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PWNCAST | Season 3: Episode 3 - Nintendo Rising

Author:
Matt Gardner
Category:
Features
Tags:
Mario, Metal Gear Rising: Revengeance, Nintendo, Pikmin 3, Podcast, PWNCAST, Strike Suit Zero, The Wonderful 101, Wii U, Zelda

PWNCAST | Season 3: Episode 3 - Nintendo Rising

Following Nintendo's big Wii U Direct presentation this week, we pick apart the announcements as well as discussing the Metal Gear Rising demo, Strike Suit Zero, and Ni No Kuni.

PWNCAST | Season 3: Episode 3 - Nintendo Rising, Recorded: January 24th, 2013

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.

Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 3: Episode 3 - Nintendo Rising PWNCAST | Season 3: Episode 3 - Nintendo RisingPWNCAST | Season 3: Episode 3 - Nintendo RisingPWNCAST | Season 3: Episode 3 - Nintendo RisingPWNCAST | Season 3: Episode 3 - Nintendo Rising

Why We Love... Baby Park

Author:
Matt Gardner
Category:
Features
Tags:
Karting games, Mario Kart, Mario Kart: Double Dash, Nintendo, Why We Love

Why We Love... Baby Park

We celebrated the Mario Kart series' twentieth birthday in Europe this week, and marked it with the first in what will hopefully become a semi-regular series of gaming showdowns - pitting the SNES original against its N64 successor. Of course, when it comes to picking a best Mario Kart game (let's face it, the portable ones rock the hardest), the GameCube's instalment - Double Dash - tends to be left out in the cold, having attempted to stuff the franchise with a number of seemingly-superfluous additions, and suffered some rather disappointing lapses when it comes to inventive design.

It says much about the game when the most enjoyable track in the whole thing turned out to be a simple oval. After the excellent driving mechanics exhibited in Super Mario Kart, and the superb track layouts in MK64 afforded by the 3D engine, Double Dash's recourse was to feed more items into the mix, have two characters per kart, and throw as many colourful things into  the ideas blender as possible, whilst nixing the hop so favoured by time trial aficionados.

Why We Love... Baby Park

There's an argument to be made that Mario Kart: Double Dash was, to borrow a fellow writer's description, a complete and utter mess.

But  mess can be fun. Food fights, mud wrestling, that scene in Zombieland where the protagonists go into that abandoned store and smash everything to pieces. There's a reason why Double Dash was stuck in our Gamecube at uni for years, and that reason was named 'Baby Park'.

Click here to read more...

The Showdown | Super Mario Kart vs. Mario Kart 64

Author:
Staff
Category:
Features
Tags:
Karting games, Mario Kart, Mario Kart 64, Nintendo, Super Mario Kart, The Showdown

The Showdown | Super Mario Kart vs. Mario Kart 64

This week marked the 20th anniversary of Super Mario Kart's release in Europe - a game that would fuel an entire genre for years to come and birth a franchise that would see a new instalment across each subsequent Nintendo platform, both home console and portable. Many would come to try to claim Mario Kart's throne, many mascots and their chums would strive to prove that they could do kart racing better, but there really is nothing quite so appealling or so addictive as hooning around a gloriously designed set of tracks plucked from Nintendo's archives of excellence.

On SNES, N64, Gamecube, and Wii we punched the air in victory, often our friends in defeat; we prayed that the smiling gods would bless us with the right colour of shell or adverse weather conditions; we learnt how to make blue sparks fly from our wheels, and how to time a feather or a mushroom perfectly for maximum advantage. We learned to hate Lakitu's smug face as he fished us out of the ether for the tenth time on Rainbow Road. There was always time for just one more race, and never a good enough excuse to put the controller down. Across four generations of Nintendo consoles, it's been the standard-setter for pick-up-and-play multiplayer goodness, for ghost-busting time trials, and vehicle-based battling shenanigans.

