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Silent Hills was too beautiful to live - but Konami should be terrified | Silent Hills reactions roundtable

Author:
Jonathan Lester
Category:
Features
Tags:
Guillermo del Toro, Hideo Kojima, Horror games, Konami, Silent Hills

Silent Hills was too beautiful to live - but Konami should be terrified | Silent Hills reactions roundtable

Bad news for horror fans over the weekend as we discover that Silent Hills has been caught in the crossfire between Konami and Kojima. According to actor Norman Reedus and director Guillermo Del Toro, the project has now been cancelled outright or shelved indefinitely, with everyone involved now drifting in the wind.

Konami has confirmed that Reedus has been cut loose, but still haven't officially confirmed or denied whether Silent Hills is dead in the water. Considering that they're removing interactive teaser PT from PSN this week, though, we reckon the gun is pretty much smoking at this point.

It's a damn shame too, because we (and gamers in general) were rather looking forward to this exciting collaboration. The three of us have put our heads together in an effort to process the situation -- so here's what we made of it.

Brendan

Silent Hills was too beautiful to live - but Konami should be terrified | Silent Hills reactions roundtable

With all the talk of Kojima being pushed out the Konami doors after Metal Gear Solid V: The Phantom Pain is complete, it comes as no surprise to hear that Silent Hills is dead. Konami haven't officially said the game is cancelled, but they have expired their contract with actor Norman Reedus and Guillermo del Toro has been quoted as saying Silent Hills is "not gonna happen." Konami have said they will continue to work on the Silent Hill series, but they make no mention of their intentions with Silent Hills in a Q&A with Eurogamer.

With the P.T. teaser demo being pulled from PSN this week, it looks like Konami are clearing house, like the project never happened. To be honest, we don't really know how far along the game's development was and we understand it would be a different experience than the P.T. demo. Fans are understandably disappointed though as the demo was one of the most well-received horror experiences in gaming for years.

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Weekly Dealspwn.com Roundup 20th-26th April 2015

Author:
Brendan Griffiths
Category:
Features
Tags:
Game news, Game previews, Game reviews, Weekly Roundup

Weekly Dealspwn.com Roundup 20th-26th April 2015

It's time to round off your weekend with our weekly roundup of all the best news, features and reviews at Dealspwn.com. News highlights include the reveal details and trailers for Call of Duty: Black Ops III and Total War: Warhammer. We finally got a look at the new Mad Max game in action too - don't miss that trailer. Elsewhere, Bloodborne got a sweet patch, Rockstar's Social Club was hacked and we give you the latest details on the Play Blackpool expo.

Our features are mainly looking to the future this week. We have a roundtable impressions piece on the latest footage of Star Wars: Battlefront. Brendan examines why Rocksteady quitting Batman soon is a good thing. With rumours of the PS Vita 3000 being on the way, Brendan asks if third time's the charm for Sony's handheld. There's a preview of J-Stars Victory VS+ (catchy, right?) from Jon. PC gamers should be sure to check out NeoTrix's PC mouse guide. Elsewhere, Brendan looks at what Bloodborne's new patch means for players and Jon imagines what Marvel brands Telltale may be tackling soon. With Paid Steam mods going live this week, Jon asks if they're a good or bad thing.

Our trio of reviews includes the all-conquering GTA V on PC, State of Decay: Year-One Survival Edition and Titan Souls.

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COMMENT | Paid Steam mods: a step in the right direction or disaster in the making?

Author:
Jonathan Lester
Category:
Features
Tags:
Gaming mods, PC games, Steam, Steam Workshop, Valve

COMMENT | Paid Steam mods: a step in the right direction or disaster in the making?

If you're a PC gamer, chances are that you've noticed the storm clouds swirling around Steam over the last 48 hours. Valve have finally allowed mod creators to charge for their wares and let publishers control the cut, resulting in a flurry of premium modifications onto the store.

It's a real mess out there.

Though we love the idea of hard-working content creators to earn money for their efforts, it seems that Steam's first foray is hitting some serious stumbling blocks and fierce resistance both from customers and the community. Seeing as Steam are already still struggling to stop the rising tide of shovelware and Early Access tat from engulfing the quality and deserving titles, there's a case to be made that this is yet another area in which they're throwing quality control to the wind.

COMMENT | Paid Steam mods: a step in the right direction or disaster in the making?

