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Anno Online Hands-On Preview | Fief Of Time

Author:
Jonathan Lester
Category:
Features
Tags:
Anno, Anno Online, Blue Byte, Browser games, Flash, Free to play, Microtransactions, PC games, Ubisoft

Anno Online Hands-On Preview | Fief Of Time

Ubisoft have committed to the expanding Free To Play market in a big way, and Blue Byte are leading the charge. The German studio swelled from fifty to several hundred developers worldwide, entrusted with translating several massive franchises into Flash-based browser games. With a promise to create "triple-A free to play games" supported by a "fair to play" model, they're certainly pulling no punches when it comes to talking the talk, but can the likes of Silent Hunter and Might & Magic Heroes Online speak for themselves?

Their first title, Anno Online, represents familiar territory for Blue Byte seeing as they're responsible for the previous Anno games. Its meaty core of building and micromanaging enormous historical cities is a natural fit for the free-to-play space (as evidenced by the likes of Evony and even Blue Byte's own Settlers Online), and as such, a bare minimum of tweaking has been necessary to facilitate the jump from boxes to browsers.

Basically, Anno Online is business as usual. Only you can play it in your browser. For free.

Anno Online Hands-On Preview | Fief Of Time

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Top Ten Tuesdays | Hack & Slash Games

Author:
Matt Gardner
Category:
Features
Tags:
Top Ten, Top Ten Hack and Slash Games, Top Ten Tuesdays

We've been playing the MGR: Revengeance demo on repeat for the last week, and it made us think back to some of the other stellar hack and slash titles that the 3D era has gifted us. Time was when hack'n'slash referred to dungeon crawlers, but now it tends to encapsulate action titles fundamentally built around combat against multiple enemies at once. Here we shall find the industry's premier button mashers, reams of combo lists, and bushels of fast-paced, impossibly balletic, ego-boosting action...

10. Dynasty Warriors 4

Top Ten Tuesdays | Hack & Slash Games

Tecmo Koei will be pumping out Dynasty Warriors games for years to come, and that's fine. They're never going to be the finest games, nor titles with the most finesse. But for lazy weekends, spent catching up with friends, when talk was perhaps more important than teamwork, when instead of wracking your brains for button combos you simply wanted to dispatch hundreds of soldiers in the name of sheer badassery, Dynasty Warriors was perfect.

We revelled in its silliness, we cared not for its historical inaccuracies. We just wanted to deploy our superior Musou and watch the bodies fly.

9. Shinobi

Top Ten Tuesdays | Hack & Slash Games

What a fantastic premise for a hack 'n' slash title: you have a sword that needs to feast on souls. If it doesn't get fed, it'll start to snack on you.

We loved the original Shinobi back in  the days of side-scrolling, bastard-hard action platformers. But the 2002 PS2 reboot brought with it super-slick 3D swordplay, a cracking protagonist in Hotsuma, and it still managed to be deliciously difficult.

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The Sunday Seven: Most Wanted Franchise Comebacks

Author:
Brendan Griffiths
Category:
Features
Tags:
Gaming articles, Most Wanted Series Comebacks, Retro games, The Sunday Seven

The Sunday Seven:  Most Wanted Franchise Comebacks

Maybe it’s seeing Stallone and Arnie back in the cinemas recently that has me feeling nostalgic and hankering for the good old days. I even had a good root through some of my older games that I’d packed into the attic. Or perhaps I can’t blame it on the return of the aging action stars, it’s more likely to be the amount of kickstarter campaigns for retro game reboots, studio closures, stagnating sequels and brand retirements that made me think about what games from years gone by could lift gaming out of this over-familiar slump in which it finds itself.

The Sunday Seven:  Most Wanted Franchise Comebacks

Onimusha

Seriously, how bloody awesome was Onimusha!? The Feudal Japan based hack ‘em up titles were one of the most respected series on the PS2. The third game even managed to have a storyline that involved modern day Paris and still be brilliant, in no small thanks to a chain-blade wielding John Reno.

It may have relied on many pre-rendered backgrounds, but they were frequently jaw-droppingly gorgeous on the PS2, just imagine what they could do with today’s or even the next-gen’s technical grunt. Capcom have flogged the Resi series to an embarrassing death and there’s only so much they can do with Street Fighter.

A lack of enthusiasm for the setting can’t be blamed for the series’ disappearance. Just think how many Dynasty Warriors games have been released this generation. Actually, don’t, it’ll make you sad. Well Capcom, if you’re not going to bother with this, at least think about bringing back Okami or Dino Crisis.