The Showdown | Super Mario Kart vs. Mario Kart 64

But naturally, reminiscing about the series led to a spot of verbal handbags. Which was better:  Super Mario Kart or Mario Kart 64?And so, in the first of what we hope might prove to be a series of semi-regular features, we bring you the premier instalment of...The Showdown. Forget the Clash of the Titans, forget the Rumble in the Jungle, here stand two games and two champions - two arguments for two causes. But only one can be crowned victorious. We'll stake our claims, and then we'll let you decide the winner...

Click here to read more...

COMMENT | The THQ Post-Mortem

Author:
Jonathan Lester
Category:
Features
Tags:
Bankruptcy, Crytek, Darksiders, Evolve, Homefront, Homeworld, Metro: Last Light, Relic Entertainment, Sega, South Park: The Stick of Truth, Take-Two Interactive, THQ, THQ Montreal, Turtle Rock Studios, Vigil Games, Volition Inc.

COMMENT | The THQ Post-Mortem

The vultures have had their fill. THQ lies bleaching in the cold winter sun, its juicy assets, studios and properties stripped from the carcass during yesterday's feeding frenzy that saw over $100 million change hands. All that remains is a final 'Chapter 11' sell-off before THQ dies completely.

How the mighty have fallen. Starting life in 1990, Toy Head Quarters swelled into a publishing titan worth a billion dollars in revenue, but their lust to grow as fast as possible left them with too many studios, too many licenses, and so rarely the massive mega-hits they so desperately needed. After dealing themselves a raw hand with the Udraw tablet, the last few years saw them continually shedding and shelving projects in a bid to keep afloat. It wasn't enough, and their desperate last-ditch effort to sell themselves wholesale to a stalking horse investor spectacularly backfired what now seems like a lifetime ago.COMMENT | The THQ Post-Mortem

But while many IPs and studios have been left out in the cold (Vigil Games, Red Faction and Homeworld among them), many more have found new homes, new publishers and potentially new opportunities to keep doing what they do best: creating great games for us to play. To this end, we're going to take a close look at where THQ's assets have ended up, and what their new owners plan to do with them.

Click here to read more...

Opening Scenes | The Cave Gameplay - First 20 Minutes

Author:
Carl Phillips
Category:
Features
Tags:
Double Fine Productions, Opening Scenes, PC games, PSN games, Ron Gilbert, The Cave, XBLA games

Opening Scenes | The Cave Gameplay - First 20 Minutes

We're back with our second episode of Opening Scenes, a series of videos that provides an unedited look at the gameplay from the latest games. Today we take a look at the first 20 minutes from The Cave - the platform adventure title from the minds at Double Fine Productions and industry legend Ron Gilbert.

Hit the jump to see the video...

Top Ten Tuesdays | Halo 4 Multiplayer - 2013 Wishlist

Author:
Jonathan Lester
Category:
Features
Tags:
343 Industries, Halo 4, Microsoft, Top Ten Tuesdays, Xbox 360 games

Top Ten Tuesdays | Halo 4 Multiplayer - 2013 Wishlist

Spartan Ops season one has resumed, meaning that Carl, Matt and myself are back on the Halo 4 servers with a vengeance. After a long winter of Planetside 2, it was quite nice to swap the sweeping plains of Esamir for the intimate, fun-packed playgrounds of Ragnarok, but we realised that there's still a lot more we want from 343 Industries as they continue to support their FPS post-launch.

A lot more.

So in that vein, here are ten of our most ardent desires that we discussed while bringing the rain in Big Team matchmaking.

10: More Specialisations

Top Ten Tuesdays | Halo 4 Multiplayer - 2013 Wishlist

A few of our readers will be delighted to know that two new specialisations have been added to Halo 4 as of this week, but it's still not really enough. Even if new specialisations just boil down to cool armour sets without special mods, this extra incentive would be much appreciated.

