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At A Glance: Roundup 23rd - 29th March 2015

Author:
Brendan Griffiths
Category:
Features
Tags:
At A Glance, Game news, Game previews, Game reviews, Weekly Roundup

At A Glance: Roundup 23rd - 29th March 2015

There's lots to see in our top ten news stories this week. Like PlayStation TV finally getting a drastic price cut, the police calling for 'Adult Only' age ratings for games (um, what about 18 ratings?), Twitch got hacked, Batman: Arkham Knight got delayed, the PS4 got a new firmware update, GTA's graphics started to rot and more.

Features this week include a report from my first brutal night in Bloodborne's Yharnam and Jon has put together a list of things you can do while waiting for the game to arrive. Those of you wanting to sharpen your skills in Battlefield: Hardline may want to take a look at my multiplayer tips guide for the new shooter. Jon's put together a World of Warships preview and also penned his impressions of the Etherium launch. And we've got a neat Mario-themed fish tank for you to take a gander at -because why not?

Some big reviews for you this week including Final Fantasy: Episode Duscae and Pillars of Eternity. If that's not enough for you, we've also got verdicts on Hotline Miami 2: Wrong Number, Game of Thrones Episode 3 and Tokyo Twilight Ghost Hunters.

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Brendan's Bloodborne Hangover - A Dark Souls virgin's first night in Yharnam

Author:
Brendan Griffiths
Category:
Features
Tags:
Action RPGs, Bloodborne, Gaming articles, Opinion piece, PS4 games, Survival Horror Games

Brendan's Bloodborne Hangover - A Dark Souls virgin's first night in Yharnam

As far as Dark Souls goes, you'll struggle to find anyone at Dealspwn that dislikes it more. But here I am, working my way through Bloodborne. From Software's latest title is essentially a spiritual successor to the incredibly tough Souls series. These are the joys of being the only full timer with a PS4 (until Jon bought one today!).

But screw it, I almost enjoyed the Alpha and Beta versions I played in recent months. So perhaps the tides were turning and I was going to start warming to the infamous brand of hardcore gaming that has built up such a large following since the early days of Demon's Souls. Incidentally, that game was the last one I played.

There are plenty of reviews and reports from seasoned players, but we thought we'd provide a perspective from a relative newcomer, as we imagine there are a few of you out there that didn't fancy (or flat out disliked) the Souls series, but are keen to see what all the fuss is over the PS4's biggest exclusive yet. So here I am, recovering the day after the oh so bloody night before. Here's how I earned my Bloodborne Hangover.

Brendan's Bloodborne Hangover - A Dark Souls virgin's first night in Yharnam

The first thing you'll do in Bloodborne is create a character. I didn't spend much time on this, as I figured I'd be covering them up with as much armour as possible the first chance I got. When selecting body build, I went for the slimmest option as it doesn't affect any stats. I figured the less of me there was to hit the better.

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Battlefield: Hardline Multiplayer Tips

Author:
Brendan Griffiths
Category:
Features
Tags:
Battlefield: Hardline, FPS games, PC games, PS4 games, Survival Guide, Xbox One Games

Battlefield: Hardline Multiplayer Tips

After easing ourselves in though Battlefield: Hardline's campaign (so much better than the last two games!), we've been hitting the servers pretty hard since launch. We've been impressed with how stable the online action has been and it looks like Visceral have learned from DICE's mistakes in Battlefield 4. So you've no excuses to not get the most from the online action. However, life as a cop or criminal can be seriously tough out there. So why not improve your chances by checking out our Battlefield: Hardline multiplayer tips.

Battlefield: Hardline Multiplayer Tips

Fire in bursts

Hardline's assault rifles have a mean kick to them and sustained firing causes your crosshair to dance around the screen making distant targets difficult to hit. You don't necessarily need to adjust the firing mode of your assault rifle to burst fire, just manually fire in shorter bursts and you'll notice how much easier it is to maintain a steady aim and not have to worry about reloading to finish of a single opponent.

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Awesome Gaming DIY: this Mario fish tank is amazing

Author:
Jonathan Lester
Category:
Features
Tags:
DIY, Gaming merchandise, Super Mario Bros.

Awesome Gaming DIY: this Mario fish tank is amazing

Welcome back to our very, very, very sporadic feature about gaming DIY and construction projects, which previously featured an epic Game  Boy Cartridge table, 3D printed Halo Pistols and Zombie Amiibos. Today brings us a piece that we somehow managed to overlook: a magnficicent fish tank designed to resemble a Super Mario Bros stage.