All while developers are being paid as little as 25% of the revenue they generate. Is this a great new feature with teething troubles or a disaster waiting to happen?

The answer, I suspect, lies somewhere in the middle.

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Bloodborne's new loading screens are a godsend

Author:
Brendan Griffiths
Category:
Features
Tags:
Bloodborne, From Software, PS4 games

Bloodborne's new loading screens are a godsend

Hunter's gather! Bloodborne is now even better thanks to today's 1.03 patch. Despite it being all sunny outside, I was tasked with stapling the curtains shut and checking out the new patch's performance. A surprisingly large 2.75GB download later and I was able to do just that. What I found not only improved the game, but made failure that little bit easier to bear.

The new loading times are indeed much improved, with most now twice as fast. Before the patch, I'd typically expect a wait of around 40 seconds after death or nipping back to the Hunter's Dream for fast travel or to spend some Blood Echoes. Today, respawning after death was a brisk 17 seconds and multiple trips back and forth from the hub world were also about 17 seconds. The only time it was any longer was when choosing to fast-travel to a location far away from my last one.

For example, a trip from Hunter's Dream to the game's opening area in Yharnam after previously being in Hemwick Charnel Lane took around 34 seconds. But that's not a journey I'm likely to actually need to do. 17 seconds for most required loads seems to be the new normal and that's not all that's drastically improved.

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Building a gaming PC: Choosing the right mouse

Author:
NeoTrix
Category:
Features
Tags:
PC accessories

Building a gaming PC: Choosing the right mouse

Buying a gaming mouse that suits you as an individual can be trickier than it sounds. There are so many different shapes, weights and button configurations to consider it can be a minefield trying to find something comfortable.

Grip type and mouse weight

Building a gaming PC: Choosing the right mouse

When looking for the right shaped mouse, you should consider the way you actually grip. By doing this you can avoid buying a mouse that is too long or short for your specific grip, as well as helping you avoid strains and pains during long computing sessions. As well as comfort, weight can often be an important factor and there are a few gaming mice that give you extra weights to add or take away to get the feel just right. Most mice don't have this so it may be a good idea to check the specifications of your existing mouse and compare them weight wise to a mouse you may be interested in.

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PS Vita Version 3 - Third time lucky?

Author:
Brendan Griffiths
Category:
Features
Tags:
Handheld gaming, PS Vita, PS Vita 3000, PS Vita games, Sony

PS Vita Version 3 - Third time lucky?

Have you recently heard rumblings a new version of the PS Vita handheld could be in the works? While only a few diagrams have appeared, the validity of which are highly questionable, it got me thinking that maybe a third version of the Vita could be third time lucky for Sony. Here's how they could turn things around.

Of course, the Vita's 'success' so far is a divisive topic. Gamers expecting a handheld that pumped out AAA titles like Uncharted: Golden Abyss on a regular basis feel understandably short-changed as Sony and third-party developers never really supported the Vita with any true ambition.

On the other hand, the PS Vita has been a treasure trove for fans of niche Japanese titles, with interactive novels and JRPGs in particular blossoming. Indie studios have also done well with the Vita and many titles have benefitted from being included in the Instant Game Collection's monthly updates with PlayStation +. In regards to that last point though, many of those titles have also been cross-buy and played on the PS3 or PS4 instead.

PS Vita Version 3 - Third time lucky?

If the rumours of a third version of the PS Vita (or PS Vita 3000) turn out to be true though, it would appear that Sony aren't content to see the handheld's legacy to be one only fondly remember by niche connoisseurs.

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PREVIEW | J-Stars Victory VS+ is a right royal anime rumble - and a crossover for the ages

Author:
Jonathan Lester
Category:
Features
Tags:
Bandai Namco, Games previews, J-Stars Victory VS+, PS Vita games, PS3 games, PS4 games, Shonen Jump, Spike Chunsoft

PREVIEW | J-Stars Victory VS+ is a right royal anime rumble - and a crossover for the ages

J-Stars Victory VS+ is one hell of a crossover. Starring a huge cast of Shonen Jump manga and anime royalty, it's custom-designed to answer some age old fan questions in utterly insane two-on-two bouts. Who would win in a fight: Monkey D. Luffy or Naruto? The cast of Bleach or the Saiyan of Dragon Ball? What would happen if Toriko and Assassination Classroom fought to the bitter end?

