After putting out a bunch of fires last episode and trying to purge the Emberwood of its Dominion infection, this episode sees us getting a bit lost, wandering into an area of monsters that quickly overpower us, fighting a flying shark, and finally, finally uncovering a lurking Carl, who has been watching over us for the past few episodes like some sort of spectral guardian angel.
You can find more episode of WildStar: The Noob here, and be sure to stay tuned to the site tonight for another Dealspwn Playthrough, this time focussing on the game's crafting mechanics.
When it comes to showcasing the power and potential of the PS4 and Xbox One, there's only one classic franchise worth bringing screaming into the new console generation.
That's right. Tetris.
Ubisoft have officially confirmed that they're working on a brand new Tetris title for both systems, but we can't help but wonder whether the legendary license will struggle to compete with the biggest AAA franchises without embracing current videogame trends. That's what the focus groups and metrics are telling us. So without further ado, here's a list of cutting-edge features we expect from the upcoming sequel... whether we want them or not...
The Tetritian Empire took everything from Commander Rick Matcher. After watching his family crushed to death by a Line Piece in the Border Wars of 2347, the grizzled soldier finds himself inducted into a shadowy paramilitary group who know, full well, that the blocks will return one day to threaten mankind and her colonies.
That day has finally come. As the evil Emperor Ell-blok leads the assault on the unsuspecting planet Earth, only Matcher and his mysterious telekinetic skills stand between humanity and utter destruction. But will he ever learn the truth about his father and Project Icarus?
Oh yes. That'll do nicely.Click here to read more...
Hello, and welcome back to WildStar: The Noob! We're into double figures! Exciting times indeed.
After last episode's glitchathon, it's time to start healing the Emberwood, and that starts with smashing up the fiery machines of death that the Chua have brought with them. They're quite big, though, so Shepherd Borg has to enlist the help of some nature trolls to help foil the DOminion's plans.
Then we try and get into a flying fire extinguisher and everything goes terribly wrong.
See if you can spot Carl in this video. He's there in the background in some key scenes, lurking quietly and watching from afar. We don't really see him in this one though, you'll have to wait for episode 11 for that.
In an effort to help you keep up to speed with the crazy happenings within the games industry, we decided to create a new show for our YouTube channel to do exactly that. So, welcome to Dealspwn Reload.
Hosted by Carl, each week we'll take a quickfire review of the interesting tidbits of industry news, be it the exciting, the ridiculous, or the completely irrelevant, before providing a rundown of what games are releasing over the coming days, as well as what to expect on-site in terms of coverage. Be sure to give it a watch by hitting the jump.Click here to read more...
Welcome back to WildStar: The Noob! Apologies for the brief hiatus over the weekend, we ran into significant technical difficulties and a series of crashes disrupted the making of this video. However, we retrieved as much footage as possible and salvaged Shepherd Borg's latyest adventure as best we could.
We're back in the Emberwood today, kicking Dominion bottom once again, and trying to heal the burning glade to the best of our ability.
Nidhogg is a cracking little game, that much is certain. We'll worry about whether or not Messhof's multiplayer fencing title justifies its £10 price tag in the review later on today, but it's certainly got an addictive, pick-up-and-play charm to it.
Better yet, it supports local and online multiplayer!
Fighting bots is a waste of time, so naturally we had to bring you some multiplayer footage. But with the internet being a little iffy chez moi over the weekend, I had to ask for a little local help from my better half to stand in as an expert companion, seeing as she's actually done a bit of fencing before.
Nidhogg -- much like Smash Bros or Mario Kart -- is a game of fine margins and swift, stabby murder. Needless to say, it isn't long before the atmosphere is filled with indignant exclamations and declarations of vengeance.
The PS4 and Sony really need a racing game. And we should have one on the horizon. But earlier this week, when I asked Sony’s UK PR team for a release date or even a rough release period for DriveClub, they were only able to say, “I'm afraid we don't have any info on the release date for DriveClub at the moment.”