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Etherium Launch Impressions | A Classic RTS With Futuristic Features

Author:
Jonathan Lester
Category:
Features
Tags:
Etherium, Focus Home Interactive, PC games, Strategy games, Tindalos Interactive

Etherium Launch Impressions | A Classic RTS With Futuristic Features

Do not adjust your system clocks. We haven't actually travelled back in time to the golden age of PC gaming. However, it certainly feels that way thanks to the release of a certain old-school RPG tomorrow and today's launch of Etherium: a proper, no-messin' real-time strategy game with three factions, tech trees, build queues, base expansion and the kind of hectic tactical mayhem we've rarely seen since the fall of Westwood.

I've been getting stuck into the pre-release build over this last week, but in all honesty I don't feel that I can write a full review yet. Like many RTS titles, Etherium's value lies with its multiplayer, and we'll need a few days if not weeks to work out how well balanced and featured it is for long-term competitive play.

What I can do, however, is tell you how the game is shaping up at launch. Which, I'm delighted to report, is rather well. Here are our launch impressions thus far.

The setting is very cool

Etherium Launch Impressions | A Classic RTS With Futuristic Features

Generic settings can often let down strategy games, but Etherium has managed to completely capture my imagination.

Every few hundred years, mysterious extra-dimensional aliens shift into our reality to breed and lay their eggs before heading off to realms unknown. Hailing from a completely different plane, these massive embryos are the only known source of Etherium, a rare and highly-prized power source that draws sentient races into conflict wherever they appear.

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Seven essential things to do while waiting for Bloodborne to release in the UK

Author:
Jonathan Lester
Category:
Features
Tags:
Bloodborne, PS4 games

Seven essential things to do while waiting for Bloodborne to release in the UK

Friday. Why, Sony? Why?! Bloodborne is out now in the United States and Europe, but not here in the UK, where we have to wait until the end of the week.

Which wouldn't be so bad... except that it's amazing.

Brendan's working on our full review, as copy was dispatched very late, but luckily British PS4 owners can use this extra time to sort out a few bits and ensure that they enjoy Bloodborne to the full when it finally arrives.

Clear 41GB of hard disc space

Seven essential things to do while waiting for Bloodborne to release in the UK

Bloodborne is a big beast and is going to take up an appropriately large slice of your PS4 hard drive. A whopping 41GB to be exact.

Chances are that many of you will have to do a little triage. Oh well, to be honest it's probably time that Knack, Killzone and The Order cleared out and made way for a real killer app.

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World Of Warships Preview | Damn The Torpedoes, Set Course For Awesome

Author:
Jonathan Lester
Category:
Features
Tags:
Free to play, multiplayer games, PC games, Simulations, Wargaming, World Of Warships

World Of Warships Preview | Damn The Torpedoes, Set Course For Awesome

When it comes to awe-inspiring war machines, it's hard to beat a battleship. Even the most menacing Jagdtiger or iconic Supermarine Spitfire can't hold a candle to thousands of tons of floating death bristling with cannons, torpedoes and air support.

And yet so few games have managed to do justice to naval warfare -- and fewer still have made it fun. Partly this is down to the slower speeds and stand-off bombardments involved with ship-to-ship engagements, plus the advent of the unsportsmanlike air-to-ship missile in the last few decades.

Thankfully World Of Warships plans to change all that. Set during World War II's escalation of legendary sea battles and truly iconic vessels, Wargaming's latest free to play project manages to capture the grandeur and majesty of sea power while providing a fun and engaging moment-to-moment gameplay experience. Damn the torpedoes and let's take a look.

World Of Warships Preview | Damn The Torpedoes, Set Course For Awesome

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Paying over £15 for God of War III: Remastered encourages publishers to rip you off

Author:
Brendan Griffiths
Category:
Features
Tags:
Games prices, God of War III: Remastered, PS4 games, Xbox One Games

Paying over £15 for God of War III: Remastered encourages publishers to rip you off

New-gen remasters. They can be great. Or they can be something of a rip-off. We’ve nothing against playing a better looking version of a last-gen game and it’s a great way to invite gamers that may have missed out last time.

But some of these re-releases are really starting to take the piss and are treating gamers like morons, or ripping off those that don’t know any better. At Dealspwn, we’re always looking at the value for money on offer by looking for the very cheapest game prices for you. So, when we see Sony and retailers trying to charge $40 (or £49.85 in the UK!) for a five year old game with slightly shinier graphics, we struggle to see how they can get away with it.