The answer depends entirely on your skills as you smash foes through buildings and brawl across expansive 3D stages with the same superhuman abilities we love from their respective series, putting the Kamehameha up against the Hokuto Hundred Crack Fist. Though originally released exclusively in Japan, us Western otaku will finally be able to get involved with J-Stars Victory VS+, which is set to release this summer on PS4, PS3 and PS Vita.

Now that I've sampled the latest PS4 build, I'm happy to that that it's coming along nicely... and also thrilled that Fist Of The North Star's long-suffering Kenshiro should finally star in a game that's worth a damn!

PREVIEW | J-Stars Victory VS+ is a right royal anime rumble - and a crossover for the ages

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Why Rocksteady quitting Batman after Arkham Knight is the right choice

Author:
Brendan Griffiths
Category:
Features
Tags:
Batman: Arkham Knight, Rocksteady Studios, Warner Bros. Interactive

Why Rocksteady quitting Batman after Arkham Knight is the right choice

Don't take that title as a slur on Rocksteady's excellent work on the Arkham series of Batman games, or as an ill-judged prediction that Arkham Knight is going to be anything other than brilliant. Far from it. Batman: Arkham Knight could be the crowning achievement of the trilogy, the realisation of years of hard work and the culmination of efforts and ideas that were finally allowed to exist as gaming hardware caught up to Rocksteady's lofty ambitions.

So why so keen to see them let the Dark Knight go after June 23rd (well, after the inevitable expansion packs at least)? Rocksteady have proved themselves to be an excellent studio and it would be cruel to tie them to making one franchise over and over again. Let's see them and Batman go out on a high, before ideas become stale and before the studio becomes fatigued trying to come up with fresh ideas in order to better their own impossibly high bench marks. They've been working on Arkham games nonstop since 2007!

Why Rocksteady quitting Batman after Arkham Knight is the right choice

Rocksteady have earned enormous respect with the way they've handled the Batman brand and it's been great to see them not rushed into annualising the series for a quick buck regardless of quality (hello, Assassin's Creed). So as much as each delay for Arkham Knight has hurt, we've known that it's been for the best as it was with their delays on the first game.

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We need to talk about Star Wars Battlefront - it's a trap or fully armed & operational battlefield?

Author:
Admin
Category:
Features
Tags:
PC games, PS4 games, Star Wars: Battlefront, Xbox One Games

We need to talk about Star Wars Battlefront - it's a trap or fully armed & operational battlefield?

I take it you all saw the Star Wars Battlefront trailer last week. No? Do it now.

We need to talk.

As Star Wars fans to a man, DICE's Star Wars Celebration debut left us all incredibly excited yet somewhat nervous about what EA plans to the table. Can the fantasy footage match the reality, especially on current-gen consoles? Is what's being left out of the package more noteworthy than what's making it in? Now that a few days have passed, we've put our heads together to bring you our thoughts on what ought to be the game we've been waiting for.

Jonathan

I really want to get excited about Star Wars Battlefront. I did get excited about Star Wars Battlefront. Watching those gorgeous "rendered gameplay assets" unfold, that old familiar feeling started to well in the pit of my stomach, that part of my brain that used to take pride in the Star Wars license suddenly lit up and I dared to believe. Battlefront's back. DICE are in charge. It looks fantastic. AT-ATs. Y-Wings. Vader. This is finally happening!

It's good that we waited a couple of days, though, because a little hindsight and perspective goes a long way in this business.

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Weekly Dealspwn.com Roundup 13th-19th April 2015

Author:
Brendan Griffiths
Category:
Features
Tags:
Game news, Game previews, Game reviews, Weekly Roundup

Weekly Dealspwn.com Roundup 13th-19th April 2015

We've seen a few new games break cover in the news this week, including Star Ocean 5 and Guitar Hero Live. We've also included some new trailers for Destiny: House of Wolves, Godzilla, Attack on Titan and Star Wars: Battlefront. You'll find links to all these stories and more in our top ten stories of the week.

In the features, Jon has a host of previews for the likes of Project Cars, F1 2015, One Piece: Pirate Warriors 3, Godzilla and Naruto Ultimate Ninja Storm 4. NeoTrix examines the new PC version of GTA V and also provides slick 60 fps video. Jon examines the success of Monster Hunter 4 in the west and also the wide appeal of other 'niche' games like Bloodborne and Cities: Skylines. He also tells us how his new PS4 stacks up against the Xbox One. Having played a lot of Bloodborne over the last few weeks, I've put together a list of games that'll provide a nice break from your Bloodborne rage. Also, be sure to check out my guide on the cheapest PS4 hard drives on the net.

