The man who famously called XBLA a 'slaughterhouse' for indie devs has said that Hello Games jumped at the chance to bring their critically acclaimed cartoonish stunt classic Joe Danger to Microsoft's arcade platform, but not for the reasons you might think.
Speaking to GamesIndustry.biz, Hello Games' head honcho Sean Murray suggested that having the opportunity to go back and revisit Joe Danger finally allowed the team to put the game to rest, having released it initially at the time on PSN 'because we'd run out of money'.
'We loved the game, the original Joe Danger,' said Murray. 'But we'd released it just because we kind of ran out of money, we didn't really feel like it was finished. I don't think most teams would feel this way, but we actually jumped at the chance to revisit it and fix everything that was wrong.'
Murray explained that the experience was pretty cathartic, and that preparing the game for a new lease of life allowed the studio the opportunity to do what most are unable to do: go back and fix the things they weren't happy with.
'It's been a really cathartic process, to go back. We've watched all these hundreds of thousands of PS3 players ply through now, we've gathered stats and things like that. It kind of eats you up, the problems that you know you left there, the things you know you left unfinished.'
Murray did admit, though, that the move made financial sense, although he stated that the economics of the situation had hardly been at the forefront of the studio's thinking when they agreed to publish on XBLA.
We jumped at the chance without even thinking about the economics of it,' he claimed. 'XBLA is obviously a very large market, I think it makes business sense for us. I hope that players respond to it. I think we do what we've always done before, which is to make the best game we can and hope that everything else falls into place.'