Click here to read more...
We're back with the second part of our Payday 2 Game Night, as the trio continue their careers in the world of crime. If Part 1 was all about getting it right, then Part 2 is all about getting it wrong. In short - this is how NOT to play Payday 2, or how to act when in a nightclub. See the carnage for yourself by hitting the jump.
Rejoice! It's South Park Day folks! Yes, The Stick of Truth releases today here in the UK and we've got another little gameplay video for you. This time Matt's new kid on the block gets kidnapped by aliens, all of whom appear to be obsessed with inserting things into various human orifices. But there's no time to think about that! Poor Randy has been taken as well, and we have to save the moustachioed legend before he's reamed to death.
Not that we get to see such things, of course. We're European, after all; which means our eyes would explode if we witnessed such cartoon horrors. Thankfully Ubisoft censored the truly awful bits to save our retinas from spontaneous combustion. To be honest, that might be a mercy.
Still, definitely consider this NSFW. Thank God It's Friday!Click here to read more...
"The Vita needs more games!"
Our familiar rallying cry rings as true today as it did two years ago. Sony's handheld may be a sensational piece of hardware, a truly sexy little machine, but consoles live and die on the strength and quantity of their games. The PS Vita certainly isn't short on quality, offering some of the best handheld titles we've ever played, yet the sporadic and spotty release slate has failed to secure the device any semblance of mainstream appeal or traditional success.
So it's odd, then, that I'm about to crown the PS Vita as my favourite console of 2014 thus far. The Vita may lack software clout at face value, but when you look a little deeper, you'll discover a unique, flourishing and deeply impressive ecosystem of left-field games that cater to the most demanding of gamers: the connoisseur, those of us who crave both variety, innovation, uniqueness and tradition from their favourite hobby.
In fact, I've rarely met a Vita owner who regrets their purchasing decision, even when common logic dictates that they probably should have spent their money elsewhere. Let's find out why.
Click here to read more...
Click here to read more...
For this week's Game Night, the trio decided to see if Payday 2 was still as good as it was when it launched last year. The thing is, the session went on for so long that we had to split the video in two, so you're not just getting one episode this week - you're getting two! In today's installment, Jon guides Matt and Carl through what is effectively their first proper go in Payday 2. Watch as the trio take on two different heists, each with their own moments of panic and glory.
Developer: Kojima Productions
Ground Zeroes is a curious little thing. Neither full game nor free demo, Kojima's attempt to bridge the events of Metal Gear Solid: Peace Walker and the upcoming Phantom Pain acts as both a FOX Engine showcase, a playable tutorial for Snake's massively overhauled gameplay and a shameless story teaser that sets up one heck of a cliffhanger. With concerns about its length, value and Jack Bauer making headlines, I approached my first hands-on session with a degree of trepidation.
Over more than five hours of contact time, however, I gradually came to realise that Ground Zeroes is more than the sum of its parts. Crucially it's a sandbox; a freeform playground designed to ease players into the new Metal Gear Solid experience by letting us experiment with the retooled mechanics on our own terms.
The scene is set in a lengthy intro cinematic that sees Snake rappelling into Omega Base, a Guantanamo Bay-inspired Black Site in which Paz (remember her?) may have been incarcerated. His mission is to extract her alive by any means necessary, even as we're introduced to the horrifically disfigured new villain Skull Face, who sets a sinister plan into motion involving the nefarious XOF forces. It's an excuse to get Snake back into his skintight stealth suit, but scant seconds after assuming control, you'll realise that Metal Gear has changed in several fundamental ways.Click here to read more...
I've said a couple of times this year already that you could be forgiven for forgetting that we'd even had not one, but two next-gen consoles release at the end of 2013, such is the dearth of activity that we've seen in the early part of 2014. That's changed a little in recent weeks as the Titanfall hype train has begun to gather steam and bundles have started appearing for Respawn's shooter on Xbox One and Sucker Punch's latest inFamous title on the PS4.
But for me at least, there's still a sense that although I've bought the ticket and am standing, waiting for the arrival of this heralded new generation, not much has changed as yet, and that aside from some shinier graphics here and there, the new box is pretty much the same as the old box -- at least in terms of what's on offer.
