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Dealspwn Playthrough | Call Of Duty: Ghosts Extinction Mode - Surviving The Hordes

Author:
Carl Phillips
Category:
Features
Tags:
Activision, Call Of Duty: Ghosts, Dealspwn Playthrough, Extinction Mode, FPS games, Gameplay, Infinity Ward, PS3 games, Xbox 360 games

Dealspwn Playthrough | Call Of Duty: Ghosts Extinction Mode - Surviving The Hordes

We issued our official verdict on Infinity Ward's latest shooter yesterday, and the general consensus is that the Extinction mode is the highlight of Call Of Duty: Ghosts, so we've decided to give it the Dealspwn Playthrough treatment to show you what it's all about. In today's episode, Carl provides commentary as we watch him destroy alien hives with a massive drill, before giving his thoughts on of the progression system whilst fending off wave upon wave of dog-like aliens, all of which are trying to eat his face. See it all after the jump.

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VIDEO: Zoo Tycoon Xbox One Gameplay Preview Presentation | Strategy Sim Meets Kinectimals

Author:
Matt Gardner
Category:
Features
Tags:
Dealspwn Playthrough, Frontier Developments, Games previews, Jorg Neumann, Microsoft Studios, Xbox One Games, Zoo Tycoon

VIDEO: Zoo Tycoon Xbox One Gameplay Preview Presentation | Strategy Sim Meets Kinectimals

Zoo Tycoon was, by some degree, the most delightful thing I played at the Xbox One showcase earlier in the week, even if I'm a little dismayed I won'[t be able to stick an afro on my zoo keeper. A fan of previous Tycoon games, the Zoo sub-franchise was one that I never got around to playing. But here, revitalised on Xbox One, Frontier Developments have crafted something a little special.

At it's heart, Zoo Tycoon 2013 is the same as it's always been: you build a zoo, adopt and look after the animals within, completing challenges along the way, attract new customers, and balancing the roles of architect and managing director. But now Frontier have a chance to make that experience more personable thanks to the improved Kinect sensor and their history with games such as Kinectimals and Disneyland Adventures.

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Blackguards First Impressions Gameplay Video | Jon Kills Wolves, Frees Prisoners, Goes Slightly Mad

Author:
Jonathan Lester
Category:
Features
Tags:
Blackguards, Daedelic Entertainment, Gameplay footage, PC games, RPG, Strategy games

Gritty strategic RPG Blackguards has entered Early Access, so I recently delved into its seedy depths and brought back this video for your eager delectation. We take a first look at the character customisation, combat, setting and the voices in my head that just won't stop, fine, I'll kill the beast, I'll kill it!

Erm, so, there's that too.

And here's the trailer for good measure.

Dead Rising 3 Interview | Josh Bridge On The Next-Gen Zombie Killathon

Author:
Matt Gardner
Category:
Features
Tags:
Action Games, Capcom Vancouver, Dead Rising 3, Games previews, Horror games, Interviews, Josh Bridge, Microsoft Studios, Sandbox games, Video interviews, Xbox One Games

Dead Rising 3 Interview | Josh Bridge On The Next-Gen Zombie Killathon

I've been rather underwhelmed by the exclusive offerings of both Sony and Microsoft up to this point, but Dead Rising 3 has given me a hefty hook and provided some much needed excitement. With more news each day of further game delays, and the wise choice looking like patience and prudence this Christmas, Capcom Vancouver have turned up with a game that I really, really want. I don't know how good it's going to be, I don't know just how deep all of the systems run, but I do know this: that game put the biggest smile on my face at Microsoft's Xbox One showcase yesterday, and it still hasn't come off. It's funny, it's empowering, it's expansive and ambitious, there's reams of choice and customisation. This is how you craft catharsis.

Dead Rising 3 is one of the Xbox One's flagship launch titles, carrying a hefty amount of expectation upon its shoulders. It's had a bit of a rough year in terms of reveals to the public at E3, framerate issues and Gamescom , and the stuttering, see-sawing marketing messages from Microsoft, but njow, close to launch, it looks like it's coming out of the gates hot. - Dead Rising 3 Preview

We sat down with executive producer Josh Bridge at a showcase event earlier this week to chat about how the power of the Xbox One is being used to propel the franchise forwards with this third game.

