Xenoverse's premise is very clever indeed. The Dragon Ball timeline is under threat from a mysterious new force who seek to unbalance key events in the canon (from the first battles with Vegeta to the Ginyu Squad's body-changing shenanigans, Frieza's entrance and beyond) for their own nefarious ends. A chronological police force headed up by Trunks is desperately trying and failing to keep history intact, and in a last-ditch move, petition Shenron himself to send a champion capable of going back through time and restoring the canon to its original state. With extreme prejudice.
The champion, of course, being you. Me. Us.Click here to read more...
As an old-school point & click adventure game funded on Kickstarter and launched on Early Access, The Book Of Unwritten Tales 2 has a lot to prove, and proves it all.
Point and click adventure games can still entertain us for upwards of 20 hours rather than being broken up into bite-sized episodes. Point and click adventure games can be crowd-funded, developed in Early Access and released in a timely fashion rather than turning into bloated delayed embarrassments (here's looking at you, Double Fine). Point and click adventure games can still be both engaging and funny without flirting with other genres to keep players interested.
And they can definitely be worth £24.99. The Book Of Unwritten Tales 2 is an absolutely cracking adventure game, an excellent parody and probably one of the biggest pleasant surprises of the year. Assuming that you played the original, mind, else some of the details are going to be a little confusing.
The Book Of Unwritten Tales 2 starts with rogueish hero Nate briefly recounting how he recovered a powerful artefact with headstrong Elven princess Ivo, gnomish mage-in-training Wilbur and inexplicable fuzzball Critter, before revealing that he's in fact plummeting to his death. It's just the first of many twists in a surprisingly capable storyline that forces our four protagonists back together to discover and combat an emerging new threat throughout this colourful fantasy world.
It's also a baptism of fire that introduces you to the two main gameplay mechanics: "pointing" and, wait for it, "clicking." Well what did you expect?Click here to read more...
So, here it is: Sony's first brand new IP blockbuster for the PS4. Needless to say, the pressure is on for developers Ready at Dawn. We've seen them work wonders with the God of War series on PSP, so let's see how they handle creating something from scratch with the grunt of the PS4 behind them.
The Order: 1886 is a third-person single-player shooter set in a steampunk vision of Victorian London. You are Galahad, a Knight of The Order, sworn to protect the realm from everything from rebellion to half-breed werewolves.
The steampunk take on Victorian London is mainly focussed around the weapons, but there are other touches, such as the abundance of airships looming overhead. With games rarely using Victorian London though, it does make for a remarkable change of scenery.
Graphically, it's one of the best-looking game ever made. It comfortably out performs Assassin's Creed Unity, even without Ubisoft's gallery of glitches. I lost count of the amount of times I'd stop in Ready at Dawn's London just to pan the camera around and think 'this looks real', even at a clothes line above an alley.Click here to read more...
The New 3DS XL is here, and it's brilliant. Its predecessor, which we affectionately refer to as "The Bigness" here at the office, already improved on the original 3DS in every way imaginable, providing greater comfort, practicality and an infinitely superior gaming experience.
Now The Bigness is even better, as the New 3DS XL finally corrects the most blatant design flaw in Nintendo's handheld line while adding a faster processor, stable stereoscopic 3D, onboard Amiibo support and a range of extra tweaks. The result is the most desirable handheld console on the market if you're even remotely serious about portable gaming.
However, it becomes significantly less desirable if you already own an old-model 3DS XL, since many of the new features lack games that truly take advantage of them yet. Seeing as the firmware, onboard software and basic user experience remains unchanged, this review will largely focus on the hardware itself, meaning that newcomers might want to brush up on our 3DS XL Review, 3DS hardware review and 3DS onboard software review first.
The New 3DS XL measures in at 93.5mm x 160mm x 21.5mm, making it very slightly smaller and surprisingly lighter than its predecessor too. It's still a beast of a clamshell in terms of surface area with a largely unchanged form factor and overall design, but remains relatively slim, allowing you to slip it into baggy jeans or coat pockets with little fuss. The rounded design, coupled with its heft and reduced weight, makes for a comfortable console to hold for long periods, a far cry from both the original 3DS and Vita.
Once you open the console, you'll note that the two screens are exactly the same as the original 3DS XL as far as size and resolution are concerned, while the stereo speakers are no less capable (naturally you'll want to rely on headphones while playing on the move, mind). The full compliment of face buttons, triggers, circle pad and D-Pad also return in familiar locations, but benefit from a round of extra machining and refinement, feeling pleasingly solid and responding to your touch with satisfying clicky feedback.Click here to read more...
Revving up your engine, listen to her howling roar.
Metal under tension begging you to touch and go.
As a great philosopher once wrote: "I'll take you right into the Danger Zone."