9: Plasma Lance

Top Ten Tuesdays | Halo 4 Multiplayer - 2013 Wishlist

This suggestion comes from Matt, who'd like to see 343 add an incredibly long plasma lance that deals damage based on how fast you're travelling.

We laughed in his face until he suggested its use as a Mongoose passenger weapon. Then we wiped his face. Then we agreed wholeheartedly before fantasizing about how awesome a Mongoose Jousting metagame would be. Then he betrayed us multiple times, "apparently" by accident.

Click here to read more...

Tomb Raider Extensive Hands-On Preview | Actually Raiding Tombs

Author:
Matt Gardner
Category:
Features
Tags:
Crystal Dynamics, Games previews, Lara Croft, Square Enix, Tomb Raider

Tomb Raider Extensive Hands-On Preview | Actually Raiding Tombs

Platforms: PC | PS3 | Xbox 360 (previewed)

Developers: Crystal Dynamics

Publishers: Square Enix

Even after just three hours of hands-on time, it's impressive to note just how open Tomb Raider can be. Yes, the opening hour is a fairly linear tutorial, but after you've impaled Lara on rebar, had her shoot and gut a deer, killed a man with his own gun, avoided being ritualistically crucified, punched a wolf Liam Neeson-style, and blown up most of a Japanese pagoda, the game unveils one of its many miniature adventure playgrounds - a small sandbox area replete with nooks and crannies for Lara to explore.

The objective is simple: your captain and mentor Roth is critically injured, and wolves (presumably) have snaffled away the first aid kit with the bandages, the antiseptics, and the morphine, and their cave lies high up on a mountainside littered with pagodas and huts in varying stages of dilapidation. As such as it's the perfect environment for a young woman who loves to run, jump, climb, and forage for goodies.

Tomb Raider Extensive Hands-On Preview | Actually Raiding Tombs

Noh masks and ornate fans litter the area, glimmering ever so slightly in their bid to be uncovered. So too might Lara stumble across diaries and journals from her companions but also existing island inhabitants that begin to add colour to the violent, anarchic picture drawn for us in the first act. A seemingly genteel encounter that turned sour is given even greater context through these pages, presenting a ever-deepening, disturbing picture of what Lara faces as she moves through the jungles and the ruinous topography of the storm-slashed island.

Click here to read more...

The Sunday Seven: Steps to Rebuild the PS4 Controller

Author:
Brendan Griffiths
Category:
Features
Tags:
Biometrics, Games controllers, Next-gen, PS4, PS4 controller, The Sunday Seven
Discuss:
PlayStation 4

The Sunday Seven: Steps to Rebuild the PS4 Controller

Scouring through patents, blueprints, rumours and ‘twitter leaks’ (aka bollocks) has put us on a seemingly endless chase in recent months for information about what we’re getting from the next-generation of consoles. With the Wii U sitting uncomfortably between two generations, Sony’s task of judging where to go next with their controller in an unenviable one. Do they once again add minor tweaks to the DualShock, an iconic controller that’s dutifully served them and millions of gamers for over a decade, or move forwards to keep up with what may turn out to be the popular trend in years to come?

There were undoubtedly some tough choices made at the drawing board, or perhaps nothing is set in stone yet, the rumours of a March reveal simply digital whispers and Sony will be gluing together a prototype minutes before this year’s E3 presentation. Fingers crossed they don’t try anything like that ridiculous bananarang redesign that they tried for the PS3.

Motion-control mania seems to have come and gone. Does the controller still even need SixAxis tech? Seeing as only Heavy Rain made decent use of it on PS3, it doesn’t look like developers lost enthusiasm for it early on. PlayStation Move may continue to be supported, but Sony may well cut their losses, as it’s hardly been a big success despite being technically impressive.

So, after staring at my beloved DualShock 3 controllers for an unnatural amount of time and digesting some internet rumours I’ve opted for these seven steps that I think could be useful to rebuild the controller for the PlayStation 4.

Click here to read more...