Dead Rising 3 stood out for its scale, allowing for zombie-mashing on a previously unimagined level. It's an enormously important thing -- an expansive feature only made possible thanks to increased power, that fundamentally ties into the central core of the gameplay. It's brilliant, though somewhat marred by the inescapable torrent of insulting tripe that's forming the game's DLC menu -- the less said about that, the better.
We should note too the shining, shimmering splendour of Killzone: Shadow Fall. It's still the only next-gen title to really drop my jaw in terms of visuals, and it did a fine job of selling the power of the PS4. Sadly, though, that's about the only thing it did a fine job of, trading the potential and promise of its first level for something wholly generic, unimaginative, and laborious.Click here to read more...
Plants vs Zombies: Garden Warfare may be the friendliest and most delightful shooter around, but you'd be surprised at the amount of depth that lurks just beneath the cheerful surface. War is hell, even when it's utterly adorable.
So to maximise your vanquish potential, keep your chlorophyll safely within your stalks and ensure you a tasty brain banquet, here are ten essential tips to bear in mind while playing online. Some are tricky, some are common sense, but all will keep you alive when the goop and concrete starts flying!
Chomper is easily the most unique class in Garden Warfare, and my personal favourite (especially the Fire variant!). His stealthy burrowing skill and instant-vanquish melee attacks are perfectly suited for sneaky offensive actions... but when you're playing 'Gardens & Graveyards,' you'll discover that he's also one of the best defenders the Plants have to offer.
The Spikeweed ability lets you lock down three approaches to your capture points, tying up attackers for your ranged team-mates to painlessly dispatch. Chompers can burrow under objectives, instantly scoffing any zombies who breach the perimeter, or flank around to quickly neutralise any pesky Scientists setting up healing stations. In a pinch, Goop attacks can slow down All-Stars and Engineers racing for the control zone. Remember that any zombie vanquished by a chomp attack cannot be revived, forcing them to slog all the way back from the nearest spawn point.
Finally, never underestimate the psychological impact of a Chomper defensive team. Once the foe knows you're there, they'll have to advance slowly and methodically, wasting valuable time as they desperately try to work out where you're hiding. The horror. The horror!Click here to read more...
Our second Dealspwn Playthrough video for South Park: The Stick of Truth takes a brief look at the ways in which players can go about making friends in the little Colorado mountain town, how your popularity ties into Perks, the sorts of upgrades and strap-ons you can add to your arsenal of weapons, and how the Buddy system works in terms of striding into battle with a friend at your side.
The dastardly Drow Elves have stolen the Stick of Truth and Cartman the Wizard King needs all hands on deck. Only one problem... his best thief is stuck in detention.
Craig Feldspar has gotten himself stuck inside a school classroom with Mr. Mackay, and we have to break him out! Join us for a Dealspwn Playthrough that dives into the world of South Park as we beat back hall monitors, bust through barricades with explosive farts, and use Kenny to summon a rat tsunami.
Click here to read more...
It's time for yet another Dealspwn Reload - where each week we bring you a quickfire review of the interesting tidbits of industry news, be it the exciting, the ridiculous, or the completely irrelevant, before providing a rundown of what games are releasing over the coming days, as well as what to expect on-site in terms of coverage. Get your fix by hitting the jump.
You don't have to look very far across the interweb to see pages and pages detailing the doom and gloom of the Wii U these days. Even here at Dealspwn we've been mixed in our opinions of Nintendo's latest console and it's future. But for all the naysayers and harbingers of misery there have also been many who point to a few AAA titles on the horizon that may yet save the floundering machine. And arguably the biggest of these flagship titles is Super Smash Bros.
But despite this franchise having legions of fans, and is almost guaranteed to be a sure-fire hit, could even this title be a double-edged sword for the Wii U? Could it potentially do more damage than good?
Let's start off with the more obvious, and indeed optimistic view of things. The Super Smash Bros' franchise is huge, it has sold nearly 23m units across it's 3 previous games, and when you consider that half those sales alone came from the latest installment on the Wii, it's certainly a franchise on the up.Click here to read more...
It sounds ludicrous, doesn't it. You mention the phrase "licensed game" or, worse still, "tie-in" and a deathly pallor comes across the faces of everyone in the near vicinity as they contemplate the swathes of interactive mediocrity that have been commissioned and published under such loose genre umbrellas. Reviewers grin gleefully and ready their knives for yet another hatchet job, preparing to fillet what is likely to be a boring, repetitive trudge, filled with well-worn mechanics, brainless button mashing, QTEs, endless fetch quests. That's if it works in the first place, of course.
