Login | Signup

PWNCAST | Season 3: Episode 7 - Notes on a Scandal

Author:
Matt Gardner
Category:
Features
Tags:
Aliens: Colonial Marines, Dreamfall Chapters, Games previews, Gearbox Software, Lies, Martin Bruusgaard, Podcast, PWNCAST, Red Thread Games, TimeGate Studios

PWNCAST | Season 3: Episode 7 - Notes on a Scandal

Aliens: Colonial Marines finally arrived this week, and Jon...well...let's just say he was not hugely happy with the final product. In this episode of the PWNCAST, we pull apart Gearbox's TimeGate's effort and examine the wider dangers of a commercial industry centred around previews and pre-orders.

There's also some time travelling.

So we don't thoroughly depress ourselves, however, Carl also chats to Red Thread Studios' led designer, Martin Bruusgaard, about the upcoming third chapter in the Dreamfall/Longest Journey saga: Dreamfall Chapters

PWNCAST | Season 3: Episode 7 - Notes on a Scandal, Recorded: February 22nd, 2013

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.

Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 3: Episode 7 - Notes on a Scandal PWNCAST | Season 3: Episode 7 - Notes on a ScandalPWNCAST | Season 3: Episode 7 - Notes on a ScandalPWNCAST | Season 3: Episode 7 - Notes on a ScandalPWNCAST | Season 3: Episode 7 - Notes on a Scandal

EDITORIAL | A Note On Previews

Author:
Matt Gardner
Category:
Features
Tags:
Aliens: Colonial Marines, Games journalism, Games previews, Hype, Impressions, Marketing, Medal Of Honor: Warfighter

EDITORIAL | A Note On Previews

It's a difficult thing when you realise that you've been played, but that's a feeling that critics and consumers alike have been dealing with this past week. We were led to believe certain things about Aliens: Colonial Marines, shown screenshots, watched video, played demos, and run previews of material that simply wasn't up to scratch in the final game, or worse still, didn't exist.

Jonathan issued an apology at the end of his review the other day that went as follows:

I can only apologise for how long it took to get this review on-site and how useless it will be to many of you who bought the game at launch. SEGA only sent us review materials several days after Colonial Marines released, which is rather suggestive in and of itself.

I also feel responsible for anyone who pre-ordered Colonial Marines on the strength of my hands-off preview, which as it turns out, was based on a made-to-order demo build that doesn't resemble the final product in any meaningful way. Many of my peers have already weighed in on this reprehensible bait & switch, but frankly, any of my feelings of betrayal will pale in comparison to paying customers and loyal fans.

I'd like to add my voice to that, along with a few words on how the 'system' operates currently, along with a few points on how we'll be  dealing with previews going forward.

Everything these days is geared towards encouraging consumers to make a commitment before a game shows its face. Pre-orders have become everything - encouraging gamers to make a financial commitment ahead of release, and driving that decision with trinkets and treasures that would normally perhaps have been unlockable prizes just a few years previously, but now tend to exist as day one DLC for those who had the strength of mind to be rather more conscientious with their money. That'll teach 'em.

EDITORIAL | A Note On Previews

Only this week, pre-order listings emerged for the Bioshock Infinite Season Pass - essentially a pre-order for a pre-order for multiple blocks of downloadable content that are completely unseen and have yet to even be announced. We're pre-ordering pre-orders now. How did it come to this?

Click here to read more...

Blast From The Past | Illusion of Time

Author:
Chris Hyde
Category:
Features
Tags:
Blast From The Past, Enix, Illusion of Gaia, Illusion of Time, JRPGs, Nintendo, Quintet, Retro, RPGs, SNES games

Blast From The Past | Illusion of Time

Last week’s Valentine’s Day look at gaming’s most romantic moments saw me reminisce about a very poignant moment in a lesser-known Action RPG title on the SNES. That game was Illusion of Time (Illusion of Gaia in Japan and the US). Developed by Quintet, the game sees you take control of a young boy named Will who lives in the small village of South Cape with his friends Lance, Erik and Seth. Will finds out he must save the world from a comet that is due to crash into the ‘Earth’.