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Dead Rising 3 Hands-On Preview | Crafting Catharsis

Author:
Matt Gardner
Category:
Features
Tags:
Action Games, Capcom Vancouver, Dead Rising 3, Games previews, Horror games, Microsoft Studios, Sandbox games, Xbox One Games

Dead Rising 3 Hands-On Preview | Crafting Catharsis

Platforms: Xbox One

Developers: Capcom Vancouver

Publishers: Microsoft Studios

In line with Microsoft's seeming inability to get their PR and marketing messages straight earlier this year, I don't think any of us were particularly thrilled by Dead Rising 3's appearance at this year's E3. The trailer looked dour and grim, anathema to our memories of a series that has often been characterised by over-the-top, hilariously creative undead bashing.

Then Dead Rising 3 turned up in playable form at Gamescom, though we didn't have time to see it sadly, and all of the reports there were of dodgy framerate issues, but there were hints towards the freeform, anarchic nature of the older games, lashings of crafting and customisation, and Chinese whispers of yes it is pretty grey and brown, but I carved zombies up with a nitrous-boosted digger.

Dead Rising 3 Hands-On Preview | Crafting Catharsis

As it turns out, we can have our cake and eat it too. Alan Jarvie's art direction for this game might lean rather more towards the gritty, realistic end of the spectrum, but that's ok. The zombies in Dead Rising 3 do feel a little bit more fearsome, the tone is set a little darker, there's actually a bit of a horror feel to things this time around. But that doesn't mean you can't have hilarious, side-splitting moments of emergent brilliance and rampant hilarity. Dead Rising 3 is looking like a game that gives the best of both worlds, with enough variety in terms of game modes, customisation, and crafting to play the game however we want.

And just in case you haven't been listening to Game Buzz or read any of our stuff over the past...forever, we love choice.

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Top Ten Tuesdays | How To Spend Your GTA Online Stimulus Package!

Author:
Jonathan Lester
Category:
Features
Tags:
Grand Theft Auto Online, Grand Theft Auto V, GTA Online, GTA V, PS3 games, Top Ten, Top Ten Tuesdays, Xbox 360 games

Top Ten Tuesdays | How To Spend Your GTA Online Stimulus Package!

Rockstar has finally started dishing out half a million Grand Theft Auto Online funbucks this week, which will hopefully perk up Grand Theft Auto V's multiplayer sandbox. To this end, seeing as we started life as a deal site, we've decided to arrogantly list a few ways in which to spend your ill-gotten gains.

Let's go!

10: Up Your Arsenal!

Top Ten Tuesdays | How To Spend Your GTA Online Stimulus Package!

The Stimulus Pack is the perfect opportunity to load up on some serious ordnance, including plenty of high-end explosives, boomsticks and some of the pricier modifications that would ordinarily require plenty of hard work to afford.

Be like Mike: support your friendly neighbourhood arms dealer today.

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Five Reasons Assassin's Creed IV: Black Flag Is Better Than Its Predecessor

Author:
Matt Gardner
Category:
Features
Tags:
Animus, Assassin's Creed III, Assassin's Creed IV: Black Flag, Ubisoft, Ubisoft Montreal

The final touches are being applied to our AssFlag review, but here are five reasons why Black Flag marks a return to form after the somewhat divisive AC3...

A pirate's life for me

Five Reasons Assassin's Creed IV: Black Flag Is Better Than Its Predecessor
Pirates will always be cool. The Romanticising of buccaneers and privateers-turned-pirates presents a fantastic opportunity for an open world game. When I spoke to lead writer Darby McDevitt back at Gamescom a few months ago, he'd said that this was a story he'd always wanted to write, and that the decision to tell the Kenway family saga led to a situation where the dates fell nicely into place.

It's not difficult to see why the time period and location make for a cracking setting for an open world title. For starters, the systemic nature of Ubisoft's world-building in AnvilNext makes for an ocean packed with targets, dangers, and opportunity. The Tropics make for versatile settings, with bustling ports and dense jungles often sharing a single island.

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Game of the Month | October 2013

Author:
Matt Gardner
Category:
Features
Tags:
Assassin's Creed IV: Black Flag, Dragon's Crown, Game of the Month, Phoenix Wright: Ace Attorney - Dual Destinies, The Legend of Zelda: The Wind Waker HD, The Stanley Parable, The Wolf Among Us

Game of the Month | October 2013

October turned out to be a fairly close-run thing, but not featuring the games that we were expecting, to be honest. Had we been predicting this month's top three back over the summer, the likes of Quantic Dream's Beyond: Two Souls and WB Montreal's Batman: Arkham Origins might have found their way into the mix. Both, however, fell well short of the mark.