You can't blame me for going full Loggins mere seconds into this review, because we're talking about Ace Combat here. Project Aces' legendary franchise is The Daddy of arcade dogfighters, and though not a patch on PSP powerhouse Ace Combat X (because most things in life aren't a patch on Ace Combat X), Ace Combat: Assault Horizon Legacy is an impressive handheld combat flight sim.
Completely rebuilding Ace Combat 2 in full 3D with the High-G turns of AC6 and visceral aerobatics of Assault Horizon, this portable maverick jumped off the deck and shoved into overdrive back in 2011, delivering a high-octane aerial combat experience with empowering mechanics, a robust branching campaign and loads of unlockables that, sadly, hardly anyone bought.
Now it's back. Ace Combat: Assault Horizon Legacy + has arrived with the New 3DS, and the news is bittersweet. On the one hand, it's still as brilliant as ever, but on the other hand Bandai Namco might have missed a trick.
Or in other words it's basically the same game with a few new tweaks for New 3DS owners. Which, so long as you don't already own the original, is very good news indeed.Click here to read more...
Evolve is a genuinely great idea.
The core concept of four humans tracking down a murderous monster before it becomes powerful enough to eat them was too compelling to die with THQ. Asymmetrical multiplayer has powered some fantastic budget downloads over the last few years, catering for a passionate niche audience with unique and innovative gameplay.
Unfortunately Turtle Rock's great idea has been stretched into a full-priced AAA title. It's a crying shame, because despite some hectic moments and sensational production values, its gameplay and content have been spread far too thin.
We find ourselves on Shear, a planet facing a full-scale evacuation in the face of a monster infestation. It's a moody and graphically gorgeous environment, boasting multi-levelled maps teeming with hostile wildlife and lush vegetation. The Hunters have arrived as a rear guard for the last escape ship, with orders to protect the colonists by doing what they do best: tracking down and killing their quarry before it eats enough wildlife to evolve and return the favour.Click here to read more...
After a rather intense ending to its first episode, Telltale’s Game of Thrones series returns a second helping of bloody intrigue and moral choices. It should obviously go without saying, but if you’ve yet to play Episode 1 'Iron From Ice' I’d suggest not hitting the jump on this review as we’ll be dealing with some light spoilers from the previous episode. Plus, you know, you should go and play it anyway because it’s a great start to what will hopefully be yet another fantastic adventure series from Telltale.
I say this because Episode 2, The Lord Lords, continues to build the foundations that Iron From Ice began to lay down, delivering a solid if overall slower follow-up. Choices previously made are starting to rear their head, haunting House Forrester as they brace themselves for more trouble. We’re wiser this time, though. We know that the choices put before us aren’t always about winning but surviving, to fight another day until the chance for vengeance is at hand.
Providing our choices don’t get everyone killed before that happens. And with this being Westeros, there’s a high probability that could still happen.Click here to read more...
My maiden voyage was a disaster. I left port a fresh-faced young captain bound for unknown shores in a clunky old ship, accompanied by a feisty weasel and a suicidal engineer with hallucinogenic wasp larvae for eyes. We battled giant crabs, agreed to untenable bargains with shadowy kingpins and took lunch with bizarre sisters on a distant beach. I frittered my money away on carousing in dock before selling our scow for a tub the size of a dining table and entrusting repairs to swarms of warring rats. One of my crewmen was shot through the eyeball with a tiny mouse-sized musket. I never even knew his name.
And then we ran out of fuel, food and sanity miles from home in the inky abyss. My crew would have made a tasty snack if they hadn't murdered me. I can hardly blame them, in fairness.
Still, next time... okay, the next time was a disaster too. As was the time after that. Still, now I know what I'm doing, perhaps I'll finally return to my sweetheart with some stories to tell. Or pregnant. Or with the blood of my Zailors dripping off my teeth.
That's the point of Sunless Sea: stories. Building on the rich lore of Fallen London, Failbetter's latest project casts us as Zee Captains exploring the Unterzee, an enormous subterranean ocean formed when London inconveniently plummeted into the depths of the Earth. Victorian stiff upper lip being what it is, our only recourse is to set sail and spin our own deeply compelling yarn, revelling in some of the most superbly-written interactive storytelling outside of Spiderweb Software RPGs.Click here to read more...
Yes, I know – we’re a little late to the party in regards to Telltale’s latest licensed series. Having finally had chance to get hands-on with the first two episodes, we’re going to rectify that slacker approach and deliver a double bill of reviews, so expect the next one to be on-site in the very near future. Before we get started, I’d like to point out that my aim is to keep spoilers to a minimum at the very least, so don’t worry – you’ll be able to read our reviews and still be traumatised with maximum effect afterwards.
Telltale Games having proven their chops with gritty, engaging adventure titles over the last few years, so the excitement level for their Game of Thrones adaptation has been rather high, for me at least. The good news is that the first episode, Iron From Ice, manages to capture the essence of the HBO series (minus the sexposition and casual nudity… for now, anyway) so fans of the show should find their expectations met for the most part.Click here to read more...