PWNCAST | Season 3: Episode 2 - True Romance

Author:
Matt Gardner
Category:
Features
Tags:
Alpha Protocol, DMC: Devil May Cry, Mass Effect, Podcast, PWNCAST, Romance, Seduce Me

PWNCAST | Season 3: Episode 2 - True Romance

Things get a little bit sexy this week as Jon gives us the lowdown on DmC, Carl finally catches up with Sleeping Dogs, and Matt delivers the verdict on Seduce Me. We discuss whether erotic games can make it in the West, we chat about romance in games, and highlight some of our favourite gaming liaisons.

PWNCAST | Season 3: Episode 2 - True Romance, Recorded: January 19th, 2013

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.

Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 3: Episode 2 - True Romance PWNCAST | Season 3: Episode 2 - True RomancePWNCAST | Season 3: Episode 2 - True RomancePWNCAST | Season 3: Episode 2 - True RomancePWNCAST | Season 3: Episode 2 - True Romance

Opening Scenes | Ni No Kuni: Wrath of the White Witch

Author:
Matt Gardner
Category:
Features
Tags:
Gameplay footage, JRPGs, Level 5, Namco Bandai, Ni no Kuni: Wrath of the White Witch, Opening Scenes, RPGs, Studio Ghibli, Videos

Opening Scenes | Ni No Kuni: Wrath of the White Witch

Now we've invested in some nifty video capture hardware, we figured it's about time we started bringing you some more video goodness. For a number of games that we review, we're going to look to provide Opening Scenes videos to supplement our review material. In this series of videos, we'll simply present the first 15-30 minutes of the game in question - no voiceovers, no waffle, no edits, just pure, unadulterated gameplay footage!

First up, it's Ni No Kuni: Wrath of the White Witch.

Hit the jump to watch the video >>

Seduce Me | No Reply's Miriam Bellard Talks Indie Erotica

Author:
Matt Gardner
Category:
Features
Tags:
Erotic Games, Interviews, Miriam Bellard, No Reply Games, PC games, Seduce Me

Seduce Me | No Reply's Miriam Bellard Talks Indie Erotica

NB. In case you haven't guessed, the content below addresses some rather adult themes that may well prove NSFW.

No Reply Games caused a bit of a stir last September when they entered their erotic title Seduce Me into Greenlight's pool of games for consideration, polarising option on Valve's community-driven game approval service. Or at least it might have done had Valve themselves not stepped in and essentially said, "No sex please, we're Steam!"

Sex and games have always been uneasy bedfellows, perhaps unsurprising considering the mainstream perception of this interactive entertainment medium as something childish, and predominantly for kids and adolescents. The (entirely wrong) picture of gamers as hormonally-challenged, masturbating basement dwellers has created something of a black hole for any 'serious' erotic game here in the West, with explicit material generally reserved for giggling pubescent boys having stolen their parents' credit cards, or sexual deviants who keep things very hush-hush.

You'd never admit to playing an erotic game, would you? Who are you, some kind of pervert?! Well, no.

Seduce Me | No Reply's Miriam Bellard Talks Indie Erotica

Times are changing. Japan has long had dedicated relatively-mainstream stores for this sort of thing. The erotic genre as an umbrella is so large on the other side of the world that there are sub-genres to be found. Here in the West, the best thing you can hope for are poorly animated Flash adventure games on Newgrounds that typically see you button mashing to fill a bar so you can change camera angle for the money shot involving a cartoon character from that kids TV show you saw once.

No Reply are hoping to change that, although it might have been easier had Valve not rained on their parade. "It has had a profound effect on our view of the industry," No Reply's co-founder, Miriam Bellard, tells me. "We didn’t expect such a fuss. We didn’t realise it was such a big deal! A game for adults by adults - why should anyone care?" Seduce Me proved one of the most hotly debated topics on Greenlight, with plenty of champions debating the freedom of expression with the game's detractors.

Click here to read more...

