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Fresh off of surviving a tense boss battle, Carl continues to explore Heide's Tower of Flame and discovers a friendly face. From there, it's time to face the true big-bad of the area, but things don't go according to plan. See for yourself by watching today's video.
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After descending down the never-ending staircase, Carl returns to an area he previously ran away from. With better gear and more confidence in his skills, watch as Carl fights his way to another nail-biting boss battle that pushes him to the very limit.
Andy Ford wears a number of hats: web developer, Dealspwn regular, and now Nintendo third-party partner, he's just about to release his first game on Wii U -- a physics-based puzzler called Internal Invasion. Take the drag-aim-fire mechanics from Angry Birds, add in multiple catapult points, replace the catapults with cannons and the birds with a robot, and the setting with various cartoonish visions of a human's insides and you're most of the way there.
Players have to guide the medical nanobot Ro-Bert through a series of delightfully squelchy human organs, passages, and gauntlets of bone and tissue in a bid to prevent an invading virus from taking hold. You fire Ro-Bert from cannon to cannon across the game's ever-expanding 50 levels, aiming for the green arrow at the end of each level, and using the pills you find to give you little boosts of propulsion to help steer between the cannons. There's a time limit on each level, and your grade out of five at the end is determined by your speed as well as whether or not you picked up all of the pills.
Needless to say, it's fiendishly addictive; and I'm rubbish at it. I'll blame that on the fact that I was playing the HTML 5 version rather than the deliciously tactile, touch-based Wii U experience. Yup, that's my excuse.
Anyway, I caught up with Andy to have a little chat about Internal Invasion and what it's been like working with Nintendo as an indie developer. Internal Invasion wasn't original designed for the system, but as the game developed, it seems like making the jump to Nintendo's wii box of tricks (sorry) was the only way for Ford to make the game as he wanted it.Click here to read more...
So, giants hurt.
Having been handed his ass rather spectacularly, Carl returns to where gravity bested him previously in an effort to learn what lies below. After that, he goes in search of adventures anew, but not before going toe-to-toe with an old foe - the mole-pig-things.Click here to read more...
So the Militia are inbound and trying to take down one of our precious IMC airbases to sever suplly lines and cut off our reinforcements for the coming Battle of Demeter.
What this actually means in standard terms is that Jon and I romp around an airbase kicking bottom and taking names.
Apologies for the audio quality in this one -- we had to switch Skype recorders for this one and it appears to have given me the Voice of A Thousand Gods.
With our previous WildStar coverage, we’ve focused rather heavily on the PvE side of things up until now. Considering how much of it there is it’s understandable, but questing in the various zones and taking on raids alongside your fellow players isn’t the only way to kill time on Nexus. Oh no – if you want to put your skills to the test you can always dabble (or dive in completely) into the PvP offerings. I previously looked at one of the options available in an episode of Dealspwn Playthrough – with my Stalker coming up all kinds of victorious in Walatiki Temple – but last week I was invited by Carbine Studios to take part in a press event to sample the Battleground once more, and much has changed since I last ran around stealing Tiki masks. We’ll get to those details later on, though.
For now, let’s discuss how PvP fits into the delicious sandwich that is WildStar (and before you ask, yes – I’m writing this around lunchtime and I’m hungry, OKAY?) Like other MMOs that have emerged before it, WildStar has the usual modes to conduct righteous slaughter in, with open world and competative matches available, but in true Carbine style the developers have put their own spin on proceedings (thanks largely in part to the telegraph system, allowing for more action based content compared to tab-targeting mechanics.) As it stands, there are two ways to rack up the virtual kills before and after hitting the level cap – Battlegrounds and Arenas – and the best part of this is that taking part in does not distract from the levelling process. Players will earn XP based on their performance, along with loot to improve their gear, and specific crafting materials and recipes. The idea is that once a player hits level 6, it is up to them to decide if a career in hunting down the opposite faction is the right choice for them.
Fresh from finding out that gravity is still a cruel mistress, Carl returns to the keep in an effort to overcome the ambushes that had previously smited him. After that, he finally, FINALLY, figures out how to level up, before coming face to face with the first true boss of the game.