Originally planned as a launch title in the West, the game was delayed into 2014, with a general understanding it would be arriving on PS Plus in January or February. Instead, an announcement was made that next month’s free PS4 game would be the horror title, Outlast (which we can’t wait for by the way) and there was no mention of DriveClub at all.
DriveClub was confirmed for a February release in Japan when the PS4 launches next month in the Eastern territory, but earlier this week it was pulled from the launch line-up with only “various reasons” cited for the delay [Inside Games].Click here to read more...
Thanks to my recent acquisition of a Hauppauge capture device, I'm able to bring you an Opening Scenes video for Assassin's Creed: Liberation HD, the new HD port of the 2012 Vita game. I'll be bringing you a review very soon, but if you're eager to see what the opening twenty minutes hold, then marvel at my restraint as I avoid succumbing to collecting all the shiny things instead of doing actual missions.
Instead of playing an Assassin's game like my usual obsessive-compulsive (but very stabby) magpie, this playthrough video will show you cutscenes, climbing, fighting, costume changes, mistimed jumps and some ruddy vicious looking machetes. I've put a few hours into the game since recording this footage and am pleased to say it's going well so far. Aveline is a delightful character and the story is shaping up to be better than most Assassin's games. Stay tuned for that review.Click here to read more...
We've had our eye on 1954 Alcatraz for some time. The noir setting, the character mechanics that have you flit between the incarcerated Joe and his femme fatale wife Christine, the tantalising prospect of a branching narrative, all of it set to a bluesy, jazzy soundtrack and cel-shaded, expressive visuals.
Joe's been banged up for a heist that went south when the truck with all of the money in it blew up. But the gangsters to whom he owes a hefty sum think he still has it, hidden away somewhere outside of the prison, and are threatening Christine unless she pays up. Basically, as Joe tries to make his escape, Christine tries to find the money he hid before the gangsters make good on their threats.Click here to read more...
We're back with part 2 of our pilot episode of Game Night, continuing our glorious march with fellow TR forces in SOE's free-to-play MMOFPS PlanetSide 2.
After rejoining the action and pushing through with the tank column, our heroic trio continue the push on towards another base, where an epic night-time battle ensues. Will they succeed? Will there be sweeping gains? You'll have to hit the jump and watch to find out.Click here to read more...
Steam Early Access and alpha funding is revolutionising the way we consume our videogames; granting us unprecedented grassroots insight into the way games are developed over months and years, all while supporting our favourite projects financially. Any number of intriguing games are currently available to play and pre-order in alpha and beta, many of which we're extensively covering with barely-constrained excitement in previews and videos. From insane destruction to infinite exploration, Early Access takes all comers.
But parting with your hard-earned cash for Early Access is another matter entirely, and the jury's still out on whether it's actually a double-edged sword in terms of expectations. To this end, here are eleven titles that have cemented their place in our 2014 release radar, explaining both why we're excited and whether it's worth shelling out to take the plunge. Alongside handy links to our videos and previews, natch.
This is just scratching the surface, since there's no way we can cover all of the most promising Early Access games in a single article. Be sure to let us know about any Early Access games you've been playing (yes, we know that Kerbal Space Program is awesome), and if you'd like us to make this a more regular feature!
Why we're excited: Starbound offers us an infinite procedural universe to explore, dominate, settle and craft; taking cues from Terraria and Minecraft but launching the concept to radical new heights. Whether we're delving into dungeons, pimping out starships or taming wild planets into playgrounds, it's an absolute blast even in beta, and easily one of the hottest PC gaming properties of 2014. Major video coverage is incoming - stay tuned for our next Game Night!
Should you take the plunge? Yes. If you like the idea, there's plenty to keep you occupied... but beware an impending server wipe!Click here to read more...
So Nintendo have slashed their sales projections for the Wii U in 2014 by over two-thirds. To be honest, that's not particularly surprising; I certainly didn't think the Wii U would sell terribly well, mainly because Nintendo's strategy towards actually selling the things that they're making has been dumber than a bag of ham.
