Abe's Oddysee was one of our favourite 2D platformers back in the PS1's heyday, so we're delighted that Just Add Water has given the game a shiny HD makoever, although we're not sold, nor see the point of, the new name - Oddworld: New 'N' Tasty. In addition to the new visuals, the separate screens that broke up a stage as you ran onto them from left to right have been replaced with one smoothly scrolling stage.
And you can check it out for yourself with a couple of videos I recently shot on the PS4, the first one contains the opening cutscene followed by a run through the entire first stage. To show off some of the more outdoorsy scenes I put together a second video with scenes of the Monsaic Lines and Scarabania stages. Notice the oh so smooth editing in the second video as I cut out multiple failed attempts at two bastard-hard platforming sections. Probably for the best I didn't record a commentary for the second video.Click here to read more...
With the Destiny Beta finishing tomorrow, we've been squeezing every last drop from the game. We even managed to get a few matches on the elusive Iron Banner mode and record a few tasty videos for you. This special mode only unlocks for the briefest of windows, allowing players the chance to partake in a new multiplayer mode where all the stats for weapons and armor are taken into account, meaning having earned the best gear could give you an advantage.
If you fancy a go yourself, be sure to see if you can get involved too by making sure you're logged on at the following times (UK times below).
The Iron Banner mode also hosts two exclusive maps, Rusted Lands on Earth (also seen in the Alpha) and the brand new Blind Watch Mars map. The regular Moon and Venus maps are also on rotation in this mode. If you're struggling to find the mode, make sure you find Lord Saladin near the landing zone in the Tower to grab an invite. Be sure to activate some Iron Banner bounties too for a chance to earn some hot rewards.
So, onto the videos. First up is Earth's Rusted Lands, followed by Shores of Time on Venus and we conclude with First Light on the Moon. Check them out to see how I did with my Lv.8 (level cap reached) Titan and his devastating Fist of Havoc. Then join my tears as I'm given a new gun with 358 damage points only for the level cap to keep it locked away until September.Click here to read more...
After the rip-roaring success of the first episode, The Viceroy returns with another edition of Community Feedback - a show which focuses on what you, our marvelous audience, have to say over Dealspwn.com, our YouTube channel, and our Twitter account. Along with judging fame and discussing voices, this week's main topic sees the community decide their preferred villainous overlord.
Watch the video in the embed above, and hit the jump to find out how to get involved in next week's topic!
In this week's episode of Game Night, Brendan and I climb upon our Dealspwnies of war and ride into battle against super-powerful spider tanks and a spawn-camping purple eye of belligerence. Yes, we're back in Old Russia for this one, as we take on the Level 6 "Strike" Mission in the Destiny beta, and I die a lot and get a bit hysterical.
Destiny hasn't been the only beta to emerge this week, Ubisoft also launched their closed beta for The Crew.
I'd tell you all about it if I could, but unfortunately, The Crew's beta is riddled with bugs and crashes, and after completing the first mission or two, I was met with a black, frozen screen of death that the game now constantly loads into.
We do, however, have the opening scenes of The Crew captured for your perusal, mind, and you can laugh as I attempt to deal with the game's somewhat arcadey handling and crash into a barn.
So, does Destiny warrant a next-gen console purchase? It certainly looks better on PS4 out of all four consoles we tried, but does it warrant that £300-400 upgrade? You know what... we're not actually that certain it does.
The video above takes a little look at the PS4 and Xbox 360 versions of the Destiny beta and places them side by side for you to judge.
We're seeing a fair few nostalgia trips these days, blending old-school sensibilities with updated systems -- distilling the elements that made classics like Baldur's Gate and Fallout and Elite so utterly brilliant and updating everything to provide a smoother experience that feeds our rose-tinted desires and removes any clunkiness or mechanical cobwebs.
Nostalgia is a powerful thing indeed, and it carried Pillars of Eternity (just called Project Eternity back then) to the top of Kickstarter's funded list, giving Obsidian Entertainment the chance to pay homage to the Infinity Engine games that put so many of its employees on the map.