It didn't end well.Click here to read more...
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Looking to get in on the action of the upcoming WildStar weekend beta, which is set to take place between 21st - 23rd March? Well, if you haven't had any luck elsewhere, we've got 1000 keys to throw at you in what I'm dubbing the "last chance saloon." So, if you haven't put money down for a pre-order (with which you will gain automatic access to every beta weekend between now and the release on June 3rd) you may want to hit the jump to find out how to snab yourself a key.
Welcome back to our playthrough of Titanfall's increasingly incomprehensible and irrelevant story!
In episode six, we take to the Boneyard. The Militia have gone into an IMC research facility in the hopes of reverse-engineering a whole load of "wildlife repulsor technology". As far as we can tell, the IMC had a problem with SEGA-esque dragons and developed a bunch of massive repulsor towers to fend them off.
And now the Militia want them...because...erm...reasons. So we have to stop them, because we're the baddies.
At least I'm pretty sure that's what's going on.
Militia leader and whiskey aficionado James MacAllan decides to mount a bit of an assault when our glorious IMC capital ship Sentinel pulls in for repairs at Outpost 207, and it's up to Jon and myself to stop him.
At least that what we're relatively sure is going on. it's a bit hard to tell what with all of the rodeoing action, bright lights, hefty explosions, and marauding enemy mechs going on.
Carl bumps into Pate (aka Peter Serafinowicz) in today's episode, only to jump into not one, not two, but three separate ambushes. Does he make it out in one piece? Will he ever get an actual sword? The answers to those questions and more are lurking within today's video.
Dark Souls 2, the hotly anticipated sequel to From Software punishing RPG landed in the UK on Friday, and with a quick check on the online death tally, we're looking at over 52 million deaths worldwide already, so it's definitely starting where it's fore-bearer left off in terms of difficulty and unreserved harshness.
With this in mind, I've devised a list of survival tips that should assist you in at least dying less in your first few hours of this epic adventure. There's a mix here of mainstay Dark Souls tips, but also new insights that are specific to the sequel. Hopefully they will help you Go Beyond Death that little bit more. As usual, potential spoiler alert.
Picking your class doesn't have a significant impact on your character later in the game, as your ability to level up and alter your stats gives you lots of flexibility. However it does impact your early game as you will be restricted to the opening stats and available equipment much more.
So to that end, I would ask yourself one question, do you want to get in up close and personal in combat as a melee character or prefer a ranged magic user? If you want to be a melee character, then I would advise picking the Warrior character, as they have decent stats and start with a shield. I opted for the Knight, and regretted the lack of shield in the Tutorial - but if you can cope without it, and buy one later, the armour set as a Knight is pretty useful for early game.
If you prefer magic, then opting for a Mage class is pretty self-explanatory as an option. It's worth noting that if you don't select Mage class you won't get a catalyst to cast spells until much later in the game, so it might be that you opt for a Mage simply to give you options of magic, rather than just close-quarter combat. The choice is yours.
Oh and don't worry about your starting gift either. No item you get cannot be obtained normally throughout the game, so pick whichever feels like it might help you out the most early on.Click here to read more...
Who's playing Titanfall? We certainly are, and have been doing so solidly for a week (with the exception of Carl who spends all of his time playing Dark Souls II in a padded room with no access to bonfire materials). Though offering impressive scope for expressive versatile gameplay, Titanfall is incredibly accessible and intuitive too, meaning that players with little or no experience can still have a good time without having to mug up on FAQs or forums.
However, we reckon that a few tips, tricks and tactics deserve a special mention... so it's time for a survival guide!
As with Borderlands 2 and a few other games, I'd like to invite you to share your own advice, tips and war stories - and I'll put helpful comments directly into the article itself in a "reader intermission." Okay. Standby for... well... you know.
Titanfall's tutorial is fairly comprehensive, but it completely neglects to mention a simple yet extremely potent power play at every pilot's disposal - which many new players don't seem to know about. The Wall Hang. While jumping or wall-running, you can casually hold down the left trigger or right mouse button to attach yourself to any surface like a murderous barnacle, recharging your double jump and letting you rain hip fire on unwary targets. On a basic level, wall hanging is a great way of gaining extra elevation or making it up to a tricky rooftop, but it affords some interesting tactical opportunities especially during Hardpoint or CTF matches.Click here to read more...