Blast From The Past | Illusion of Time

The reason for the inverted commas is that the world in which Will traverses is very similar to our own. In fact, the game itself feels like a brief introduction to the ancient wonders of the world. You will be traversing the Nazca Plains, Angkor Wat, Incan Ruins, the Great Wall of China; even the Great Pyramids and the Tower of Babel make an appearance. It’s definitely fair to say that this game played a small part in my passion for ancient history, and there are places on the above list that I will have to visit before I die.

Click here to read more...

WildStar | Dominion Race Interviews - Meet The Cassian

Author:
Carl Phillips
Category:
Features
Tags:
Carbine Studios, Cassians, Meet The Cassian, NCsoft, The Dominion, WildStar

WildStar | Dominion Race Interviews - Meet The CassianHere at Dealspwn we’ve been keeping a very close eye on WildStar, the upcoming MMORPG from Carbine Studios that looks to marry story elements of theme park style MMOs with that of sandbox style play. Recently though, the studio finally pulled back the curtain on the second playable faction in the game – the dastardly, yet highly stylish, Dominion.

We’re kicking of a series of articles that take an inside look at what makes the races of this faction tick, finishing off with an interview with lead narrative designer Chad Moore next week, but today we’re going to begin with an in-character interview with Malvolio Portius, the Cassian leader who made his debut in the Meet The Dominion video that was released last week. If you missed it, here’s another chance to view it:

So, without any further ado, let’s get to know about the Cassians…

Character: Malvolio Portius

Race: Cassian

Q: Hello. Malvolio, isn't it? I'd like to thank for taking the time to speak to me today.

A: Oh, don't mention it. No seriously, it's my pleasure to be here. I mean, what ever else might someone as important and influential as myself have to do other than sit here and talk to you? Ha! I'm mostly joking of course.

Q: I have to admit, you're the first Cassian I've ever met...

A: Congratulations! You must feel very privileged.

Q: Sure. But let's talk a little more about you...

A: My favorite subject.

Q: I can see that. What can you tell me about being a Cassian?

A: Oh, life is challenging when you're a highborn Cassian like myself. Of course, it’s undoubtedly very difficult for normal people to comprehend.

Click here to read more...

The Playstation Meeting Drinking Game

Author:
Staff
Category:
Features
Tags:
Beer, Drinking Game, Next-gen, Playstation Meeting, PS4, Sony

The Playstation Meeting Drinking Game

There's a Big Thing happening this evening (remember that you can watch it live right here on Dealspwn.com), and so we've come up with a comprehensive set of rules that will help facilitate a celebratory party atmosphere wherever you may be watching.

Ladies and gentlemen, we're proud to present....Dealspwn's Playstation Meeting Drinking Game!

Look, an age-gate. ONLY click here if you're OVER 18. Yeah...that'll do it.

Might & Magic Heroes Online Hands-On Preview | Brimful Of Ashan

Author:
Jonathan Lester
Category:
Features
Tags:
Blue Byte, Browser games, Free to play, Might & Magic Heroes Online, MMO, Strategy games, Ubisoft

Might & Magic Heroes Online Hands-On Preview | Brimful Of Ashan

Platform: Browser (F2P)

Developer: Blue Byte

Publisher: Ubisoft

Might & Magic Heroes Online has the biggest star power out of all Ubisoft's upcoming Free To Play games, and frankly, it's already a pretty good fit. The infrastructure's ready and waiting: sumptuous sprite-based artwork, strategic yet relatively short turn-based battles and deep progression systems just aching to be shoved into a browser window. It's a smart move too, since fans and newcomers alike will be able to get in on the ground floor with no barrier to entry. You'll only need a Flash-capable web browser to descend back into the world of Ashan, without having to worry about downloading a client or even installing a new plugin.

Blue Byte still have plenty of work ahead, however. In contrast with Anno Online and Silent Hunter Online, both of which offered a polished beta build, Might & Magic Heroes Online was in a primitive state when I played it in Dusseldorf. Placeholder assets and unfinished elements liberally peppered the GUI, while cooperative play was only supported in the most limited fashion.

However, even in this early iteration, it's clear that Might & Magic Heroes Online plans to be a legitimate part of the beloved fantasy universe. A next step for the strategic franchise, not a cheap and nasty spin-off.