Last week, we got the chance to check out the game and chat to project lead Josh Sawyer, who delivered a half-hour presentation bringing us up to speed on where development currently sits. There'll be a preview coming shortly, but here's the presentation in full for now. Apologies for the awful visuals (had a slight tech fail on the day).
Unrest is a conversation-heavy RPG, in which the responses you give to people and the choices you make are at the heart of things. The stage is set in a fantastical vision of ancient India, and instead of dealing in combat and inventory management, the game impresses on the player the importance of playing a role -- choosing to align its focus on characters who might find themselves overlooked in other games, and whose fates are predetermined thanks to a caste system.
Instead of an epic narrative involving gods and demons, Pyrodactyl Games’ have chosen to narrow their focus for the game down onto the civil unrest in one city, and the impact of a treaty to be signed between two factions rife with distrust for one another.
We've gone and captured the first 15-20 minutes of the game, without commentary, for you to check out. There'll be a review later on today.
Having tried out the single-player Drone Sim mode in the previous episode, we spend dive into the online Spectrum Match mode for today's Dealspwn Playthrough. Carl provides commentary as he attempts to dogfight in his first sortie of the free-for-all gametype, and finds out if the intense action against human opponents is any better than fighting waves of AI foes.
The Forest is a cracking survival-horror game that emerged onto Steam in Early Access a couple of months ago, and instead of playing it then, I decided to wait until July, which is traditionally a lovely quiet month, where AAA titles can be put to one side to allow for the sampling of exquisite indie treats and that backlog of games "that I've totally been meaning to play" can be trimmed down before silly season kicks off.
But then I (somehow!) convinced myself to play 50 hours of Watch Dogs. And then the Destiny beta turned up. And then The Crew beta turned up. AAAAARGH!
Even so, I'd wanted to check out The Forest for some time after having it recommended to me my several trusted colleagues and friends, and now I have. It's pretty damn good too.
Everything kicks off it Lost-meets-BioShock fashion. There's a plane crash, you land in a lush forest, it seems like you're the lone survivor, and right at the start you're introduced to a seemingly indigenous chap who carries off the only other passenger with you on the plane -- a young boy. The lack of passengers is probably an alpha thing, and therefore the presence of the young lad (Son? Nephew? Kidnap victim?) is clearly important. You probably have to save him as some sort of endgame objective.
As you'll see in the video, much of the early game is all about foraging for supplies -- rocks, sticks, food, etc. -- and fashioning yourself shelter and a fire. You've got a very handy survival guide that tells you exactly what you need to build structures and furniture, making the level of entry fairly low. But then it starts raining and your fire goes out and you can't find any sticks and you begin to freeze and you eat the wrong berries and die of food poisoning.Click here to read more...
I think that we can all agree that Battlefield: Hardline seemed a bit of a mess when it first emerged in beta form straight after it was shown off at this year's E3. The biggest complaint was the notion that iut seemed more like a BF4 spin-off than a new game in its own right -- a series of new maps, and new skins that could easily have spawned as a DLC drop than a full price new game.
Here we go again, thought many. Typical EA.
Jon posited in his article on the matter that knocking £15-20 off of the top and just releasing it as a multiplayer content pack would have bee fine, and he's probably right. A few more distinctive modes and we might have been happy with that. It's impossible to say just how the much-vaunted singleplayer component was coming along because no-one got to see it. The Bad Company games are testament to the fact that DICE can deliver strong campaigns, and Visceral have had their moments, but the latest BF singleplayer components have been utter rubbish. Po-faced, COD-copying mediocrity of the highest degree.
But it's okay, because Hardline is getting pushed back into early next year, and with a fresh 2015 release date all of these wrongs will be righted.
Hopefully.Click here to read more...
Microsoft aren't messing about when it comes to Xbox One exclusives, and they've got an early foot in the door. Following a strong start last Christmas, they've secured a fearsome suite of big games from shooters to racers, platformers, dancing games, Kinect showcases, insane open worlds and even a radical new editing suite powered by user-generated content.