Top Ten Tuesdays | DmC: Devil May Cry Tips & Tricks

Author:
Jonathan Lester
Category:
Features
Tags:
Capcom, DMC: Devil May Cry, I should have been the one to fill your dark soul with light, Ninja Theory, PC games, PS3 games, Top Ten Tuesdays, Xbox 360 games

Top Ten Tuesdays | DmC: Devil May Cry Tips & Tricks

We're all going crazy for DmC: Devil May Cry, and not just because it's one of the few big games on our plates at the moment. Ninja Theory's reboot has weathered major outcry and expectations to deliver a seriously impressive brawler, and a brand new take on the beloved franchise that feels both familiar and radical at the same time. Though flawed in a couple of areas, I raved about it in our 8/10 DmC: Devil May Cry review and video review.

What we can all agree on, however, is that it's properly hard. Though new players can get involved with the easy difficulty mode and the first few levels on normal, DmC is more than happy to put even veterans through their paces.

So here are ten handy spoiler-free hints that will hopefully extend your life - and more importantly, net you some all-important style bonuses to boot. They might also fill your dark soul with light if you're lucky...

10: Lock Foes With Round Trip

Top Ten Tuesdays | DmC: Devil May Cry Tips & Tricks

Once you've obtained the Aquila glaives, you'll have access to one of the simplest and most useful skills in the entire game: Round Trip. This ability deals continuous damage to a single target over time, but better yet, it stun-locks most foes for several seconds as the razor-sharp disc orbits around them. As such, it's best suited to lock down the most dangerous foe in any encounter (hold to charge it up and invest in upgrades when possible), giving you time to mop up the small fry before concentrating the main offender.

It's also a brilliant way to destroy Witch bubble shields.

Click here to read more...

PWNCAST | Season 3: Episode 1 - Antici...pation

Author:
Matt Gardner
Category:
Features
Tags:
Microsoft, Most Anticipated For 2013, Nintendo, Podcast, Pokemon X/Y, PWNCAST, Sony, Valve

PWNCAST | Season 3: Episode 1 - Antici...pation

Welcome to Season 3 of the PWNCAST! We kick off the new season with a look forward to what awaits us in 2013, and chat about the Pokemon X/Y reveal from this week, highlight a few events and releases we're looking forward too, and Carl shows off his improvisational rapping skills.

PWNCAST | Season 3: Episode 1 - Antici...pation, Recorded: January 9th, 2013

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.

Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 3: Episode 1 - Antici...pation PWNCAST | Season 3: Episode 1 - Antici...pationPWNCAST | Season 3: Episode 1 - Antici...pationPWNCAST | Season 3: Episode 1 - Antici...pationPWNCAST | Season 3: Episode 1 - Antici...pation

Blast From The Past | Pokemon Red & Blue

Author:
Matt Gardner
Category:
Features
Tags:
Blast From The Past, Game Boy games, Game Freak, Nintendo, Pokemon Red/Blue, The Pokemon Company

Blast From The Past | Pokemon Red & Blue

It spread like a virus. First of all it contaminated Japan, and festered like the plague there for two years, until being unleashed upon the wider world, spawning innumerable variations, rip-offs, and wannabes. It evolved even as serious-faced analysts wrote it off as a fad, branching out in tentacular, insidious style, to infect other entertainment industries - toys, games, TV, film. It corrupted and transfixed all who stood before it with the same four word mantra, repeated ad infinitum:

Gotta catch 'em all.

I remember a kid at school who wept when it became apparent that his sparkling Charizard Pokemon card had been carried away by thieving hands, and I recall the playground uproar that bubbled over the surface as Pokemon cards, Game Boys, and trading - just as Tamagotchis, Pogs and yo-yos before them - were banned.

Blast From The Past | Pokemon Red & Blue

An enormous Nintendo fanboy at the time, not  to mention a subscribed to ONM, the need to get involved was burned into my brain even before the first round of games releases. My sister had Red, and I had Blue. An enormous turtle with cannons built into its shell? Yes please.