It's not exactly news that games spun out from pre-existing, popular IPs are generally rubbish. For every KOTOR or TIE Fighter or Jedi Knight II, there are reams of opportunistic bilge produced in the name of Star Wars like Super Star Wars, Masters of Teras Kasi, and the dreadful Rebel Assault. Marvel characters have had good outings on occasion -- hello Spider-man 2 -- but then there are the swathes of mediocrity like Thor and Hulk and Iron Man and Avengers: Battle for Earth. So many of these games showcase a lack of ambition, a desire to make a quick buck (particularly in the case of tie-ins), with developers caught in a system that is neither interested in, nor allows for, leveraging the unique capabilities that this medium offers.
But it doesn't have to be that way. In short, because of the interactive nature of gaming, there's a capacity for gaming adaptations to be better and to mean more than their source material.
Consider The Walking Dead, for a moment. Robert Kirkman's series is fantastic in its own right -- rife with moral quandaries and the horrors that men and women face as they battle (often against one another) in a post-apocalyptic world overrun by the undead. It's a fantastic study in psychological pressure and human horror, and one that often poses direct questions to the readers. The game, though, takes that one step further. It does everything that the graphic novels does, but it adds on an extra layer to the relationship between creator and consumer by giving players the means to answer the question underpinning everything: what would you do?Click here to read more...
For this week's episode of Game Night, the trio return to the stomping grounds of Grand Theft Auto Online.
Originally, there was a plan to meet up, rob a few stores, do a few races and perhaps a deathmatch or two. What actually happened was... well, not that. Witness as the team create yet another sport, use the emergency services in a not-as-intended manner, and generally cause havoc on the streets of Los Santos.Click here to read more...
Last week, in a creepy, dilapidated town house somewhere in East London with bloodstained rugs (fake) and lashings of cobwebs (real) for added ambience, I had a chance to sit down for a chat with Eric Studer, the producer at Airtight Games, and discuss some of the elements underpinning the studio's upcoming adventure-mystery game -- Murdered: Soul Suspect.
Adventure games, and mystery games in particularly, have made the jump from their 2D origins to 3D in mixed fashion. But we had a blast with L.A. Noire, we got a great kick out of The Testament of Sherlock Holmes, and we're looking forward to the finished version of Murdered with eager anticipation.
Here's a game that has the balls to kill your character within the first five minutes and then have you investigate your own death.
But what does that mean practically? Why doesn't Conan just float off to the afterlife? How will we interact with the physical world, if that's even possible? What's the deal with Demons? And, wait a second, did you mention powers?Click here to read more...
When I think of Salem I tend to think of crazed Puritans from centuries ago burning anyone they can find at the stake, the religious hotbed of intolerance that Miller paints so perfectly in The Crucible, of a town obsessed with spirits and witchcraft. Even today, Salem notes its infamous history in rather tongue-in-cheek fashion, gently acknowledging the feared mysticism of ages past in restaurant monikers and the names of its schools.
It's just about the perfect setting for a game that's all about a ghostly detective, treading a path between the living and the dead as he tries to investigate his own murder.
Murdered: Soul Suspect is an intriguing game , and much of that comes from that high concept pitch underpinning everything. You play maverick detective Ronan -- a man with a chequered past, a dead wife and a sweet hat, obsessed with tracking down a serial killer that's been operating in the area. He gets a lead on the suspect's next target and immediately rushes to confront him without backup -- a choice that ultimately leads to Ronan getting thrown out of a fourth-floor window.
The game opens with you desperately trying to get back into the building, only to realise that you can't touch anything, no-one can see you, and hey! isn't that your body lying there on the ground? It's during these sequences that the game explains the basics of navigation and interaction, having you try to realign your spirit with your body, only for the masked man you were trying to pursue to emerge from the building and drill seven shots into Ronan's chest. That would explain why his torso has more holes in it than a wedge of Swiss cheese.
It transpires that Ronan is stuck in a purgatorial realm -- both a prison and a bridge of sorts, as his dead wife Julia explains in an ethereal cutscene -- known as The Dusk, and he's there because there's some unfinished business he has to take care of. "Save yourself," instructs Julia, telling him to work out what part of his life isn't done yet. The answer is clear: he has to find his killer.Click here to read more...