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PWNCAST | Season 3: Episode 4 - JRPGs

Author:
Matt Gardner
Category:
Features
Tags:
Final Fantasy, Infinite Space, JRPGs, Lost Odyssey, Ni no Kuni: Wrath of the White Witch, Podcast, PWNCAST, RPGs

PWNCAST | Season 3: Episode 4 - JRPGs

With Ni No Kuni releasing this week, we reflect on JRPGs as a genre and discuss their niche appeal here in the West. We chat about our favourites, and try to come up with a top three, as well as discussing how the genre might broaden its appeal outside of Japan.

PWNCAST | Season 3: Episode 4 - JRPGs, Recorded: January 31st, 2013

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.

Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 3: Episode 4 - JRPGs PWNCAST | Season 3: Episode 4 - JRPGsPWNCAST | Season 3: Episode 4 - JRPGsPWNCAST | Season 3: Episode 4 - JRPGsPWNCAST | Season 3: Episode 4 - JRPGs

Blast From The Past | Dragon Quest

Author:
Matt Gardner
Category:
Features
Tags:
Blast From The Past, Chunsoft, Dragon Quest, Dragon Warrior, Enix, JRPGs, Nintendo, RPGs

Blast From The Past | Dragon Quest

We're having a bit of a JRPG love-in this week in preparation for Ni No Kuni's release tomorrow, so we rather thought that for this week's BFTP we'd dig up one of the grand-daddies of the genre - a game to which pretty much every JRPG from 1987 onwards owes an enormous debt. A game called Dragon Quest.

Dragon Quest appeared in 1986, emerging onto the NES at a time when most games required a certain amount of dexterity and swift reactions. RPGs had been around for a little while, but mainly restricted to tabletops, home computers, and generally presented a more action-oriented affair. Epitomised by Nihon Falcom's Dragon Slayer series, which would in turn influence the likes of Ys and The Legend of Zelda, there were a number of titles offering up open-ended gameplay, some incorporated the top-down perspective that would become synonymous with JRPGs (largely thanks to 1988's RPG Maker), we already had stories involving damsels in distress, games and choose-your-own-adventure novels that gave us dialogue choices, a few even showed signs of turn-based tactical battling...but not all of those were video games, and none incorporated all of those features.

Blast From The Past | Dragon Quest

None, that is, until Dragon Quest showed up.

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Top Ten Tuesdays | JRPGs Of This Generation

Author:
Matt Gardner
Category:
Features
Tags:
JRPGs, RPGs, Top Ten JRPGs Of This Generation, Top Ten Tuesdays

10. Persona 3 Portable / Person 4: The Golden

Top Ten Tuesdays | JRPGs Of This Generation

Now this is a bit of a cop-out perhaps, but the localised, rebooted versions of Persona 3 and 4 on Sony's portable handhelds were so damn fantastic that they earn their place here by reminding us just how phenomenally great a series Shin Megami Tensei can be. Seriously, though, give us Persona 5 already!

9. Dragons Dogma

Top Ten Tuesdays | JRPGs Of This Generation

It's a JRPG, Jim; but not as we know it. It came from Japan. It counts! Dragon's Dogma makes the list thanks to rewriting the rulebook on what an RPG from a Japanese dev had to be. Capcom smashed their capacity for splendid combat systems together with Monster Hunter-esque RPG considerations and a vast open world filled with loot and monsters, polished off with the gloriously innovative Pawn mechanic.

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The Sunday Seven: THQ’s Best Games This Gen

Author:
Brendan Griffiths
Category:
Features
Tags:
Administration, The Sunday Seven, THQ, THQ’s Best Games This Gen

The Sunday Seven: THQ’s Best Games This Gen

This week saw the sad end of an era as THQ’s assets were finally sold off at auction. While many of the licenses, franchises and development teams found new homes, there were a few that are still holding out hope for a lifeline. Check out Jon’s roundup of who has gone where in his feature article.

Amongst all the misery, there have been numerous reminders of some of the great times THQ games have provided over the years. So here’s my tribute to some of the best games I’ve played from THQ over the years on this generation of consoles.

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PWNCAST | Season 3: Episode 3 - Nintendo Rising

Author:
Matt Gardner
Category:
Features
Tags:
Mario, Metal Gear Rising: Revengeance, Nintendo, Pikmin 3, Podcast, PWNCAST, Strike Suit Zero, The Wonderful 101, Wii U, Zelda

PWNCAST | Season 3: Episode 3 - Nintendo Rising

Following Nintendo's big Wii U Direct presentation this week, we pick apart the announcements as well as discussing the Metal Gear Rising demo, Strike Suit Zero, and Ni No Kuni.