Though we'll have to wait and see whether they actually live up to the hype, here are the hottest exclusives slated for 2014 along with the European release dates for your calendar.
"Gone are the artificial walls and fences of the first game, with barriers placed far more realistically this time around. If you want to fashion yourself a shortcut in a race, the chances are that you can. If you want to veer off the beaten track and tear up a vineyard, you absolutely can. Wooden fences are there to be smashed in the name of curiosity, the European countryside a canvas on which you can paint a petrol masterpiece. But the roads themselves real natural rather than purposefully crafted , and it's clear that Playground have done their research." - Forza Horizon 2 hands-on previewClick here to read more...
With Jon posting his hottest upcoming PS4 titles piece yesterday, something has become abundantly clear: Sony are rather on the slim side when it comes to exclusives this autumn and winter. LittleBigPlanet 3 is a game that the PS4 is crying out for, but it's being developed outside of the walls of Media Molecule's offices. PlanetSide 2 offers the expansive-yet-accessible F2P FPS that the new-gen platform has been crying out for, but why the hell has it taken so long, and will anyone care given that the game has been free and awesome on PC for years? We've struggled collectively as a team to muster even a smidgen of enthusiasm for Driveclub after a PR omnishambles and countless delays, especially given that the racing genre is packed to the gills this year and Evolution are facing staunch competition from the likes of Forza Horizon 2 and The Crew.
And I'm going to punch the next person who crows about The Last of Us Remastered like it's the sodding Second Coming.
Wightmad suggested that the Wii U is getting better exclusives than this. Looking at Bayonetta 2 and Smash Bros, I'm inclined to agree.
But, as we've suggested before, Sony are playing a long game indeed, and they're using the same weapons Microsoft employed with the Xbox 360 to do so: third-party partnerships. We could discuss the ethics of this until everyone involved is blue in the face, but the fact remains that both companies are investing heavily in cultivating third-party partnerships and bringing exclusive snippets of big-name games back from the haggling table. It could be as simple as running exclusive ads with your console appearing at the end, or something as brazen as securing a massive chunk of gameplay.
Microsoft have already done this with FIFA, essentially making Ultimate Team an exclusive piece of DLC. That's a big audience, football is massive, and people will jump ship for that. But Sony are doing something even more daring. They're going after Halo fans.
They're going after me.Click here to read more...
As you may or may not have noticed given the prevalence of Destiny content on-site, Brendan and I have been playing a significant amount of the beta for Bungie's upcoming FPS. There's lots we absolutely love about it, not least the core gunplay at the heart of the game, but there are also one or two things we'd certainly change.
I LOVE... the exquisite gunplay
Bungie are very, very good at making first-person shooters. They should be. They've been at it for decades. But Bungie feels like a refinement of everything that they've done previously. The very feel of the game, the heft of the guns, the movement and gait of the camera, the differences in agility between the three classes, and the behaviour of the enemies in the game -- it's all absolutely spot on. There's a mechanical brilliance to Destiny that is incredibly accessible and familiar on one hand, and yet exceedingly scalable -- a system to welcome beginners and give veterans the freedom that they want.
Put simply, it feels right. It feels good to control. To fire off a few rounds. To jump through the air, sling a grenade at one group of enemies, before wheeling about and using your fists and your firearm to beat down another group. It doesn't do anything new in this regard, it just feels nigh on perfect.Click here to read more...
After a couple of shaky years, the Wii U has stopped treading water and started fighting back hard, reminding gamers that it already boasts a fantastic lineup of great games. This trend is set to continue throughout the rest of the year, resulting in a slate that's relatively slim on quality but utterly sensational in terms of potential quality.
So without further ado, here are the Wii U's exclusive highlights with release dates and links to our on-site coverage where possible!
Bringing Zelda characters into Dynasty Warriors is risky business, but Nintendo are rigorously putting the incredibly inconsistent Omega Force through their paces and watching their every move. What we've seen so far looks like simple satisfying fun, and what Matt played cemented our opinion.