Click here to read more...

COMMENT | Steam Box: The Revolution Will Be Televised

Author:
Matt Gardner
Category:
Features
Tags:
Bigfoot, Comment, Digital Distribution, Gabe Newell, Opinion piece, Steam, Steam Box, The Battle For The Living Room, Valve, Xi3

COMMENT | Steam Box: The Revolution Will Be Televised

Well it finally happened. Those of us who've been sitting on the edge of our seats since Valve unveiled Big Picture Mode, waiting anxiously for some shred of affirmation that the company behind Steam might be making their own TV-oriented console of sorts, have finally got a reason to jump and shout and hug and cry and yammer excitedly before realising that this thing is still well over a year away.

The Steam Box is coming, and its arrival shall shake the games industry to its very core, toppling incumbents who thought themselves safe, leading the charge of indie developers to all-consuming victory, and sticking the finger up at conservative suits previously desperate to milk the consumer hordes dry and stand in the way of progress in the name of profits.

Maybe.

Click here to read more...

Top Ten Tuesday | Pokemon X & Y Wishlist

Author:
Jonathan Lester
Category:
Features
Tags:
3DS Games, Game Freak, Nintendo, Pokémon, Pokemon X/Y

Top Ten Tuesday | Pokemon X & Y Wishlist

Full-scale Pokemania has gripped the Dealspwn office today,following the reveal of Pokemon X & Y. Since Black & White 2 rekindled our deep and dormant love for the franchise, we're having trouble concentrating on anything else.

However, we do feel that Pokemon X & Y needs to advance the series in several key areas - in terms of gameplay, presentation and storytelling - in order for Pokemon to evolve and fulfil its potential. If only there was a way of telling you about it in a convenient format that's easy to read and relatively quick to write.

Wait, what? It's a Tuesday? Well, seeing as we have ten major things on our Pokemon X & Y wishlist, there's only one thing for it... it's top ten time!

10: Character Customisation

Top Ten Tuesday | Pokemon X & Y Wishlist

The joy of Pokemon is that we're in the adventure. It's us; you, me, whoever's playing the game becomes the main character.

So... how hard would it be to give us a little say over how our character looks? Just a few hair styles and skin tones would be enough - and would make the game that much more immersive.

Click here to read more...

The Sunday Seven: Gaming New Year Resolutions

Author:
Brendan Griffiths
Category:
Features
Tags:
Gaming articles, Gaming New Year Resolutions, PC games, PS3 games, The Sunday Seven, Wii U games, Xbox 360 games

The Sunday Seven: Gaming New Year Resolutions

Seeing as the apocalypse couldn’t quite be arsed turning up, it looks like we better shape up and carry on with the tradition of making up New Year’s Resolutions that we have no intention of keeping. Or maybe not. While eating five fruit and veg a day and swearing less is a distant and obscene pipe dream, there’s plenty of room to improve our gaming time with some healthy steps to enjoying our favourite past-time to its maximum potential.

The Sunday Seven: Gaming New Year Resolutions

1. Finish More Games

Blame the Christmas schedule or our distraction for newer shinier things, but it’s high time we finished the games we started. Especially the ones we were enjoying! Shorter games like Black Ops II and Uncharted: Golden Abyss were probably finished by most. But longer efforts like Assassin’s creed III or Borderlands 2 are typical of the sort of titles that may get distractedly abandoned around the 60% mark. Finish these games before buying new ones and not only will you avoid having to restart because you’ve forgotten the controls and the story, your next game will probably be cheaper too.

Click here to read more...

The Cave Interview | Ron Gilbert On Cavernous Depths & The State Of Adventure Games

Author:
Jonathan Lester
Category:
Features
Tags:
Adventure Games, Maniac Mansion, Monkey Island, PC games, Platformer, PSN, Ron Gilbert, The Cave, Wii U games, XBLA

The Cave Interview | Ron Gilbert On Cavernous Depths & The State Of Adventure Games

Ron Gilbert is a developer who needs no introduction.