PWNCAST | Season 3: Episode 3 - Nintendo Rising, Recorded: January 24th, 2013

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.

Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 3: Episode 3 - Nintendo Rising PWNCAST | Season 3: Episode 3 - Nintendo RisingPWNCAST | Season 3: Episode 3 - Nintendo RisingPWNCAST | Season 3: Episode 3 - Nintendo RisingPWNCAST | Season 3: Episode 3 - Nintendo Rising

Why We Love... Baby Park

Author:
Matt Gardner
Category:
Features
Tags:
Karting games, Mario Kart, Mario Kart: Double Dash, Nintendo, Why We Love

Why We Love... Baby Park

We celebrated the Mario Kart series' twentieth birthday in Europe this week, and marked it with the first in what will hopefully become a semi-regular series of gaming showdowns - pitting the SNES original against its N64 successor. Of course, when it comes to picking a best Mario Kart game (let's face it, the portable ones rock the hardest), the GameCube's instalment - Double Dash - tends to be left out in the cold, having attempted to stuff the franchise with a number of seemingly-superfluous additions, and suffered some rather disappointing lapses when it comes to inventive design.

It says much about the game when the most enjoyable track in the whole thing turned out to be a simple oval. After the excellent driving mechanics exhibited in Super Mario Kart, and the superb track layouts in MK64 afforded by the 3D engine, Double Dash's recourse was to feed more items into the mix, have two characters per kart, and throw as many colourful things into  the ideas blender as possible, whilst nixing the hop so favoured by time trial aficionados.

Why We Love... Baby Park

There's an argument to be made that Mario Kart: Double Dash was, to borrow a fellow writer's description, a complete and utter mess.

But  mess can be fun. Food fights, mud wrestling, that scene in Zombieland where the protagonists go into that abandoned store and smash everything to pieces. There's a reason why Double Dash was stuck in our Gamecube at uni for years, and that reason was named 'Baby Park'.

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The Showdown | Super Mario Kart vs. Mario Kart 64

Author:
Staff
Category:
Features
Tags:
Karting games, Mario Kart, Mario Kart 64, Nintendo, Super Mario Kart, The Showdown

The Showdown | Super Mario Kart vs. Mario Kart 64

This week marked the 20th anniversary of Super Mario Kart's release in Europe - a game that would fuel an entire genre for years to come and birth a franchise that would see a new instalment across each subsequent Nintendo platform, both home console and portable. Many would come to try to claim Mario Kart's throne, many mascots and their chums would strive to prove that they could do kart racing better, but there really is nothing quite so appealling or so addictive as hooning around a gloriously designed set of tracks plucked from Nintendo's archives of excellence.

On SNES, N64, Gamecube, and Wii we punched the air in victory, often our friends in defeat; we prayed that the smiling gods would bless us with the right colour of shell or adverse weather conditions; we learnt how to make blue sparks fly from our wheels, and how to time a feather or a mushroom perfectly for maximum advantage. We learned to hate Lakitu's smug face as he fished us out of the ether for the tenth time on Rainbow Road. There was always time for just one more race, and never a good enough excuse to put the controller down. Across four generations of Nintendo consoles, it's been the standard-setter for pick-up-and-play multiplayer goodness, for ghost-busting time trials, and vehicle-based battling shenanigans.

The Showdown | Super Mario Kart vs. Mario Kart 64

But naturally, reminiscing about the series led to a spot of verbal handbags. Which was better:  Super Mario Kart or Mario Kart 64?And so, in the first of what we hope might prove to be a series of semi-regular features, we bring you the premier instalment of...The Showdown. Forget the Clash of the Titans, forget the Rumble in the Jungle, here stand two games and two champions - two arguments for two causes. But only one can be crowned victorious. We'll stake our claims, and then we'll let you decide the winner...

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COMMENT | The THQ Post-Mortem

Author:
Jonathan Lester
Category:
Features
Tags:
Bankruptcy, Crytek, Darksiders, Evolve, Homefront, Homeworld, Metro: Last Light, Relic Entertainment, Sega, South Park: The Stick of Truth, Take-Two Interactive, THQ, THQ Montreal, Turtle Rock Studios, Vigil Games, Volition Inc.