But to cast October as a disappointing month would be unfair. On the contrary, we've had a smashing new Pokemon game; Nintendo overhauled one of their most divisive Zelda titles and turned it into a model of modern perfection; Ubisoft listened to their critics and delivered a stonkingly good game in Assassin's Creed IV: Black Flag; and then you have WWE 2K14, Dragon's Crown, The Wolf Among Us, and Pheonix Wright: Ace Attorney - Dual Destinies.

It's been a damn fine month.

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Dealspwn Playthrough | Dark Souls II Beta Part 3 - The Trial Of The Red Phantoms

Author:
Carl Phillips
Category:
Features
Tags:
Beta, Dark Souls II, Dealspwn Playthrough, From Software, Gameplay, Let's Play, Namco Bandai, Network Test, Red Phantoms, RPGs

Dealspwn Playthrough | Dark Souls II Beta Part 3 - The Trial Of The Red Phantoms
He's faced dastardly ambush after ambush, he's bested sickle-flailing red phantoms, and he took down the Skeleton Lord on the first try, but the greatest test is about to happen. In the final part of our videos from last weekend's Network Test of Dark Souls II, Carl retraces his steps to seek revenge on those enemies that bested his before, only to discover a new path with his greatest challenge yet - five Red Phantoms. Can he defeat them all before the servers shut down? Find out the answer after the jump.

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Dealspwn Playthrough | Assassin's Creed IV: Black Flag - Cannon Fodder

Author:
Matt Gardner
Category:
Features
Tags:
Assassin's Creed IV: Black Flag, Dealspwn Playthrough, Ubisoft, Ubisoft Montreal, Videos

Dealspwn Playthrough | Assassin's Creed IV: Black Flag - Cannon Fodder

Our review is due early next week but, in the interim, here's a little look at a segment relatively early on in the game in which Edward Kenway, our swashbuckling protagonist, links up with famed pirate Ben Hornigold to run down a few Spanish ships. We take a look at the new and improved naval combat systems in Ubisoft's latest Assassin's Creed adventure, and deliver an early verdict on proceedings.

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Tearaway Hands-On Preview | The Vita's Beautifully-Wrapped Christmas Present

Author:
Jonathan Lester
Category:
Features
Tags:
Dealspwn McLogoface, Games previews, Media Molecule, Platformer, PS Vita games, Sony, Tearaway

Tearaway Hands-On Preview | The Vita's Beautifully-Wrapped Christmas Present

Platform: PS Vita

Developer: Media Molecule

Publisher: Sony

Tearaway is everything we say we want from a videogame. It's a gorgeous, colourful and exuberant burst of creativity that cuts through the Christmas slew of grim shooters like a pair of oversized safety scissors; a papercraft adventure where anything is possible. A whimsical world that impossibly exists right there behind your Vita screen, which grabs you and pulls you into it by way of the camera and touchpad, letting you directly affect the action onscreen with your face and fingers. With Media Molecule at the helm, many Vita owners have been looking to the acclaimed studio to bring some much-needed joy to the system.

Yet I must admit that I had my reservations about Tearaway, despite my colleagues descending into fits of uncontrollable enthusiasm every time its very name was mentioned. In the trailers, I saw little more than a platformer that sometimes swapped buttons for waggles or prods, nothing worth getting particularly excited about.

Tearaway Hands-On Preview | The Vita's Beautifully-Wrapped Christmas Present

Now that I've gotten hands-on... so very hands-on... with an extensive preview build, however, I can report that Tearaway is likely to be one of the most creative and downright enjoyable games of Christmas 2013. Regardless of platform.

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Dealspwn Playthrough | Dark Souls II Beta Part 2 - Road To The Skeleton Lord

Author:
Carl Phillips
Category:
Features
Tags:
Beta, Dark Souls II, Dealspwn Playthrough, From Software, Gameplay, Let's Play, Namco Bandai, Network Test, RPGs, Skeleton Lord

Dealspwn Playthrough | Dark Souls II Beta Part 2 - Road To The Skeleton Lord
We're back with Part 2 of our misadventures in last weekend's Network Test for Dark Souls II. In today's episode of Dealspwn Playthrough, a slightly-more-awake Carl continues to forge a path towards the boss fight for the beta - the Skeleton Lord. Before he does that he has to come across a new foe in the Red Phantoms. See how he fares after the jump.