Paying over £15 for God of War III: Remastered encourages publishers to rip you off

The regular deal with most of the new wave of remasters is that you’ll at least get two games for your money or only pay a cheap price for one – DmC Definitive Edition was available to pre-order for as little as £20 in the UK. Given Sony has already released two God of War collections (at £25 in the UK), one for the PS2 games and one for the PSP ones, you’d think this would be the norm again. But no, Sony Santa Monica recently confirmed that there are no plans to remaster GoW: Ascension too. $40/£25 for the pair? We wouldn’t have had any problem with that bundle, although we’re not expecting a huge improvement in terms of graphics seeing as the originals were amongst the PS3’s finest looking games. Hell, you could always track down the original god of War III for about $5/£8. Or you can pay through the nose for a version that looks, well… wetter.

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At A Glance: Roundup 16th - 22nd March 2015

Author:
Brendan Griffiths
Category:
Features
Tags:
At A Glance, Game news, Game previews, Game reviews, Weekly Roundup

At A Glance: Roundup 16th - 22nd March 2015

In the roundup this week you can find links to ten of our hottest news stories of the week. They include rumours of God of War IV and the imminent departure of Hideo Kojima from Konami. We also have some exciting news about Nintendo's new console and some cool new trailers for the likes of Lego Jurassic World and Blood Bowl II.

Feature articles include an in-depth guide for Final Fantasy Type-0 and a piece on why all the jargon is harming the Final Fantasy series. You can also find us digging through our game collections to tell you about awesome titles you may have missed, like The Secret World or Tales of Maj'Eval. Ever wanted to know how to buy games from the US PSN Store in the UK? Check out our guide then. Jon also discusses how the newly revealed Nintendo NX isn't the real story you should be looking at. Finishing up, NeoTrix takes the time to tell console gamers that they can build a mighty PC gaming rig for just £540.

Reviews to read through include the final two chapters for Resident Evil: Revelations 2, Dreamfall Chapters - Book Two: Rebels, Tales from the Borderlands: Episode 2 and Final Fantasy Type-0. By the way, be sure to check out our epic World of Tanks competition, when you get a sec.

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The Secret World is better than ever - and it's time to get involved

Author:
Jonathan Lester
Category:
Features
Tags:
funcom, MMORPG, PC games, The Secret World

The Secret World is better than ever - and it's time to get involved

The Secret World is my favourite MMORPG of all time and I make no secret of it. Last April I wrote a call to arms entitled The Secret World Is The Secret MMORPG Revolution, explaining how it's the most unique and forward-thinking example of the genre we've seen in years.

Breaking from World Of Warcraft's template, it's an experience that puts the focus on storytelling, on detective work, on brainpower and fourth-wall breaking alternate reality, a classless and peerless adventure that takes you from New York to Egypt and dark dimensions beyond. A game that slows down to let you engage with its lore, to find the macabre and the terrible behind modern life, where every myth, legend and Lovecraft short story has a basis in fact and is probably hiding down the next dark alley. Its atmosphere is palpable, its pacing perfect. Also, Tuvok and The Reanimator are in it, so there's that.

However, there's also no denying that The Secret World had a few flaws; a handful of gripes holding veterans back from returning and newcomers from finding their feet.

The Secret World is better than ever - and it's time to get involved

Bugbears that have now been either fixed, removed or mitigated by one of the most important updates that The Secret World has ever received: the Enhanced Player Experience.

Meaning that it's time you finally got involved... or returned to take on the fantastic Toyko content.

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COMMENT | Jargon is killing Final Fantasy, kupo

Author:
Jonathan Lester
Category:
Features
Tags:
Fabula Nova Crystallis, Final Fantasy, Final Fantasy Type-0 HD, Final Fantasy XIII

COMMENT | Jargon is killing Final Fantasy, kupo

I reviewed Final Fantasy: Type-0 HD on Monday, and suffice to say that I liked it. Once you accept that it's a PSP game and calibrate your expectations accordingly, it really is a worthwhile use of 30-50 hours.

But unfortunately Type-0 also perfectly illustrates one of the biggest problems facing Final Fantasy at the moment. Jargon is crushing the life out of the franchise's most important aspect, and drowning what really matters in an ocean of total nonsense.

Sadly, Fabula Nova Crystallis has a lot to answer for as the ultimate motherload of pretentious convoluted gibberish. Indeed, its very name is pretentious convoluted gibberish in its purest form!