COMMENT | The THQ Post-Mortem

The vultures have had their fill. THQ lies bleaching in the cold winter sun, its juicy assets, studios and properties stripped from the carcass during yesterday's feeding frenzy that saw over $100 million change hands. All that remains is a final 'Chapter 11' sell-off before THQ dies completely.

How the mighty have fallen. Starting life in 1990, Toy Head Quarters swelled into a publishing titan worth a billion dollars in revenue, but their lust to grow as fast as possible left them with too many studios, too many licenses, and so rarely the massive mega-hits they so desperately needed. After dealing themselves a raw hand with the Udraw tablet, the last few years saw them continually shedding and shelving projects in a bid to keep afloat. It wasn't enough, and their desperate last-ditch effort to sell themselves wholesale to a stalking horse investor spectacularly backfired what now seems like a lifetime ago.COMMENT | The THQ Post-Mortem

But while many IPs and studios have been left out in the cold (Vigil Games, Red Faction and Homeworld among them), many more have found new homes, new publishers and potentially new opportunities to keep doing what they do best: creating great games for us to play. To this end, we're going to take a close look at where THQ's assets have ended up, and what their new owners plan to do with them.

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Opening Scenes | The Cave Gameplay - First 20 Minutes

Author:
Carl Phillips
Category:
Features
Tags:
Double Fine Productions, Opening Scenes, PC games, PSN games, Ron Gilbert, The Cave, XBLA games

Opening Scenes | The Cave Gameplay - First 20 Minutes

We're back with our second episode of Opening Scenes, a series of videos that provides an unedited look at the gameplay from the latest games. Today we take a look at the first 20 minutes from The Cave - the platform adventure title from the minds at Double Fine Productions and industry legend Ron Gilbert.

Hit the jump to see the video...

Top Ten Tuesdays | Halo 4 Multiplayer - 2013 Wishlist

Author:
Jonathan Lester
Category:
Features
Tags:
343 Industries, Halo 4, Microsoft, Top Ten Tuesdays, Xbox 360 games

Top Ten Tuesdays | Halo 4 Multiplayer - 2013 Wishlist

Spartan Ops season one has resumed, meaning that Carl, Matt and myself are back on the Halo 4 servers with a vengeance. After a long winter of Planetside 2, it was quite nice to swap the sweeping plains of Esamir for the intimate, fun-packed playgrounds of Ragnarok, but we realised that there's still a lot more we want from 343 Industries as they continue to support their FPS post-launch.

A lot more.

So in that vein, here are ten of our most ardent desires that we discussed while bringing the rain in Big Team matchmaking.

10: More Specialisations

Top Ten Tuesdays | Halo 4 Multiplayer - 2013 Wishlist

A few of our readers will be delighted to know that two new specialisations have been added to Halo 4 as of this week, but it's still not really enough. Even if new specialisations just boil down to cool armour sets without special mods, this extra incentive would be much appreciated.

9: Plasma Lance

Top Ten Tuesdays | Halo 4 Multiplayer - 2013 Wishlist

This suggestion comes from Matt, who'd like to see 343 add an incredibly long plasma lance that deals damage based on how fast you're travelling.

We laughed in his face until he suggested its use as a Mongoose passenger weapon. Then we wiped his face. Then we agreed wholeheartedly before fantasizing about how awesome a Mongoose Jousting metagame would be. Then he betrayed us multiple times, "apparently" by accident.

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Tomb Raider Extensive Hands-On Preview | Actually Raiding Tombs

Author:
Matt Gardner
Category:
Features
Tags:
Crystal Dynamics, Games previews, Lara Croft, Square Enix, Tomb Raider

Tomb Raider Extensive Hands-On Preview | Actually Raiding Tombs

Platforms: PC | PS3 | Xbox 360 (previewed)

Developers: Crystal Dynamics

Publishers: Square Enix

Even after just three hours of hands-on time, it's impressive to note just how open Tomb Raider can be. Yes, the opening hour is a fairly linear tutorial, but after you've impaled Lara on rebar, had her shoot and gut a deer, killed a man with his own gun, avoided being ritualistically crucified, punched a wolf Liam Neeson-style, and blown up most of a Japanese pagoda, the game unveils one of its many miniature adventure playgrounds - a small sandbox area replete with nooks and crannies for Lara to explore.

The objective is simple: your captain and mentor Roth is critically injured, and wolves (presumably) have snaffled away the first aid kit with the bandages, the antiseptics, and the morphine, and their cave lies high up on a mountainside littered with pagodas and huts in varying stages of dilapidation. As such as it's the perfect environment for a young woman who loves to run, jump, climb, and forage for goodies.