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COMMENT | On Microsoft's Dark Side Business Dealings and Titanfall Exclusivity

Author:
Matt Gardner
Category:
Features
Tags:
EA, FPS games, Microsoft, Next-gen, PS4, Titanfall, Xbox One

COMMENT | On Microsoft's Dark Side Business Dealings and Titanfall Exclusivity

It's a murky state of affairs, the whole Titanfall debacle. We always knew that the game would be coming to PC, Xbox 360, and Xbox One only at launch, but the recent months have been filled with whispers of the possibility that the game might make an appearance on the PS4 at some point. Until this week, that is.

It wouldn't matter, of course, had the game not been the toast of the summer and autumn conventions. From E3 to Gamescom, from PAX to EGX, Titanfall has been the next-gen title that everyone's been talking about, and with good reason: it plays amazingly. At first it was the drama: this is, after all, the first game from Respawn, the Vince Zampella-led company that marched forth from under the thumb of big bad Bobby Kotick and defected from Infinity Ward to start anew. At EA.

Cue the handbags graphic.

COMMENT | On Microsoft's Dark Side Business Dealings and Titanfall Exclusivity

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COMMENT | Want A Great Gaming Christmas? Cancel Your Next-Gen Preorder

Author:
Jonathan Lester
Category:
Features
Tags:
2DS, 3DS, Microsoft, Next-gen, PC, PS4, Sony, Wii U, Xbox One

COMMENT | Want A Great Gaming Christmas? Cancel Your Next-Gen Preorder

The PS4 and Xbox One are out in less than a month. We're scant days away from the next console generation, so close we can taste the pixels, and so ready for it too. This has been a long and satisfying hardware cycle, but it's time for a change. Expect our front page to be all next-gen all the time once November starts in earnest.

However, we started out as a simple deals blog and delivering useful consumer advice has always been at the forefront of our minds over the last few years. So here, dear reader, is perhaps the most useful piece of advice we'll ever give you.

Think long and hard about whether you should actually wait until Spring 2014 to buy a next-gen console. It's the eleventh hour, the final countdown, and it might actually be a good idea to sit this one out - if not outright cancel your existing PS4 or Xbox One preorder. Not only will you save a cubic metre of dosh in the short term, but you'll probably have a better Christmas too. It all comes down to cold hard logic.

COMMENT | Want A Great Gaming Christmas? Cancel Your Next-Gen Preorder

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Dealspwn Playthrough | Dark Souls II Beta Part 1 - How To Do The Tree Dance

Author:
Carl Phillips
Category:
Features
Tags:
Beta, Dark Souls II, Dealspwn Playthrough, From Software, Gameplay, Let's Play, Namco Bandai, ohgodohgodohgodohgodohgod, Tree Dance

Dealspwn Playthrough | Dark Souls II Beta Part 1 - How To Do The Tree Dance

We begin a series of episodes where Carl dives into last weekend's Network Test for From Software's upcoming RPG Dark Souls II. In today's episode, a very sleepy Carl gets his bearing as he gets hands-on for the first time, remembers how to play the game, and then uses unconventional tactics to take on the various enemies on his march to glory.

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Opening Scenes | Assassin's Creed IV: Black Flag Gameplay - First 15 Mins

Author:
Matt Gardner
Category:
Features
Tags:
Action Games, Assassin's Creed IV: Black Flag, Opening Scenes, Pirates, Ubisoft, Ubisoft Montreal, Videos

Opening Scenes | Assassin's Creed IV: Black Flag Gameplay - First 15 Mins

The review is underway (we're aiming for Friday), but in the interim here's some Assassin's Creed IV: Black Flag gameplay footage for you. We've captured the first quarter of an hour of Edward Kenway's story, which manages to pack in a naval skirmish, some tropical free-running, and chasing down a sailor so we can steal his stuff.

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Top Ten Tuesdays | Pirates in Video Games

Author:
Matt Gardner
Category:
Features
Tags:
Best Gaming Pirates, Metroid, Monkey Island, Pirates, Pirates in Video Games, Sid Meier's Pirates!, Skies of Arcadia, Top Ten, Top Ten Tuesdays

Top Ten Tuesdays | Pirates in Video Games

Our Assassin's Creed IV: Black Flag review is running a little late, but in the interim here's a rundown of ten of the best pirates you'll find in video games. As always, let us know if you think we've made any glaring omissions in the comments box at the end.