Iwata has also been talking completely out of his arse, suggesting that Nintendo hadn't predicted that they'd perform so poorly in Western markets. Now that statement is surprising, because Nintendo execs highlighted the US and Europe as problematic markets back at the start of 2013. Please understand won't cut it here; the fact is that Nintendo knew exactly what the problems were, they just didn't do anything about them.
"In particular, sales in the US and European markets in which we entered the year-end sales season with a hardware markdown were significantly lower than our original forecasts, with both hardware and software sales experiencing a huge gap from their targets," said Iwata.
"In addition, we did not assume at the beginning of the fiscal year that we would perform a markdown for the Wii U hardware in the US and European markets. This was also one of the reasons for lower sales and profit estimates."
It's difficult to take that seriously when we consider Iwata's report from April last year. Back then, the 3DS was on the upswing, but Nintendo had already identified that it needed to do more work in Europe especially, and the US. The Wii U, of course, was in dire straits after a hideous launch and Iwata noted that slow first-party releases, a lack of advertising, and no Wii Sports-esque killer app was drastically hurting the console. Fast forward almost a year, and nothing has changed.Click here to read more...
It's early days and early doors for Bugbear Entertainment's Next Car Game, but it's clear that the veteran studio are working on a single major goal for their upcoming racer.
Destruction. Unbridled, unabashed, silly and deliciously irresponsible car-nage.
To illustrate this point, Bugbear released a tech demo that shows off the outrageous physics and damage model powering their project, which I've appropriately tested to destruction in this new gameplay preview. Thrill! as I blast a muscle car out of an enormous cannon. Gasp! as I create a track special by plowing headlong through a grinder. Yawn! as I, erm, take a while to line up a perfect shot in an unbelievable game of car-sketball. Yes. That is exactly how it sounds.
If you like what you see, the project is now available to buy into on Steam Early Access - though £18.99 is arguably a big ask for a small amount of content at present. That said, I'd actually pay good money for a multiplayer version of this tech demo on XBLA or PSN...
Click here to read more...
We promised more video content this year, and so we're testing out a new venture we call Game Night - where the team here at the Dealspwn Citadel get together once a week to play a game, and then we show you the results. It could be anything - a current blockbuster title, a horrendously broken mess, an indie darling, or perhaps a fan favourite from yesteryear. To see how it all faired as an idea, we decided to take our pilot episode onto Sony Online Entertainment's free-to-play MMOFPS extravaganza PlanetSide 2, fighting for the glory of the Terran Republic. There was death, slip-sliding tanks, much smoke, more death, the world's worst Marauder run, and even more death. See it all after the jump.
We take the fight to the Dominion in the latest episode of WildStar: The Noob. The Chua incineration squads are rife, destroying what little hope there is for our Mordesh hero and his people to find a cure for the Contagion in the Everstar Grove.
Shepherd Borg and his chums are forced to abandon the Grove, heading to pastures new so that they may start over, but in their way stand squads of Dominion troops. and a rather hefty tank. Thankfully, though, Lazarin has some tricks up his sleeve, even if some might deem them a little extreme.
You can check out the rest of the videos in our WildStar: The Noob series here, and be sure to have a gander at Carl's more in-depth and informative Dealspwn Playthroughs for WildStar here.
Even thought we've regularly admitted here on Dealspwn that we love PlanetSide 2's ridiculous global warfare, Carl has taken a break in recent months due to a lack of time. Well, thanks to a lot of insistence from Jon, he finally decided to get back into the fight during last week's Friday Night Ops, but what happened when a recall order was issued to rally at the warpgate was... not what they were expecting. It has to be seen to be believed, and you can do so by hitting the jump.Click here to read more...
We're back with another episode of The Noob following Monday maintenance earlier in the week, and Episode 7 marks the beginning of our first serious clash with the Dominion. Before we start sticking it to evil Chua, however, we take Shepherd Borg on a little jaunt to complete a few Explorer Path missions, discover a completely useless but faintly erotic island, and slap down a few sensors in the name of cartography.
Explorer, warrior, pioneer... I think it's safe to say that Shepherd Borg is in fact Sir Francis Drake. But purple, dreadlocked, and infected with a horrible disease.