Might & Magic Heroes Online Hands-On Preview | Brimful Of Ashan

Click here to read more...

Opening Scenes | Metal Gear Rising: Revengeance Gameplay - First 20 Mins

Author:
Matt Gardner
Category:
Features
Tags:
Gameplay footage, Kojima Productions, Konami, Metal Gear Rising: Revengeance, Opening Scenes, Platinum Games, Videos

Opening Scenes | Metal Gear Rising: Revengeance Gameplay - First 20 Mins

If you've been following our coverage of Metal Gear Rising and tuning in to the PWNCAST, you'll know just how utterly psyched we've all been here at Dealspwn for this game. Well, it's launch week, we have an entire day of Metal Gear Rising goodness for you coming up, and what better way to kick things off than by giving you a look at the first 20 minutes of the game.

Click here to read more...

Bioshock Infinite Extensive Hands-On Preview | Blue Sky Gaming

Author:
Matt Gardner
Category:
Features
Tags:
2K Games, Bioshock Infinite, FPS games, Games previews, Irrational Games, PC games, PS3 games, Xbox 360 games

Bioshock Infinite Extensive Hands-On Preview | Blue Sky Gaming

Platforms: PC (previewed) | PS3 | Xbox 360

Developers: Irrational Games

Publishers: 2K Games

I walk away from spending several hours in the gorgeous company of Bioshock Infinite with an unshakeable feeling that I've barely scratched the surface. In that time, I've summoned many a malevolent murder of crows to kill countless soldiers; I've been baptised in the holy sanctum of Columbia, and urged to venerate a bearded loon named Comstock; I've leapt from skyrails and felled foes with a fiery impact, watching them wither and burn under my blazing boots and flaming fists; I've met Elizabeth and watched her tear open the fabric of space and time; I've possessed machines and men, turning those who get in my way on one another; I've heard the Songbird's deafening call and watched as he ripped apart a building's walls as if they were paper.

And I still haven't really got the faintest clue what's going on.

Bioshock Infinite Extensive Hands-On Preview | Blue Sky Gaming

To be honest, that's what the 'Shock' series has always been about. From System Shock through to the original Bioshock, and now as we arrive at Infinite: a protagonist adrift but for a seemingly singular objective in a compellingly alien world. It's that world building which made the original Bioshock such a fundamentally engaging experience as we, enraptured by Rapture, couldn't help but be dazzled by the architecture and the design, impressed by the ambitions and ideals that fuelled its creation, and ultimately increasingly horrified and appalled at the distorted, decaying dystopia that it had become.

By contrast, Columbia is a city that seems at first to be wholly functional - a paradise in the skies into which Booker DeWitt is flung, tasked in simplest of terms to 'get the girl' and 'wipe away the debt'. By the time we meet the girl and literally rescue her from the tower in which she is kept under lock and key and constant observation, we're still none the wiser as to the nature of Booker's debt, and only beginning to see why Elizabeth might be a little bit special.

A handful of hours in Columbia is enough to ascertain one thing, though: Paradise is rotting.

Click here to read more...

PWNCAST | Season 3: Episode 6 - Quality vs. Quantity

Author:
Matt Gardner
Category:
Features
Tags:
A Valley Without Wind 2, Bioshock Infinite, Dead Space 3, Fist Of The North Star: Ken's Rage 2, Guild Wars 2, Kitchen Sink Development, Metal Gear Rising: Revengeance, Podcast, PWNCAST

PWNCAST | Season 3: Episode 6 - Quality vs. Quantity

This week, we chat a little bit about what we've been playing this week - including Guild Wars 2, Metal Gear Rising and Bioshock Infinite - as well as looking at the trend towards 'kitchen sink development', whereby we're seeing more and more games trying to tick every box by advocating comprehensive content over focused quality.

Jon also gets very angry about Fist of the North Star: Ken's Rage 2.

PWNCAST | Season 3: Episode 6 - Quality vs. Quantity, Recorded: February 16th, 2013

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.

Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 3: Episode 6 - Quality vs. Quantity PWNCAST | Season 3: Episode 6 - Quality vs. QuantityPWNCAST | Season 3: Episode 6 - Quality vs. QuantityPWNCAST | Season 3: Episode 6 - Quality vs. QuantityPWNCAST | Season 3: Episode 6 - Quality vs. Quantity

COMMENT | Wii U Woes: Let's Talk Solutions

Author:
Jonathan Lester
Category:
Features
Tags:
Nintendo, UK retail, Wii U

COMMENT | Wii U Woes: Let's Talk Solutions

2013 has been a bit of a mare for the Wii U thus far. There's certainly a lot to look forward to, especially from the summer onwards, but Nintendo's new console has spectacularly failed to set the retail world alight. Following news that the brand new device only attracted a 1.6% market share in terms of January software sales, one of its most important exclusives has jumped ship and retailers are up in arms. A destructive culture of doomsaying has sprung up around the Wii U over the last few months, both from gamers, pundits and even us hacks.

I've always tried to play devil's advocate, but there's no smoke without fire. Unfortunately, much of this negativity is well deserved. Nintendo have made a fair few compromises to release in time for Christmas, while there's a huge amount of work ahead for the venerable manufacturer if they plan to compete with the next generation of Microsoft and Sony machines (not to mention those pesky tablets). So rather than dwelling on problems and having a good old moan, let's take a look at some constructive ways that Ninty can capitalise on the next few months.

Price Cut?

COMMENT | Wii U Woes: Let's Talk Solutions

Let's deal with the big issue straight away. We've received numerous comments from readers who'd consider buying a Wii U if it was cheaper, while UK retailers suggest that manufacturer-led price cut would be a quick and easy way of netting some impulse sales. It's a win-win solution at face value, but things are rather more complicated than that.

Click here to read more...

Most Romantic Moments In Video Games | Valentine's Day Special

Author:
Matt Gardner
Category:
Features
Tags:
Final Fantasy IX, Final Fantasy X, Illusion of Time, Mass Effect 2, Most Romantic Moments in Video Games, Uncharted 3: Drake's Deception, Valentine's Day

Most Romantic Moments In Video Games | Valentine's Day Special

Happy VD everybody! Valentine's Day, that is, not the...erm...other thing. As we discovered earlier in the week, this industry has not exactly covered itself in glory at times when it comes to coupling, with forced romantic storylines often proving alienating, immersion-breaking, and sometimes downright disturbing (*cough* Sonic!). But interactive entertainment has also offered us some absolutely fantastic moments of such romantic bliss that it almost brings a tear to the eye just reminiscing.

So we gathered up the team and put together a little list of our favourite romantic moments in video games...

Carl Phillips - Shepard & Jack (Mass Effect 2)

Most Romantic Moments In Video Games | Valentine's Day Special

If you heard the recent PWNCAST in which we discussed romance in games, you would have already seen my choice coming a mile off, but for those of you who didn’t listen (BOO-urns to you) I will helpfully clarify my most touching moment  for you - Jack finally opening up to Shepard in Mass Effect 2.

Starting out as possibly the angriest person in the galaxy (with good reason) Jack slowly began to confide in my Shepard over the course of the game, leading to me helping her destroy her childhood memories with a nuke (which I think you’ll agree is one hell of a first date.) Slowly getting to know the girl who had faced the worst the galaxy could dish out her entire life, topped off with her frequent use of profanity, provided what I felt was some the best storytelling in the game. However, the scene that took place before the suicide mission, when Jack turns up in Shepard’s cabin, is the one that gets me every time.

With her emotions finally on show, the psychotic biotic had finally found something worth taking a risk on, and I got to see Jack in a moment of peace and happiness. The end result of not giving up on her was a tender scene between two people who had been to hell and back, and because I was projecting my own feelings through my version of Shepard it made the moment resonate even more.

Sure, she would end up punching me in Mass Effect 3 upon our reunion, but it was worth it. Jack was always worth it.

Click here to read more...

Blast From The Past | Aliens vs Predator 2

Author:
Jonathan Lester
Category:
Features
Tags:
Aliens vs Predator 2, Blast From The Past, FPS, Monolith, PC games, Retro games

Blast From The Past | Aliens vs Predator 2

Or: How To Make A Great Aliens Tie-In

Aliens: Colonial Marines has finally stumbled out of its torturous development cycle, and without putting too fine a point on it, we're in for some chop. SEGA sadly didn't give us an advance review copy this time around, though considering the savage critical beating it's currently receiving from our peers, I use the word "sadly" in the most general and academic way possible. Aliens fans seem to have received short shrift yet again, this generation providing us with little of merit save a surprisingly decent DS platformer.