In the reviews I've finally slapped a score onto the rather excellent Bloodborne. And if you fancy some retro FPS action, be sure to check out my review of Tower of Guns.

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PREVIEW | We're a bit worried about Godzilla: The Game

Author:
Jonathan Lester
Category:
Features
Tags:
Bandai Namco, Game previews, Godzilla, PS3 games, PS4 games

PREVIEW | We're a bit worried about Godzilla: The Game

A Godzilla game doesn't have to do much to impress us. We just need to stomp around as a massive monster, smash cities to pieces, wipe out some puny humans and brawl with fellow Kaiju in apocalyptic showdowns. In fairness, Bandai Namco's upcoming tie-in will let us do exactly that.

Based on the spirit of the Japanese originals as opposed to the 2014 film, Godzilla puts us in direct control of Godzilla or any of his big stompy ilk, from Mothra to King Ghidorah and Space Godzilla, and throws us straight into a fully-destructible town. As towers crumble around you and helicopters buzz about like gnats, it's a little like playing Earth Defence Force in reverse.

PREVIEW | We're a bit worried about Godzilla: The Game

However, based on what I played at a recent hands-on preview opportunity, Godzilla is on a worrying trajectory. Whereas Earth Defence Force is a masterpiece disguised as a 'so bad it's good' B-movie, Godzilla is currently so bad it's just... bad... and seems to be asking for a very ambitious amount of money considering its gameplay and production values.

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I finally bought a PS4 - so how does it stack up against my Xbox One?

Author:
Jonathan Lester
Category:
Features
Tags:
Playstation 4, PS4, Xbox One

I finally bought a PS4 - so how does it stack up against my Xbox One?

As a videogame writer, editor and reviewer, I've amassed a fairly sizeable selection of review platforms. Specifically: a 3DS, gaming PC, NVIDIA Shield, PS3, PS Vita, Wii, Wii U, Xbox 360 and Xbox One. To say nothing of my retro library.

However, as you can plainly see, there was a gaping hole in my console collection: the PS4. Though a handsome machine, it simply didn't offer enough exclusive clout for me to justify the expense back in 2013, while the games that I was excited about -- Transistor, Uncharted 4, Planetside 2, Bloodborne and the like -- were either already available on PC or months away from release. Since my colleagues both have one, I was content to let it slide.

Then Bloodborne launched. So I bought a PS4. And I love it.

So after owning a PS4 for a fortnight or so, I thought it might be fun to pen an impressions piece. Not a review, rather what strikes me as the features and functionality that set the PS4 apart from the Xbox One I've used over the last 18 months, both good and bad, and what initially grabs me about the device as a gamer as well as a reviewer.

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Cheap PS4 Hard Drive Upgrade Guide

Author:
Brendan Griffiths
Category:
Features
Tags:
Buyer's Guide, Hard Drive, PS4, PS4 Hard Drive

Cheap PS4 Hard Drive Upgrade Guide

Looking for cheap PS4 hard drive deals is incredibly daunting. I've just spent hours browsing through loads of different sites and whittling through scores of drives to ensure these are the best prices and that the drives are compatible with a PS4 console. If you fee like browsing yourself, or double checking any deals below, here are some important specs you'll want to ensure a hard drive has. If it's not listed, try to contact the seller or don't bother.

  • Drive Size: 2.5 inch SATA
  • Height: 9.5mm/0.95cm
  • RPM: 5400 (minimum), 7200RPM is also fine.

Those are the most important elements. Seriously though, look out for that height dimension size as a few 1.5cm drives almost caught me out. Cache speed varies from 8MB to 32MB, but shouldn't make much of a difference in a PS4. I've not listed any SSD (Solid State Drives) as multiple tests on PS4s have shown that any increase in loading times has been marginal and not worth the considerable extra cost over a regular drive.

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PREVIEW | F1 2015 has a new engine and is ready to compete

Author:
Jonathan Lester
Category:
Features
Tags:
Bandai Namco, Codemasters Racing, F1 2015, Games previews, PC games, PS4 games, Racing Games, Xbox One Games

PREVIEW | F1 2015 has a new engine and is ready to compete

F1 2015 has emerged from the pits gleaming and ready to race. Sporting a brand new engine, it's rebuilt from the ground up, both in terms of visuals, content, handling, AI and presentation.