After getting rather lost last episode, we set out to explore the mysterious complex of silos and robo-bunkers that we stumbled into at the end of Noob #27, and after successfully completing a side quest that we hadn't even triggered yet, we then get duped by an Eldan AI, lured into a control room under false pretences, and have to fight our way out.
We're back with another little video taking a closer look at some of the shadowy mechanics in Thief. In this video we attempt to go through one of the side missions that sees us sneaking into a pawnbroker's home to retrieve a rather odd item.
Our client is an inventor of sorts, fixated upon finishing an automaton that he's been working on for years. Only problem is that someone stole the mechanoid's voicebox and flogged it for a quick buck. Now Garrett has to get it back.
Our verdict on the game is now live, and here's what we said in our Thief review:
It's the fourth-best game to bear the Thief name, but it doesn't trample on Garrett's legacy as some might have predicted. The story is utter balls and the game as a whole isn't as cohesive as it could be, but when Thief remembers its name and has you working out the best way of breaking into a place and picking it clean, it does a damn fine job.
We've popped the video review after the jump along with today's Dealspwn Playthrough, and as always if you have any questions or comments do pop them in the box below, and let us know if there's anything else you'd like to see from the game ahead of it's UK launch on Friday.Click here to read more...
UPDATE: Yeah... so it appears the site was swarmed and all 500 keys were claimed in under 5 minutes. That's pretty impressive folks! Congratulations to those that got a key, and stay tuned to the site for future giveaways!
Last week we promoted a giveaway by Carbine Studios to get hold of a weekend beta key for WildStar, and while there were 40,000 up for grabs they were all taken in just a few hours.
But here's the good news - there's another Weekend Beta happening this week between Friday, 28th Feb. at 16:00 CET (15:00 GMT) and Sunday, 2nd Feb. at 11:59 p.m. PST (08:59 CET/07:59 GMT Monday 3rd.) and Carbine and NCSOFT have been kind enough to give us 500 keys of our own to give away, and you could get one right now!Hit the jump to find out how to get one!
We love price cuts here at Dealspwn.com, and Microsoft dropped the hammer on an absolute doozy yesterday. From February 28th, the Xbox One will cost £399.99 in British stores, with Titanfall thrown in as a free sweetener while stocks last.
As you'd expect, the reaction has been wildly mixed. Pundits and fence-sitters are unsurprisingly overjoyed by the news, but many early adopters are outraged after paying £429.99 a matter of months ago, while some international gamers object to the fact that the price cut is a UK-only affair. Perhaps more importantly, early price cuts are historically seen an admission of outright failure, typically throwing the spotlight on a console that's struggling to perform. A move born of desperation, perhaps, not goodwill.
We, however, believe that this was nothing less than a stroke of genius, regardless of Microsoft's motives and where you stand.
Click here to read more...
The best thing about Eidos Montreal's Thief reboot hits you before the very first loading screen (I thought the new generation was supposed to get rid of those?!) and might well waylay you for a good quarter of an hour before you even start jumping into Garrett's new-but-familiar boots.
I never thought I'd say this, but the best thing about Thief is its array of difficulty settings.
Allow me to explain. In case you've not been around these parts much over the years, we tend to bang on about three things repeatedly here at Dealspwn:
It's that last one that really counts here, and Thief basically puts out a banquet of options that prove essential to look over before you start playing. There are three regular difficulty templates, of course, but maybe you'd rather play a more traditional Thief game in the mould of this shiny reboot's predecessors. Perhaps you want to sweep all of the visual feedback clutter off of HUD. Manual game saves? Nope, we're getting rid of that. Mission failure as soon as an alert is raised? Yes, let's slap that on there. And let's get that obnoxious waypoint marker out of here too.
Stealth has always been a slightly niche genre, but back when making games didn't seem to cost the GDP of a small nation, critical acclaim occasionally also led to some semblance of commercial success too. It's much harder for stealth games to do well these days, particularly those with a big name and a bigger budget -- that's the line we're fed, and it's the excuse used to peddle a more expansive brand of action-stealth. But what that usually means is toeing the line between two distinct styles of play and rarely satisfying fans of either.
It also often means making things much easier for the player.Click here to read more...