...

So, The Cave, then. Gilbert's latest project fuses traditional adventure gaming with platforming elements, throwing players into a bizarre journey through a loquacious subterranean labyrinth. Dark secrets will be revealed. Brainteasing puzzles will be solved. Carnivals will be set on fire in fits of jealous pique.

We'd urge you to read our hands-on preview for a detailed overview of The Cave, before reading on for our chat with one of adventure gaming's most respected founding fathers. We'll discuss how The Cave came about, how adventure games have been faring this generation and ask the legendary designer what game he's most proud of.

Jonathan Lester (Dealspwn): You've mentioned that the concept for The Cave has been knocking about since since before Maniac Mansion. What's the story there? How has The Cave gone from an idea into a full game?

Ron Gilbert: When I originally had the idea, it was about three characters who went into a sentient talking cave. And it really wasn't an adventure game back then, it was a straight kinda puzzle game – a little more like Limbo was – where you'd be solving these odd logic and environmental puzzles, but there really wasn't a story to it. It was basically just a nugget of an idea.

The Cave Interview | Ron Gilbert On Cavernous Depths & The State Of Adventure Games

Click here to read more...

The Cave Hands-On Preview | When Seven Psychopaths Met A Talking Cavern

Author:
Jonathan Lester
Category:
Features
Tags:
Adventure Games, Double Fine, PC games, Platformer, PSN, Ron Gilbert, Sega, The Cave, Wii U games, XBLA

The Cave Hands-On Preview | When Seven Psychopaths Met A Talking Cavern

Platforms: PC, PSN, Wii U & XBLA

Developer: Ron Gilbert & Double Fine

Publisher: SEGA

When the creator of Monkey Island teams up with Double Fine, the result is a talking cave.

Ron Gilbert's latest game lets us assemble a team of three reprobates from a selection of seven, each of whom has a unique ability and a seriously dark past. Perhaps you'll choose the time traveller on a mission to prevent a future disaster, the heartbroken hillbilly, a chivalrous knight or the cute-yet-twisted twins, who just want to play (honest). Your characters assembled, you'll embark into the eponymous cavern: who is wry narrator, friend, mysterious antagonist and enormous sprawling environment all in one. By replicating key moments of their past - and future - The Cave will reveal who they really are... and what horrible secrets they possess.

It probably won't surprise you to learn that The Cave is an adventure game, considering its pedigree, but you probably wouldn't know it from the screenshots. Indeed, Gilbert feels that the genre is due a serious overhaul.

The Cave Hands-On Preview | When Seven Psychopaths Met A Talking Cavern

Click here to read more...

COMMENT | MiiVerse Is The Wii U's Secret Killer App

Author:
Jonathan Lester
Category:
Features
Tags:
Miiverse, Nintendo, Wii U

COMMENT | MiiVerse Is The Wii U's Secret Killer App

Though it failed to light up the UK charts since November 30th, the Wii U has definitely become a talking point. Pundits, developers and gamers are obsessed with its power and specifications; arguing about whether it has enough grunt to be considered a next-gen console. We've been talking about the excellent Gamepad peripheral and how it could potentially lead to some revolutionary games. We've praised the launch lineup - which includes the excellent NSMBU and ZombiU - but complained that Nintendo's new console doesn't yet have a clear killer app.

What most people haven't been talking about, however, is MiiVerse.

It's hardly surprising. Nintendo has found it difficult to market the Wii U's social features, instead dwelling on asymmetrical multiplayer and family appeal. Without flashy screenshots, adverts or trailers to rely on, MiiVerse has slipped under the radar for many potential buyers, critics and even some Wii U owners.

This is a crying shame, because MiiVerse is nothing less than a revolutionary killer app... and one of the most forward-thinking console innovations of this current generation.

COMMENT | MiiVerse Is The Wii U's Secret Killer App

Click here to read more...