"If Hyrule Warriors can manage to borrow as much from Hyrule as it can from the Warriors series, then we might just see a Warriors game that proves to be something a bit special here, rather than a novelty paint job," he wrote. "I had fun, though; I can say that." Fingers crossed.Click here to read more...
The Floating Robot of Tyrion Lannister believes that there's an old comms array that might still be working up near the Skywatch, and that it could potentially put Earth in contact with some of the relatively close-by colonies.
Only problem is that swathes of Fallen and Hive stand in the way of getting some answers
Borderlands: The Pre-Sequel takes place on the moon of the planet Pandora in the time between the first and second games, with players working for Handsome Jack. Not played any of the other games? Don’t worry; this is a simple place to start and newcomer friendly while giving plenty of nudges to the fans. So let’s dive in and see what 2K Australia has brought to the table since Gearbox handed them the reigns.
Two playable characters were available to choose from in this demo. First time through the snaking queue at the MCM Manchester Expo I tried Athena, a light and nimble character packing a collection of long-range weapons. Her standard mêlée move involves a sweet red katana slash that has a satisfying feel. Athena's most impressive feature though is her shield ability. A tap of L1 sees her raise her shield in her left hand, leaving the right free to continue firing a gun. The shield can be thrown Captain America style for a devastating attack with a tap of L1. The shield is thrown automatically after the meter has depleted too. It’s a great way to create some breathing room when multiple enemies are closing in. You're going to be happy to splurge hard-earned skill points on reducing the cooldown period for this one.
The second character I was able to choose was the imposing figure of Wilhelm. So, it comes as no surprise that we’ve found this Pre-Sequel’s tank character. His default loadout favored more explosive weaponry like shotguns and rocket launchers. Sadly, his melee attack lacked any sort of impact or visual style compared to Athena’s. Why should we be content with a standard rifle butt jab when Athena gets a freakin’ sword? Come on 2K, give him a hammer at least or seeing as we expect mental weapons from this series, maybe a small rabid skag on a stick would be better? Wilhelm’s special ability is much more useful (but again not very unique), a small backup drone that flies around you shooting at will. Frankly, I was too busy shooting to see how useful it was being.Click here to read more...
The "Shores of Time" Maat Mons Venus map added to the Crucible matches for the Destiny beta offers up a fresh slice of PvP action. The only mode available is still Control, where players vie for domination across three capture points, but what's interesting about Maat Mons is its size. Unlike the Moon map, Maat Mons is tightly packed, with all three control points very close together, much like Rusted Lands. All three points have two main routes in and out, creating a triangle that keeps players moving, and the flow of battle constantly changing.
It's a map that's perhaps a little unkind to Warlocks, mind, as you'll see in the first few seconds of the video above where Brendan and I help Bravo squad crush the opposition, after I throw myself to my death for science.
Definitely for science.
Sony are masters of The Long Game, and you can't fault their dedication. Instead of cutting the PS3 loose on the run-up to the PS4's launch, they instead delivered an emphatic exclusive lineup throughout 2013, which in turn means that some of their biggest first-party exclusives won't be ready until next year. "Greatness awaits."
But does that mean there's nothing to play on PS4 this year? Not on your nelly. Cross-platform releases notwithstanding, plenty of exclusives large and small are slated for Sony's slanty machine over the coming months.
So for your convenience, here are the hottest PS4 exclusives of 2014 along with European release dates.
If you made the jump to PS4 directly from PC, Wii or Xbox 360, The Last Of Us Remastered will allow you to get to grips with one of the PS3's most critically-acclaimed exclusives in a definitive edition. Sporting overhauled visuals based on cutscene assets and all previously-released content, I daresay that even diehard PS3 owners will be champing at the bit to get on board with this atmospheric, frequently terrifying and thought-provoking experience, especially since it should put the hardware through its paces.Click here to read more...
The Sims 4 has gotten itself a new 20-minute gameplay video showing off a whole host of content for the upcoming bundle of virtual puppet-mastery.
But the video also mentions something about a "Premium Membership" too, and that sounds rather familiar.Click here to read more...