10. Romulus Slag

Top Ten Tuesdays | Pirates in Video Games

Hooks are only really good for opening tin cans, catching fish, and rock climbing. But Romulus Slag has hands that can transform into hammers as well as hooks, and he can forge himself a naval grog mug that'll give him the ability to breathe fire.

A master of sea shanties, his first-mate Rusty Pete eventually opens a school for piracy.

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Lightning Returns: Final Fantasy XIII Hands-On Preview

Author:
Brendan Griffiths
Category:
Features
Tags:
Eurogamer Expo 2013, Final Fantasy, Hands-On Preview, Lightning Returns: Final Fantasy XIII, RPG Games, Square Enix

Lightning Returns: Final Fantasy XIII Hands-On Preview

Platforms: PS3 (tested) | Xbox 360

Developers: Square Enix

Publishers: Square Enix

Despite the recent Tokyo Game Show giving players a chance to explore an open world portion of Lightning Returns: Final Fantasy XIII, visitors to the Eurogamer Expo were stuck indoors in a strictly linear series of combat tutorials. With the combat system being my biggest grievance with the FFXIII series though, this is exactly what I wanted.

So after a cutscene that made little sense without the relevant context, I’m thrown straight into a tutorial. Given that Lightning Returns is making bold steps to move away from the ‘bash X to win’ mentality that has plagued 90% of the battles in the last two games I was certainly keen to get stuck into the lesson.

Lightning fights alone in this game, so forget the notion of parties. Stop! Come back, long-suffering Final Fantasy fan. To give combat the depth of a team you have various Schemata outfits to choose from. If you think of the interchangeable dress-spheres from the divisive FFX-2 on the PS2, you’ll find the concept easy to follow.

Lightning Returns: Final Fantasy XIII Hands-On Preview

Lightning is now able to freely move around the battlefield unleashing attacks and spells without menus. Instead, four abilities are assigned to the controller’s face buttons. Each of these abilities consumes varying amounts of the ATB (Active Time Battle) gauge. Usually, the stronger they are, the more they’ll take.

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Ryse: Son of Rome Preview Impressions | God of Bored

Author:
Matt Gardner
Category:
Features
Tags:
Crytek, Games previews, Gamescom 2013, Kinect, Microsoft, Ryse: Son Of Rome, Video Previews, Xbox One, Xbox One Games

Ryse: Son of Rome Preview Impressions | God of Bored

The launch of the Xbox One is looming, and so we pause for a moment to take stock of a couple of Microsoft's launch offerings. First up? Ryse: Son of Rome. The first-person game that became a third-person game. The third-person game that became an Xbox One game. The Xbox One game that defied Kinect.

Well, sort of.

Ryse's journey has been one of constantly changing design focuses, conceptual rock jumping, and constant delays. It's finally arriving this November. But is it actually looking any good. We've been hands-on with a small portion of the game a couple of times since it was unveiled in its newest, QTE-stuffed form at E3 this year, and here are a few thoughts ahead of the game's next-gen release.

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Football Manager 14 | 11th Hour Preview - Wheeling and Dealing

Author:
Matt Gardner
Category:
Features
Tags:
FM14, Football games, Football Manager 2014, Management sims, PC games, Sega, Spots Interactive

Football Manager 14 | 11th Hour Preview - Wheeling and Dealing

Our Football Manager 2014 review will be with you in a few days, but here's a little 11th hour piece looking at the absurd level of depth in this year's title.

Ah Yeovil Town. There you are, ahead of my 2013-14 season, sitting at the bottom of the table in the Sky Bet Championship, languishing in the red haze of the relegation zone -- the poor, unfortunate body underneath the twenty-three team pile-up above. Is this a sign of things to come when the final whistle blows at the end of a long season? Will the glorious Glovers come undone having reached too far and been found wanting? Will their maverick manager -- a fuzzy-headed, splendidly-bearded proponent of attractive, attacking football -- face the firing squad once all is said and done?

Football Manager 14 | 11th Hour Preview - Wheeling and Dealing

I've been playing Football Manager 2014 for five hours and I haven't played a single competitive match. It just so happens that teams are listed alphabetically from top to bottom. It's the misfortune of a moniker, not a sign of things to come. Hopefully.

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