Tomb Raider Extensive Hands-On Preview | Actually Raiding Tombs

Noh masks and ornate fans litter the area, glimmering ever so slightly in their bid to be uncovered. So too might Lara stumble across diaries and journals from her companions but also existing island inhabitants that begin to add colour to the violent, anarchic picture drawn for us in the first act. A seemingly genteel encounter that turned sour is given even greater context through these pages, presenting a ever-deepening, disturbing picture of what Lara faces as she moves through the jungles and the ruinous topography of the storm-slashed island.

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The Sunday Seven: Steps to Rebuild the PS4 Controller

Author:
Brendan Griffiths
Category:
Features
Tags:
Biometrics, Games controllers, Next-gen, PS4, PS4 controller, The Sunday Seven
Discuss:
PlayStation 4

The Sunday Seven: Steps to Rebuild the PS4 Controller

Scouring through patents, blueprints, rumours and ‘twitter leaks’ (aka bollocks) has put us on a seemingly endless chase in recent months for information about what we’re getting from the next-generation of consoles. With the Wii U sitting uncomfortably between two generations, Sony’s task of judging where to go next with their controller in an unenviable one. Do they once again add minor tweaks to the DualShock, an iconic controller that’s dutifully served them and millions of gamers for over a decade, or move forwards to keep up with what may turn out to be the popular trend in years to come?

There were undoubtedly some tough choices made at the drawing board, or perhaps nothing is set in stone yet, the rumours of a March reveal simply digital whispers and Sony will be gluing together a prototype minutes before this year’s E3 presentation. Fingers crossed they don’t try anything like that ridiculous bananarang redesign that they tried for the PS3.

Motion-control mania seems to have come and gone. Does the controller still even need SixAxis tech? Seeing as only Heavy Rain made decent use of it on PS3, it doesn’t look like developers lost enthusiasm for it early on. PlayStation Move may continue to be supported, but Sony may well cut their losses, as it’s hardly been a big success despite being technically impressive.

So, after staring at my beloved DualShock 3 controllers for an unnatural amount of time and digesting some internet rumours I’ve opted for these seven steps that I think could be useful to rebuild the controller for the PlayStation 4.

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PWNCAST | Season 3: Episode 2 - True Romance

Author:
Matt Gardner
Category:
Features
Tags:
Alpha Protocol, DMC: Devil May Cry, Mass Effect, Podcast, PWNCAST, Romance, Seduce Me

PWNCAST | Season 3: Episode 2 - True Romance

Things get a little bit sexy this week as Jon gives us the lowdown on DmC, Carl finally catches up with Sleeping Dogs, and Matt delivers the verdict on Seduce Me. We discuss whether erotic games can make it in the West, we chat about romance in games, and highlight some of our favourite gaming liaisons.

PWNCAST | Season 3: Episode 2 - True Romance, Recorded: January 19th, 2013

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.

Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 3: Episode 2 - True Romance PWNCAST | Season 3: Episode 2 - True RomancePWNCAST | Season 3: Episode 2 - True RomancePWNCAST | Season 3: Episode 2 - True RomancePWNCAST | Season 3: Episode 2 - True Romance

Opening Scenes | Ni No Kuni: Wrath of the White Witch

Author:
Matt Gardner
Category:
Features
Tags:
Gameplay footage, JRPGs, Level 5, Namco Bandai, Ni no Kuni: Wrath of the White Witch, Opening Scenes, RPGs, Studio Ghibli, Videos

Opening Scenes | Ni No Kuni: Wrath of the White Witch

Now we've invested in some nifty video capture hardware, we figured it's about time we started bringing you some more video goodness. For a number of games that we review, we're going to look to provide Opening Scenes videos to supplement our review material. In this series of videos, we'll simply present the first 15-30 minutes of the game in question - no voiceovers, no waffle, no edits, just pure, unadulterated gameplay footage!

First up, it's Ni No Kuni: Wrath of the White Witch.

Hit the jump to watch the video >>

Seduce Me | No Reply's Miriam Bellard Talks Indie Erotica

Author:
Matt Gardner
Category:
Features
Tags:
Erotic Games, Interviews, Miriam Bellard, No Reply Games, PC games, Seduce Me

Seduce Me | No Reply's Miriam Bellard Talks Indie Erotica

NB. In case you haven't guessed, the content below addresses some rather adult themes that may well prove NSFW.