COMMENT | Jargon is killing Final Fantasy, kupo

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Tales Of Maj'Eyal is Steam's best-kept secret... and the best Roguelike RPG you've never played

Author:
Jonathan Lester
Category:
Features
Tags:
DarkGod, PC games, Roguelike, RPG, Tales Of Maj'Eyal

Tales Of Maj'Eyal is Steam's best-kept secret... and the best Roguelike RPG you've never played

Tales Of Maj'Eyal is utterly magnificent, but I'm ashamed to admit that I hadn't even heard of it until a few days ago.

Its genesis is as deep and incredible as its lore and universe. Starting life as an open source ASCII game created by just one developer, Nicolas Casalini AKA 'DarkGod,' Tales Of Maj'Eyal went through numerous iterations and versions over the course of several years, eventually evolving into an utterly enormous roguelike that's entirely free to download and play. Naturally players can donate to support DarkGod's painstaking work, unlocking extra content in the process, or go all-in on the cheap yet feature-packed Steam version.

That's amazing in and of itself, but Tales Of Maj'Eyal cements itself as quite possibly the best Roguelike on the market because it challenges what the genre is capable of while staying true to its roots. Though the game is definitively a Roguelike with a capital 'R,' down to the turn-based dungeon crawling, strong strategic mechanics and stern difficulty, Casalini has managed to turn what is often a fairly limited genre into an entire world just itching to be explored, and a sprawling RPG epic that's utterly mind-boggling in scope.

Tales Of Maj'Eyal is Steam's best-kept secret... and the best Roguelike RPG you've never played

Now that a massive free update is just hours away from releasing on Steam, allow me to explain why I've been getting so little work done of late. And why Tales Of Maj'Eyal ought to be on your radar if, like me, it had completely passed you by.

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The Nintendo NX makes for easy headlines, but it isn't the real story here

Author:
Jonathan Lester
Category:
Features
Tags:
Mobile games, Nintendo, Nintendo NX, Wii U

The Nintendo NX makes for easy headlines, but it isn't the real story here

Nintendo certainly pick their moments. What started as a quiet Tuesday morning turned into a media frenzy as they nonchalantly announced that they're working on a "new hardware system" codenamed Nintendo NX. It's a cool name, and as you'd expect, the internet exploded. Nintendo and NX are still trending at the time of writing and there are already loads of armchair articles speculating about what the new console (if indeed it is a console) could bring to the table. What is it? Could it be a console/handheld hybrid? A mobile streaming box? The New Wii U?

So I was about to jump on the bandwagon myself with a barely-informed speculation piece, but the more I thought about it, the more convinced I am that Nintendo NX isn't the real story here. In fact, you could argue that it's barely newsworthy at all, and is actually overshadowing the truly big news that Nintendo announced yesterday.

The Nintendo NX makes for easy headlines, but it isn't the real story here

See, console manufacturers are always developing new hardware. They never stop. Now considering that console cycles tend to last roughly five years (the last generation was a fluke), this puts Nintendo's next machine in the frame for 2017... which completely tallies with their promise of a reveal next year. The headline, then, is "console manufacturer makes consoles." No, I don't think that we're going to stop the presses.

Instead, let's take a look at the real scoop: Nintendo's first true foray into mobile games and the mysterious new membership service.

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Final Fantasy: Type-0 HD Guide | In-Depth Character Profiles, Tactics & Survival Tips

Author:
Jonathan Lester
Category:
Features
Tags:
Final Fantasy Type-0 HD, PS4 games, Strategy guide, Survival Guide, Xbox One Games

Final Fantasy: Type-0 HD Guide | In-Depth Character Profiles, Tactics & Survival Tips

Final Fantasy: Type-0 HD is a very different kind of JRPG. You'll lead fourteen cadets into tough and tactical real-time battles, fighting brutal asymmetrical warfare against a brutal military equipped with powerful Magicite armour, mechs, ground troops and air power, using an enormous range of potential skills, weapons and builds to achieve victory.

War is hell, but you'll survive if you learn the ropes and learn how to use your squad effectively. So here, dear reader, is your essential guide to Final Fantasy Type-0 to bring you total battlefield dominati0n.

Check out our Final Fantasy Type-0 HD review.

Know Your Squad!

Final Fantasy: Type-0 HD Guide | In-Depth Character Profiles, Tactics & Survival Tips

This is the big one. Type-0 offers fourteen characters who sport different weapons, excel at different ranges and have completely different combat roles. As such, you'll need to pick the right classmates for the job... meaning that it's time to thoroughly discuss each one in turn!