Fun fact: I pop my clogs in this one for the first time having not added health or food to the quick items bar and having been lulled into a false sense of security by the game's lack of challenge thus far. It's fairly embarrassing.
When the PS4 was announced, one of the big questions surrounded the issue of PlayStation Plus and exactly how Sony might incorporate their wildly successful and outstandingly awesome subscription service into their plans for next-gen. So too, we wondered, how Sony might balance the pledges made to gamers and developers alike back in that February reveal. It seems the two go hand in hand.
The Xbox 360 was my console of choice for most of the last generation, and that was mainly due to timing more than anything else. When I bought in, it was cheaper than its competitor, it offered a wider variety of games, and the online service was exceptional. I never thought twice about paying the Xbox LIVE Gold subscription because, frankly, at £3 a month it was more than worth it for a reliable service (for me anyway) with which, to this day, I have had very little to complain about. Perhaps it is because of that, because paying an annual subscription fee to be able to play seamlessly online seemed to make sense, that PlayStation Plus seems like such a treat.
That Sony made the subscription fee essential for online play with the arrival of the PS4 doesn't bother me in the slightest. I get it. What's been impressive is that, thus far, there's no indication of them resting on their laurels. In this difficult period post-launch, Sony has consolidated two of its key weapons to keep that blue light on the PS4 on, to keep players playing, to boost the profile of developers and games perhaps adrift in an increasingly dense sea of PC releases, and to make good on their promises.Click here to read more...
Developer: Uber Entertainment
Whether I'm sweeping a terrifying army of bipedal tanks across an entire planet, desperately defending a colossal robot commander from swarms of bombers or bathing the surface of a moon in nuclear fire, Planetary Annihilation is easily the most ridiculously hectic RTS I've played since Total Annihilation and Supreme Commander.
That's no coincidence. Uber Entertainment may be best known for Monday Night Combat, but Jon Mavor heads up a team of strategy veterans who helped to develop both of those classic titles, and they plan to take the core framework to its unbelievable conclusion. The insanely fast-paced chaos of Total Annihilation meets Supreme Commander's mech combat in a conflict of interplanetary proportions: a fully-simulated solar system itching to be crushed. Players don't just vie for control of a map, rather they duke it out in outrageous pitched battles between hundreds of units for entire planets and moons, or even strap rocket engines onto celestial bodies to create ridiculous weapons of mass planet-smashing destruction.
Planetary Annihilation is barmy, gratuitous, ambitious, bombastic and dangerously over the top - even in its Early Access stage. I therefore like it intensely... at least, when I can wrap my brain around it.Click here to read more...
Here we go again. Despite not having even opened the polls, The Consumerist has already tipped EA for being a strong contender in this year's Golden Poo competition: an internet-wide survey to crown the "Worst Company In America." This would be their third in three years, seeing as the controversial publisher picked up the dubious demerit in both 2012 and 2013.
The joke is wearing a bit thin, to be honest. Oh how we laughed and applauded when EA won their first Golden Poo. We smiled thinly and nodded sagely when they received their second. But, to our knowledge, EA has never forced a single mother out onto the streets by repossessing her house. Or sold armaments around the world. Or perpetrated environmental damage on an epic scale. They deserve to be taken to task for any number of things, yet the very idea of an entertainment software peddler being ranked as 'worse' than banks, arms manufacturers, drug laboratories or loansharks is outrageous. We're a UK site with no real say in the matter, but even we can see that this is unreasonable - and that there are definitely other companies who deserve to be thrust into the public limelight.
It's understandable, though, given that EA has arguably done little to clean up their image beyond declawing the Online Pass; sleepwalking when they should have received a clarion wake-up call. This is a public poll won through internet voting power - something that armies of forum-dwellers and rightfully disgruntled gamers are bound to dominate. It's therefore up to EA to shape up and change their ways... and the sad fact of the matter is that it wouldn't be all that difficult.
Or, in other words, here's how EA can avoid getting golden poo on their faces for a third time running. Ugh.Click here to read more...