It's genuinely depressing, doubly so because we know that the rich Aliens universe can make for truly exceptional videogames. It's high time that we cast our Blast From The Past spotlight on one of the very best.

Back in 2001, Monolith were at the height of their powers. Atmospheric shooters were their bread and butter, long before they abandoned the likes of FEAR and Condemned for forgettable downloadable frippery, and they set their considerable skills to good use on a truly superior game. Bringing in lore and inspiration from the Aliens films, comics and even the Predator mythology, Monolith created a title that brought fear and empowerment in equal measure; three games in one that each offered unique gameplay experiences and a respectful take on a sprawling, engaging storyline.

Blast From The Past | Aliens vs Predator 2

Better yet, the second level started within a hapless human's ribcage... whereupon we fangloriously chomped our way out of his living body as a newborn Chestburster. Oh my. I'm talking, of course, about Aliens vs Predator 2.

Click here to read more...

Silent Hunter Online Hands-On Preview | Depth, No Charge

Author:
Jonathan Lester
Category:
Features
Tags:
Blue Byte, Das Boot, Free to play, Silent Hunter Online, Simulation, Ubisoft

Silent Hunter Online Hands-On Preview | Depth, No Charge

Platform: PC (Browser, F2P)

Developer: Blue Byte

Publisher: Ubisoft

Depth is the key in Silent Hunter. As an unterseeboot (U-boat) captain patrolling the deadly oceans of World War II, you'll stalk allied targets beneath the waves, quietly slipping back into the deep leaving only burning hulks behind. Both predator and prey, omniscient and uniquely fragile, you'll play a deadly game of cat and mouse against ever-tightening odds as the Royal Navy deploys the best it has to offer in an effort to send your crew to the bottom of the Atlantic. Knowing when to surface and when to crash dive will save your life, not to mention the Kriegsmarine's war effort.

However, depth is also the watchword for one of the most hardcore simulation franchises on the market, which has arguably seen better days. After the shocking mess that was Silent Hunter IV and the DRM-stricken Silent Hunter V, Ubisoft made the decision to set course for Free To Play waters, with Blue Byte promising to deliver a new take on the classic series.

Silent Hunter Online is the result: an experience that tries to shoehorn "everything great from the series" into a browser window, along with brand new 'Wolfpack' multiplayer and compelling persistent elements designed to keep captains coming back on a daily basis. From what I was able to play over at Blue Byte's Dusseldorf headquarters, there's certainly no danger of it being shallow.

Silent Hunter Online Hands-On Preview | Depth, No Charge

Click here to read more...

Top Ten Tuesdays | Worst Video Game Couples

Author:
Matt Gardner
Category:
Features
Tags:
Top Ten, Top Ten Tuesdays, Top Ten Worst Video Game Couples, Valentine, Video game valentines

Top Ten Tuesdays | Worst Video Game Couples

Valentine's Day is almost upon us and so we figured that it would be best to run through a list of the finest couples that gaming has given to us. Then we realised that we'd already done that, not mention written a few words from the heart ourselves last year (Jon is still not allowed within 50m of Mr. Carmack). So this year we're taking a gander at the uglier side of the industry's approach to romance. From horribly forced couplings to interspecies shenanigans. Here's our list of the Top Ten Worst Video Game Couples...

10. COGS and their WAGS

Top Ten Tuesdays | Worst Video Game Couples

As someone who was surprised to find out that Marcus Fenix and his chums were actually characters rather than slabs of steroid-addled meat products, I was more surprised to find Epic shoving it down our throats in Gears of War 2, particularly considering the burgeoning (b)romance that I thought was brewing between Marcus and Dom. But no, Dom has a wife, and constantly talks/moans/bitches/cries about her all the damn time.