Ace

Final Fantasy: Type-0 HD Guide | In-Depth Character Profiles, Tactics & Survival Tips

  • Weapon: Cards
  • Role: Versatile mid-range wildcard

Ace is the first Class-0 student we encounter in the game. Sporting balanced stats, he attacks from range with decks of homing magical playing cards, boasting fast attack speed that allows him to easily take advantage of Killsights (more on this essential gameplay mechanic later). Ace can be equipped with a range of reasonably damaging abilities and is competent with spells, but his most interesting ability is to shuffle through his deck to trigger random effects.

This makes him a fun character to use, but this random nature can also make him a liability in a pinch. Consider acquiring some of the 'Deck' skills that let you pick from a more predictable stock that suits your playstyle, and whatever you do, take advantage of the Wall defensive spell! Stick the barrier down and blast enemies with impunity from relative safety. His Jackpot Shot laser beam attack is also well worth investing in, especially since it remains on the battlefield for a considerable amount of time and continually damages/staggers enemies on contact.

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At A Glance: Roundup 9th - 15th March 2015

Author:
Brendan Griffiths
Category:
Features
Tags:
At A Glance, Game news, Game previews, Game reviews, Weekly Roundup

At A Glance: Roundup 9th - 15th  March 2015

Here's you weekly roundup of the ten hottest gaming news stories at Dealspwn, along with links to all our features and reviews. An obvious highlight in the new being Titanfall 2 being confirmed and it's going multi-platform. Arguably bigger news though is Uncharted 4 being delayed until spring 2016. So much sad.

The Uncharted delay gets some coverage in our Features too as I dry my tears and examine the implications for Sony and the PS4 this Christmas. I also give some thought to developers concentrating on making games for our new consoles in 'It's time developers finally left last-gen behind.' Jon has your back with some important facts about GTA: Heists, which will be useful if the game is working online by the time you read this (why can't anything have a smooth launch?). Speaking of poor launches, remember how rubbish the last SimCity was? Fear not, there's a new city building sim  in town. The rather excellent Cities: Skylines has just launched and Carl has a tips guide for you.

Cities: Skylines is one of the highest scoring games in our reviews section too. DmC: Definitive Edition and Zombie Army Trilogy do pretty damn well too. Shelter 2? Not so much. But it is pretty.

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Uncharted 4 delay paints a tough Christmas for PS4 this year

Author:
Brendan Griffiths
Category:
Features
Tags:
Console wars, PS4 games, Rise Of The Tomb Raider, Sony, Uncharted 4: A Thief's End

Uncharted 4 delay paints a tough Christmas for PS4 this year

So, Uncharted 4 has been pushed back to Spring 2016. As news goes for PS4 gamers, it's pretty damn heartbreaking. But as we've said time and again here at Dealspwn, delays aren't always a bad thing for a game. We've had enough of unfinished releases like AC: Unity and DriveClub, and are trying to be as patient as possible for the likes of Batman: Arkham Knight and The Witcher III, both of which have needed more time before the developers have been ready to unleash them. And major kudos to them for that and as much as it pains me to say it, Kudos to Naughty Dog too.

But with Uncharted 4 gone from the PS4's Holiday Season/Christmas line-up, it's hard not to think that staff at Microsoft and Square Enix are laughing their assess off. First up, let's talk about Tomb Raider. Lara's next outing,  Rise of the Tomb Raider, is a timed Xbox One exclusive and was set to go head to head with Uncharted around Christmas (naturally, you'd buy both if you have both consoles), now Square's title will have no direct competition.

Uncharted 4 delay paints a tough Christmas for PS4 this year

Microsoft will no doubt be celebrating Uncharted's delay, but maybe Square are kicking themselves that their exclusivity deal means they won't be sweeping up sales from PS4 gamers with no Uncharted to play this year.

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Cities: Skylines Top Tips - Your guide to a dream city

Author:
Carl Phillips
Category:
Features
Tags:
Cities: Skylines, Colossal Order, Paradox Interactive, Simulation games

Cities: Skylines Top Tips - Your guide to a dream city

Our verdict on Cities: Skylines has been delivered, and overall we were impressed with Colossal Order's take on the city building sim genre. However, to be a top mayor you need to know how to work the system, how to balance the books, and how not to have corpses everywhere (no, really. That can happen.) So, to help you in your goal for the perfect metropolis we've put together a list of helpful tips and tricks to guide you on your way!