By all accounts, Warlock: Master of the Arcane was a game that took a number of cues from Civilization V, setting out its turn-based strategy atop sprawling, hex-based maps. But it was a rather more light-hearted affair than most strategy games out there, freely combining the fantastical and the ridiculous with often hilarious effect, and just about managing to avoid a decent into wacky, random humour just for the sake of it.
Now, its sequel is almost here. The world has been torn asunder, ripped into shards connected only by magical portals and its your job to find your way back to the world of Ardania from the far-flung shard upon which you find yourself at the start of the game. The maps are all dynamically-generated, every playthrough is going to be different, and there's a new race in the form of the Planestriders, whom we take control of here.Click here to read more...
Titanfall swept to number #1 in the charts this week, which isn't really surprising given that Xbox One sales jumped up by almost 100% on last week's numbers and that the statisticians take bundles into account. Even so, Respawn's shooter has taken the industry by storm, and we've been providing coverage every step of the way, so much so that we thought it'd be a good idea to round everything up thus far and give you a neat little one-stop for all of your Titanfall needs.
Here's the magnificent Jonathan Lester delivering his ultimate verdict on Titanfall:
"I agonised over the final score for hours, wavering between an 8 and 9, but ultimately I'm going to go with my gut and our review criteria.
"As much as anything, I can't wait to play it again. I want to play it right now. Usually I can't wait to be shot of a game after intensively crushing it for review purposes (even the best of them), but here, I'm ready for more." - 9/10
Six videos that take you through each of the main multiplayer match types in Titanfall.
And here's a link to Jon's epic Titanfall Survival Guide.Click here to read more...
On to episode four and we're back in Angel City and trying to capture one of the militia's ace pilots because... well... we're the baddies.
That's pretty much as far as we get in terms of caring about the plot, as we jump once more onto the backs of enemy Titans and start blowing them to smithereens.
What an excellent word: smithereens. Barnstorming bonus points for Titanfall for encouraging the use of that word.
Unfortunately, partly due to pre-launch instability, and partly due to the fact that my PC's exhaust fan appeared to have been packing dust away like city slickers huff mountains of cocaine, we crashed out just as we entered the epilogue on this one. That's probably just as well, mind, given our fairly awful track record at successful extractions.
How are you guys and girls getting on at Titanfall? Did you spend the weekend gracefully skipping across walls and rooftops and hopscotching your way between giant mechanical war machines? Let us know how you're finding it.
Curse you MacAllan!
There's an ex-IMC officer trying to defect to the Militia and it's up to us to stop him, which we kind of spectacularly fail to do. Not going to lie, this one is a bit of a poor show, but that just means you can laugh harder at our misfortunes.
It's basically something of a bumper Titanfail special. We're much better now, honest.
As wonderfully balanced as Attrition is, sometimes you want to make things that little bit more hardcore, and thankfully Titanfall has just the mode for that: Pilot Hunter.
No Grunt or Spectre kills to help you bump that score up here. No rodeoing Titans and blowing their brains out for mega point boosts. No camping out at hardpoints and cackling with glee as your defensive score stacks up. In Pilot Hunter there's only one thing that earns your team the points it needs to win: hunting pilots.
I won't lie, there are are some wildly incompetent moments in our runthrough of this, but the video below does contain what is arguably the finest extraction prevention ever as Jon and I send our Titans nuclear and then gun down the evac dropship with several missile volleys.
Titanfall could have done with some more game types, as Jon mentions in his review, but it does do a very good job of infusing well-worn game types with new flavours simply by virtue of its excellent core gameplay.
Forget everything you thought you knew about Capture the Flag. No amount of Facing Worlds experience can help you here. Here be mechs and wallrunning, jetpack-toting, smart pistol-locking miscreants.
CTF is one of the modes that wasn't included in the Titanfall beta earlier this year, so Jon and I decided to take a closer look at the game mode, and rather quickly realised that we were completely out of our depth.