We get it Epic. You'd really like to try and humanise these chunks of men, but in all honesty I was slightly relieved when it comes to *that scene* because I hoped it would stop the whining. Can games do emotional storylines? Sure. But this is Gears of War. It's a complete U-turn in terms of character. It's like dressing a steak in a little lettuce skirt and declaring it suitable for vegetarians. Mind you, at least *that scene* was handled better than this...

9. Dante/Nero and Trish/Kyrie


Devil May Cry needs a place on this list if only for securing the dubious accolade of being the game with one of the worst, most hamtastic lines ever uttered by anyone ever (see above). It's just so very awful.

Mind you, the series has never exactly been the standard-bearer for realistic representations of the relationship between men and women. We'd hesitate to call any of the women who pop up in the series 'characters' simply because they're more one-dimensional than a line of sub-atomic particles.

DMC4 gave us Nero's titanic struggle to save his darling Kyrie. Of course, we had no idea why she was so important, what she was even like, how they got together (indeed if they even were together). Nero just shouts her name a lot until we get the point.

Click here to read more...

Mars: War Logs Preview | The Logs of War

Author:
Matt Gardner
Category:
Features
Tags:
Focus Home Interactive, Games previews, Mars: War Logs, PSN, RPGs, Spiders Games, XBLA

Mars: War Logs Preview | The Logs of War

Platforms: PC | XBLA | PSN

Developers: Spiders Games

Publishers: Focus Home Interactive

The digital marketplaces are growing every day, offering deeper, richer, more compelling experiences than ever before, and fleshing out their offerings to include far more than retro throwbacks, re-releases, and arcade-tinged fun-fests. With the middle ground shrinking faster than ever, and double-A setups forced to look to avenues other than traditional retail, these digital platforms - with their variable price points and convenient routes to audiences - are the ones that benefit.

So it is that the idea of a fully-fledged, RPG, replete with 3D real-time gameplay, dialogue choices, variable companions, a relatively rich crafting system, side quests, and an expansive skill tree cropping up on such platforms maybe isn't quite as farfetched as it used to be.

Mars: War Logs Preview | The Logs of War

Of course, that's not really saying much. It still sounds wildly ambitious, almost too good to be true. The fact is that we've seen precious few games such as that outside of a rather niche PC existence. Dungeon crawlers can work, as can well-paced narrative vignettes, and there's no doubt that we're seeing bigger and better games hitting the digital services; but we're talking about role-playing games here. A truly expansive, Western RPG on XBLA and the PSN? Some might scoff at the perceived impossibility of such a thing.

The folks at Spiders clearly like a challenge, because Mars: War Logs is a game that seems specifically designed to render the impossible possible.

Click here to read more...

The Sunday Seven: Sony's Other Big Reveals for Feb 20th

Author:
Brendan Griffiths
Category:
Features
Tags:
Next Generation, PlayStation 2013, Playstation 4, PS4, Sony, The Sunday Seven

The Sunday Seven: Sony's Other Big Reveals for Feb 20th

By now I’m sure you’ve all heard that Sony has a big reveal lined up for a PlayStation Meeting on February 20th. We don’t think Sony would have the nerve to announce anything other than their Next Generation console at the meeting. Next gen rumours are at their highest point and it’s about time we got some answers and not something like PS Move+.

So, assuming Sony don’t just show us a console shell on a podium before cheerily bidding us goodnight and promising a second date at E3, I think we’ll be shown a few more things on February 20th. Don’t forget we still have a big year of gaming ahead of us regardless of the PS4 and Sony will be keen to avoid accidentally killing off the market for the PS3 and Vita by announcing their new machine alone. Instead, I think they will want to strengthen their brand to ensure they move onto the next gen leaving the best final impression of this generation. But yes, we think they’re going to show us some jaw-dropping new stuff too. I’ve already gone into detail about what they should do to rebuild their controller, so here’s my list of seven other things I think we may see at the meeting.

Click here to read more...

PWNCAST | Season 3: Episode 5 - Wild Speculation

Author:
Matt Gardner
Category:
Features
Tags:
Clairvoyance, Playstation 4, Podcast, Prophecy, PS4, PWNCAST, Rumour, Sony, Speculation, The Black Hole of Solid Facts

PWNCAST | Season 3: Episode 5 - Wild Speculation

As per Realhoneyman's request, this week we cast our eyes ahead to the upcoming Sony presentation on the 20th. We throw on our analyst hats, then rip them to shreds and have a good old natter about what we'd like to see from the presentation, along with some predictions concerning likely reveals.