No Reply Games caused a bit of a stir last September when they entered their erotic title Seduce Me into Greenlight's pool of games for consideration, polarising option on Valve's community-driven game approval service. Or at least it might have done had Valve themselves not stepped in and essentially said, "No sex please, we're Steam!"

Sex and games have always been uneasy bedfellows, perhaps unsurprising considering the mainstream perception of this interactive entertainment medium as something childish, and predominantly for kids and adolescents. The (entirely wrong) picture of gamers as hormonally-challenged, masturbating basement dwellers has created something of a black hole for any 'serious' erotic game here in the West, with explicit material generally reserved for giggling pubescent boys having stolen their parents' credit cards, or sexual deviants who keep things very hush-hush.

You'd never admit to playing an erotic game, would you? Who are you, some kind of pervert?! Well, no.

Seduce Me | No Reply's Miriam Bellard Talks Indie Erotica

Times are changing. Japan has long had dedicated relatively-mainstream stores for this sort of thing. The erotic genre as an umbrella is so large on the other side of the world that there are sub-genres to be found. Here in the West, the best thing you can hope for are poorly animated Flash adventure games on Newgrounds that typically see you button mashing to fill a bar so you can change camera angle for the money shot involving a cartoon character from that kids TV show you saw once.

No Reply are hoping to change that, although it might have been easier had Valve not rained on their parade. "It has had a profound effect on our view of the industry," No Reply's co-founder, Miriam Bellard, tells me. "We didn’t expect such a fuss. We didn’t realise it was such a big deal! A game for adults by adults - why should anyone care?" Seduce Me proved one of the most hotly debated topics on Greenlight, with plenty of champions debating the freedom of expression with the game's detractors.

Click here to read more...

Top Ten Tuesdays | DmC: Devil May Cry Tips & Tricks

Author:
Jonathan Lester
Category:
Features
Tags:
Capcom, DMC: Devil May Cry, I should have been the one to fill your dark soul with light, Ninja Theory, PC games, PS3 games, Top Ten Tuesdays, Xbox 360 games

Top Ten Tuesdays | DmC: Devil May Cry Tips & Tricks

We're all going crazy for DmC: Devil May Cry, and not just because it's one of the few big games on our plates at the moment. Ninja Theory's reboot has weathered major outcry and expectations to deliver a seriously impressive brawler, and a brand new take on the beloved franchise that feels both familiar and radical at the same time. Though flawed in a couple of areas, I raved about it in our 8/10 DmC: Devil May Cry review and video review.

What we can all agree on, however, is that it's properly hard. Though new players can get involved with the easy difficulty mode and the first few levels on normal, DmC is more than happy to put even veterans through their paces.

So here are ten handy spoiler-free hints that will hopefully extend your life - and more importantly, net you some all-important style bonuses to boot. They might also fill your dark soul with light if you're lucky...

10: Lock Foes With Round Trip

Top Ten Tuesdays | DmC: Devil May Cry Tips & Tricks

Once you've obtained the Aquila glaives, you'll have access to one of the simplest and most useful skills in the entire game: Round Trip. This ability deals continuous damage to a single target over time, but better yet, it stun-locks most foes for several seconds as the razor-sharp disc orbits around them. As such, it's best suited to lock down the most dangerous foe in any encounter (hold to charge it up and invest in upgrades when possible), giving you time to mop up the small fry before concentrating the main offender.

It's also a brilliant way to destroy Witch bubble shields.

Click here to read more...

PWNCAST | Season 3: Episode 1 - Antici...pation

Author:
Matt Gardner
Category:
Features
Tags:
Microsoft, Most Anticipated For 2013, Nintendo, Podcast, Pokemon X/Y, PWNCAST, Sony, Valve

PWNCAST | Season 3: Episode 1 - Antici...pation

Welcome to Season 3 of the PWNCAST! We kick off the new season with a look forward to what awaits us in 2013, and chat about the Pokemon X/Y reveal from this week, highlight a few events and releases we're looking forward too, and Carl shows off his improvisational rapping skills.

PWNCAST | Season 3: Episode 1 - Antici...pation, Recorded: January 9th, 2013

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.

Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 3: Episode 1 - Antici...pation PWNCAST | Season 3: Episode 1 - Antici...pationPWNCAST | Season 3: Episode 1 - Antici...pationPWNCAST | Season 3: Episode 1 - Antici...pationPWNCAST | Season 3: Episode 1 - Antici...pation