Start off small… very small

With such a limited budget at the start, you’ll have to start off much smaller than you would have done in the SimCity series. That includes the placement of power, water, and (eventually) waste collection services. Putting distance between such things to avoid upsetting your populous may seem like a good idea in the long term, but you’ll face certain bankruptcy if you overdo it.  So play it safe, and play it small to start with.

Cities: Skylines Top Tips - Your guide to a dream city

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It's time developers finally left 'last-gen' behind

Author:
Brendan Griffiths
Category:
Features
Tags:
Next-gen, PS3 games, PS4 games, Xbox 360 games, Xbox One Games

It's time developers finally left 'last-gen' behind

Last week we learned that the upcoming Mad Max game has had its last-gen platform versions cancelled for the PS3 and Xbox 360. This makes enormous sense to us and we think it's time developers of full-sized games started to make this their norm. It's time for them to say goodbye to last-gen and the PS3 and Xbox 360.

We've seen too many games suffer during development due to resources being stretched during cross-generational development. To be honest, we've seen it since the PS4/XO launch, with titles likes Need for Speed Rivals. There was barely any difference between the two visuals-wise and the next-gen version of the game felt like it was held back by having to maintain values with its chugging twin. But one of them was £10-£20 more expensive. At least you can get it cheaper nowadays. £14.86 on XO anyone?

Mad Max has been behind schedule for a while now and is likely to suffer sales wise as it was originally supposed to release alongside the upcoming movie, which would have made it much cheaper to market. Let's be honest, we don't have massive hopes for most movie tie-ins as it is.

It's time developers finally left 'last-gen' behind

Last year, anyone yet to pick up a new-gen machine may have been tempted to pick up Shadow of Mordor on their old console. What could go wrong? Slightly toned down graphics? If only. The frame-rate was a disaster, crawling to 10-20 fps over nothing and the Nemesis system (the best thing about the new IP) was toned down to almost non-existent levels.

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At A Glance: Roundup 2nd - 8th March 2015

Author:
Brendan Griffiths
Category:
Features
Tags:
At A Glance, Game previews, Game reviews, Weekly Roundup

At A Glance: Roundup 2nd - 8th March 2015

Can you believe the PlayStation 2 turned 15 this week? That's crazy. But also a great excuse for us to put together a list of the best 15 PS2 games. We've been eagerly going over the details from this year's GDC, especially all the info for the Steam Machines. Jon's put together a list of new models and prices, we have a roundtable discussion about Valve's reveals and as a console gamer, I unleash my thoughts about what the Steam Machines means to me. Carl talks about Epic's cool decision to make the Unreal engine free for developers and also tells us why he's gone back to Guild Wars 2. Fancy the new NVIDIA Shield? Well, check out Jon's article about the cool new device.

In the reviews we have verdicts on Resident Evil: Revelation 2 - episode 2, Helldivers, ScreamRide and Monster Hunter 4 Ultimate.

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Why I've returned to Guild Wars 2 - and why you should give it a chance

Author:
Carl Phillips
Category:
Features
Tags:
ArenaNet, Guild Wars 2, Guild Wars 2: Heart of Thorns, MMORPGs, PC games

Towards the end of 2014 I found myself playing Guild Wars 2 again. The break I had taken from Tyria was fairly substantial thanks other MMOs appearing on the scene, but I finally had to time to give it another go and get my engineer Harry McGarnagle back into action. While I had dipped in and out throughout the year I hadn’t really appreciated the amount of content that had been added during that time. The new zones on the edges of the Maguuma Jungle, along with the second season of the Living Story, has ensured the player base have had plenty to do. See, that is exactly why I loved Guild Wars 2 so much in the first place – there is always something to do, and people to share the experience with.

But the thing that truly got me excited to play again? Beating the revamped Tequatl encounter for the first time.

For those that don't know, Tequatl the Sunless is one of the open-world bosses found throughout the gigantic world of Tyria. The original encounter against that bloody huge dragon wasn't exactly the hardest thing ever, so ArenaNet went about revamping the experience, and then some. That improved fight has been in-game for a while now, but having only witnessed it once before on a practically empty overflow server all I had seen was a bloodbath. Undead plagued the battleground, what few players were there had been defeated, and a massive bone shield was protecting the dragon that towered above it. My first true attempt at defeating him wasn’t a success either. Too many of us didn’t know what to do, especially in regards to the turrets and protecting the megalazer, and the end result was Tequatl wiping out everything with wave of mass destruction. It was both terrifying and amazing in equal measure.

Why I've returned to Guild Wars 2 - and why you should give it a chance

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