That's a good thing too, because we had to bring out the Safety Car for F1 2014. "To be honest you're best off ignoring it and investigating next year's effort instead," we wrote in our review, criticising its recycled content and lousy GamePad controls. There was fun to be had with the right racing wheel, but it's clear that Codemasters had their work cut out.

Now that we've been able to get hands-on with "next year's effort," I'm delighted to report that F1 2015 is a very different beast. Though there's work to be done, it's clear that Codies are dead-set on finishing in pole position and are well on the way to doing just that.

PREVIEW | F1 2015 has a new engine and is ready to compete

Seeing as we're talking about a racing sim, it's only fitting that we start with the engine. F1 2015 is powered by EGO 3, which is brand new and built entirely from scratch. Every asset is therefore completely original, from the models and textures to the re-recorded engine sounds for each manufacturer and even the race engineer banter, which will now burst forth from your DualShock 4 if playing on PS4. Lighting and frame rate has been boosted across the board with PC and current-gen systems in mind. Booting up the Singapore circuit during a vicious midnight rainstorm, I was keen to put Codies' boasts to the test.

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PREVIEW | Project CARS' elusive Xbox One version has finally appeared - and we've played it

Author:
Jonathan Lester
Category:
Features
Tags:
Bandai Namco, PC games, Project CARS, PS4 games, Racing Games, Slightly Mad Studios, Xbox One Games

PREVIEW | Project CARS' elusive Xbox One version has finally appeared - and we've played it

Project CARS has suffered its share of delays and setbacks over the last few months, but it's finally nearing the chequered flag. Slightly Mad Studios' anticipated racer is now locked down for May 8th on PC, PS4 and Xbox One, but even though we've attended plenty of preview events, we've never caught sight of the elusive Xbox One version, let alone tested it.

Until now. Bandai Namco brought the latest build along to Level-Up 2015, where we were able to put it through its paces.

The bad news is that Project CARS will only run at native 900p on Xbox One, but the good news is that it's still a very handsome and surprisingly scalable racer that's shaping up very nicely.

PREVIEW | Project CARS' elusive Xbox One version has finally appeared - and we've played it

Project CARS' handling, as ever, helps to set it apart from the pack. Painstakingly tweaked with input from real racing drivers including Nicholas Hamilton, Oliver James Webb and former Top Gear Stig Ben Collins, every car, track, surface and weather condition feels unique and exceptionally authentic. Thrashing about in a ridiculous supercharged Le Mans prototype feels delightfully nervy as you wrestle to keep control of a twitchy thoroughbred powered by a nuclear reactor, whereas a friendly little Focus RS can be chucked about like nobody's business. Every corner, every bump, has been tested by one of Slightly Mad's trained racing drivers and altered according to what they know happens based on their years of experience.

Though scalable and intuitive, the handling takes a little getting used to if you've been playing a lot of arcade racers, seeing as cars actually handle as they do in real life as opposed to just plugging raw data into the physics engine. The Xbox One's impulse triggers also help connect you to the road, while a quick jab of the D-Pad allows you to tab through some astonishingly comprehensive real-time metrics.

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PREVIEW | One Piece: Pirate Warriors 3 is the most fun you can have with your hat on

Author:
Jonathan Lester
Category:
Features
Tags:
Bandai Namco, Game previews, Omega Force, One Piece: Pirate Warriors 3, PC games, PS Vita games, PS3 games, PS4 games

PREVIEW | One Piece: Pirate Warriors 3 is the most fun you can have with your hat on

One Piece: Pirate Warriors 3 is going to be fun. Properly, ridiculously, outrageously, magnificently good fun.

How could it not be? As we learned with Pirate Warriors 2, Eiichiro Oda's outlandish characters and the irrepressible personality of the series are a perfect fit for the glorious chaos of the Dynasty Warriors template, allowing us to pulverise hundreds of hapless goons with the same barmy attacks and superhuman abilities we love in the anime.

PREVIEW | One Piece: Pirate Warriors 3 is the most fun you can have with your hat on

One Piece: Pirate Warriors 3 is going to push that fusion of personality and pulverisation even further on PC, PS3, PS Vita and PS4, adding both new fan-favourite characters, new mechanics, a new storyline and features into the formula while upping the ridiculous factor. Having tested the latest PS4 build and spoken to Executive Game Director Hisashi Koinuma, I can honestly tell you that it was the most fun I've had in ages.