PWNCAST | Season 3: Episode 5 - Wild Speculation, Recorded: February 8th, 2013

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.

Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 3: Episode 5 - Wild Speculation PWNCAST | Season 3: Episode 5 - Wild SpeculationPWNCAST | Season 3: Episode 5 - Wild SpeculationPWNCAST | Season 3: Episode 5 - Wild SpeculationPWNCAST | Season 3: Episode 5 - Wild Speculation

Opening Scenes | Dead Space 3 Gameplay - First 20 Mins

Author:
Matt Gardner
Category:
Features
Tags:
Action Games, Dead Space 3, EA Games, Opening Scenes, PC games, PS3 games, Videos, Visceral Games, Xbox 360 games

Opening Scenes | Dead Space 3 Gameplay - First 20 Mins

Dead Space 3 is out today here in the UK and so we've got another episode of Opening Scenes for you, this time showcasing the first twenty minutes from Visceral's latest instalment in their award-wining action-horror series. As per usual, there's no cuts, no edits, and no waffle...just pure gameplay.

Click here to read more...

Anno Online Hands-On Preview | Fief Of Time

Author:
Jonathan Lester
Category:
Features
Tags:
Anno, Anno Online, Blue Byte, Browser games, Flash, Free to play, Microtransactions, PC games, Ubisoft

Anno Online Hands-On Preview | Fief Of Time

Ubisoft have committed to the expanding Free To Play market in a big way, and Blue Byte are leading the charge. The German studio swelled from fifty to several hundred developers worldwide, entrusted with translating several massive franchises into Flash-based browser games. With a promise to create "triple-A free to play games" supported by a "fair to play" model, they're certainly pulling no punches when it comes to talking the talk, but can the likes of Silent Hunter and Might & Magic Heroes Online speak for themselves?

Their first title, Anno Online, represents familiar territory for Blue Byte seeing as they're responsible for the previous Anno games. Its meaty core of building and micromanaging enormous historical cities is a natural fit for the free-to-play space (as evidenced by the likes of Evony and even Blue Byte's own Settlers Online), and as such, a bare minimum of tweaking has been necessary to facilitate the jump from boxes to browsers.

Basically, Anno Online is business as usual. Only you can play it in your browser. For free.

Anno Online Hands-On Preview | Fief Of Time

Click here to read more...

Top Ten Tuesdays | Hack & Slash Games

Author:
Matt Gardner
Category:
Features
Tags:
Top Ten, Top Ten Hack and Slash Games, Top Ten Tuesdays

We've been playing the MGR: Revengeance demo on repeat for the last week, and it made us think back to some of the other stellar hack and slash titles that the 3D era has gifted us. Time was when hack'n'slash referred to dungeon crawlers, but now it tends to encapsulate action titles fundamentally built around combat against multiple enemies at once. Here we shall find the industry's premier button mashers, reams of combo lists, and bushels of fast-paced, impossibly balletic, ego-boosting action...

10. Dynasty Warriors 4

Top Ten Tuesdays | Hack & Slash Games

Tecmo Koei will be pumping out Dynasty Warriors games for years to come, and that's fine. They're never going to be the finest games, nor titles with the most finesse. But for lazy weekends, spent catching up with friends, when talk was perhaps more important than teamwork, when instead of wracking your brains for button combos you simply wanted to dispatch hundreds of soldiers in the name of sheer badassery, Dynasty Warriors was perfect.

We revelled in its silliness, we cared not for its historical inaccuracies. We just wanted to deploy our superior Musou and watch the bodies fly.

9. Shinobi

Top Ten Tuesdays | Hack & Slash Games

What a fantastic premise for a hack 'n' slash title: you have a sword that needs to feast on souls. If it doesn't get fed, it'll start to snack on you.

We loved the original Shinobi back in  the days of side-scrolling, bastard-hard action platformers. But the 2002 PS2 reboot brought with it super-slick 3D swordplay, a cracking protagonist in Hotsuma, and it still managed to be deliciously difficult.

Click here to read more...