You could even describe it as... "SUUUUUUPER!" But I won't. But it is, at least, so long if the preview build is a taster of things to come.

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COMMENT | Bloodborne, Cities Skylines & Monster Hunter 4 Ultimate prove we want great games, not "mass appeal"

Author:
Jonathan Lester
Category:
Features
Tags:
Bloodborne, Cities: Skylines, Monster Hunter 4 Ultimate

COMMENT | Bloodborne, Cities Skylines & Monster Hunter 4 Ultimate prove we want great games, not "mass appeal"

Break out the bubbly, because three great games have announced massive sale milestones in the last 24 hours. Bloodborne, Monster Hunter 4 Ultimate and Cities Skylines have all sold over one million copies since launch, which is a magnificent achievement.

Congratulations and celebrations are in order, then, since it's well deserved. However, what strikes us is that none of these three games have what executives and pundits typically describe as "mass appeal," yet have sold astonishingly well regardless. Proving that games that would have once been described as "niche" can mix it up with the AAA titans in the charts, and more importantly that us gamers demand uncompromising and quality experiences regardless of platform.

The games we want, not the games publishers think we want.

COMMENT | Bloodborne, Cities Skylines & Monster Hunter 4 Ultimate prove we want great games, not "mass appeal"

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These 5 fun games will cure your Bloodborne rage

Author:
Brendan Griffiths
Category:
Features
Tags:
Bloodborne, PC games, PS3 games, PS4 games, Xbox 360 games, Xbox One Games

These 5 fun games will cure your Bloodborne rage

As much as we're enjoying Bloodborne here at Dealspwn, there comes a time when we need a break. From Software's game is extremely punishing as you know and it's good sometimes to step back and play something else for a while to chill out and remember that not every game makes your blood boil or punishes slight slipups by snatching away all your progress from the last hour. So here's a list of therapeutic games to play when the red mist builds up too much and you fear for your DualShock 4's safety.

These 5 fun games will cure your Bloodborne rage

DeBlob 2

DeBlob 2 is like an interactive colouring book platformer and is incredibly relaxing to play. You use a paint gun to colour-in a drab grey world with lush colours. Colours that you'll never see in Bloodborne's world of greys, browns, reds and rot. Failure is hard to come by, so this feels like the gaming equivalent of a hug. You can almost hear it saying, "There there, there are no throat-cutting witches here."

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Grand Theft Auto V PC: Definitive or defective?

Author:
NeoTrix
Category:
Features
Tags:
Grand Theft Auto V, PC games

Grand Theft Auto V PC: Definitive or defective?

Grand Theft Auto 5 for PC has finally hit the shelves, both physically and digitally! As you may already know Rockstar have packaged the game onto 7 DVDs or indeed an eye watering 65gb install!  GTA V has been on it's way for quite sometime, and for a while i was totally over it! The wait just got boring! I played both the Xbox 360 and the Xbox one versions and loved it on both consoles, although I always planned on saving the story mode for the PC version.

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Monster Hunter 4 Ultimate is officially a Western smash hit - and possibly the best game of 2015 so far

Author:
Jonathan Lester
Category:
Features
Tags:
3DS Games, Monster Hunter 4 Ultimate

Monster Hunter 4 Ultimate is officially a Western smash hit - and possibly the best game of 2015 so far

Monster Hunter 4 Ultimate passed an incredibly important sales milestone today. Capcom announced that the exceptional 3DS title has managed to sell more than one million copies in the US and Europe, making it the first game in the franchise to unquestionably be hailed as a Western smash hit.

And quite right too!

Monster Hunter 4 Ultimate deserves every one of those sales, both as a magnificent step up for the series and one of the best games of the year so far regardless of platform. The best game of the year so far in my not-so-humble opinion, even compared to the monstrous Bloodborne.

Monster Hunter 4 Ultimate is officially a Western smash hit - and possibly the best game of 2015 so far

In an age where us press are often accused of trading on doom and gloom, allow me to throw the spotlight on the hours of joy I'm still gleaning from Monster Hunter 4 Ultimate and why, if you haven't taken the plunge, you should think very seriously about getting involved.

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