Most of the coverage we'll be bringing you from the Winter Beta of WildStar is from the early stages of the game, but we've also been given permission to bring you this section of gameplay from a little ways in. In this episode of Dealspwn Playthrough, Carl provides commentary over gameplay footage he recorded at a WildStar press event held last week. Playing as a level 22 Engineer Scientist of the Dominion, Carl provides insight into his thoughts on the latest build for the upcoming MMO, shows off the advanced abilities for this recently detailed class, and uses his robot companions to bring the pain on anything in the way of his delightful Chua.
Oh, and hoverboards may or may not be in this video. See for yourself after the jump.Click here to read more...
Click here to read more...
Dealspwn Playthrough is going all guns blazing with in-game coverage from WildStar's Winter Beta, and in this double-feature of videos we show the opening gameplay for both factions of the game. Watch as the mech-based awesomeness of the Engineer Scientist as they make their way through the Exile start area, and witness the glory of the Medic Settler striding through the Dominion side of things. Both videos are ready for your consideration after the jump.
In this double feature of videos, we continue our coverage of WildStar's Winter Beta by going through the customisation options for the races of both playable factions - the Exiles and the Dominion. Carl provides commentary as he explores the various options players will be able to choose from, and makes some 'interesting' combinations. From cute, to adorably psychotic, to downright monstrous - we see a bit of everything in these episodes of Dealspwn Playthrough.Click here to read more...
We've got quite the day ahead for those interested in WildStar, with a whole bunch of coverage on the latest build of the upcoming MMO straight from the Winter Beta. We were invited by Carbine Studios and NCSOFT to a press event last week, giving us unrestricted access to all content between levels 1-15 - including the newly unveiled clases the Medic and the Engineer - as well as a whole bunch of other features. As such, you're going to want to bookmark this page, as when the embargo time hits we're going to have a vast array of content to throw at you, and we'll be continually updating the page as we post more.
UPDATE: Here we go - we've just unleashed the first barrage of video coverage from in-game, showing off the new classes in action and giving you a look at some of the content you'll be able to find in the Winter Beta. Stay tuned as we will have more stuff on the way, including an in-depth preview article which includes thoughts and feedback from the developers.
WildStar Preview | Going on an Adventure
Crafting In WildStar | Phillip Chan on progression, philosophies, & Elder Crafting
The WildStar Podcast | Impressions so far - likes, dislikes, and things we'd change
Is WildStar really an MMO gamechanger? | Winter Beta Impressions
WildStar Gameplay: Winter Beta - Public Events | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - Character Creation | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - The Level 1-3 Arkship Experience | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - Player Housing | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - Limited Action Sets, Costumes, & the Mentor System | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - Crafting 101 | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - PvP in Walatiki Temple
Looking for a MMO-newcomer's perspective? We've got you covered as Matt has been diving into WildStar as well. See how he fairs in our aptly titled series, The Noob.
We'll have more videos and impression pieces from the Winter Beta in the near future, but in the meantime, why don't you catch up on our previous coverage to whet your appetite? We've got a list of the essential reading / viewing waiting for you below.
Our countdown of the best games of last generation reaches the top twenty, and what an assortment of quality we have for you today. Rayman racks up his second (and truly deserved) appearance, as does a certain Italian murderer; we see the Wii's best offerings standing strong amongst super company; and a nine-year old girl steals our collective hearts.
What we said: It's effortlessly charming, fiendishly challenging, mechanically sublime, and stuffed with enough content to keep us coming back for more long into the winter months. It's a blast solo or with friends, whether you're playing together directly, or trying to best one another's scores in asynchronous fashion in the challenges. Put simply, Rayman Legends isn't just one of the best platformers we've seen in twenty years, but one of the very best games. Absolutely stunning.
What we said: There's never been anything quite like this before, including the first game. LBP2 is so much more now that gamers aren't limited to the platforming genre. The single player game is just a warm up that hopes to inspire you to create something amazing of your own. The user-generated game creations are where the real gold is to be found. It's not Media Molecule's game anymore, it's ours.Click here to read more...
Welcome back to our countdown of the best games of last generation! Today we have a list that includes one of the finest titles to ever grace the Wii, car crash brilliance, the return of a glorious strategy franchise, and An Amazing RPG From The Best Games Company Ever.
Late to the party? Don't worry, you can catch up with all of our Games of the Generation pieces from the last week of so right here.
What we said: Fans of both loot grinders and hectic shooters will be in seventh heaven with Borderlands and will be able to enjoy the experience solo and with other players. However, most others will need to seek out company in order to fully enjoy what it brings to the table. Either way, Borderlands is a capable FPS with simple and accessible MMO elements that will still be relevant many months down the line.
What we said: Xenoblade Chronicles is one of the best JRPGs ever made. In fact, it's probably one of the best roleplaying games of this generation - regardless of platform. Monolith Soft has made the genre relevant again, delivering depth and nuance without compromising fun or thrills. If you own a Wii, you owe it to yourself to play Xenoblade Chronicles. It's that simple.Click here to read more...
Doki-Doki Universe is a weird game. It's a handcrafted paean to positivity that measures progress in emotional terms and places you in the role of QT3 -- a robot who has spent the last 32 years waiting patiently on an asteroid for the human family that abandoned him. Until a gurning, monobrowed alien named Jeff turns up, that is, and informs QT3 that his entire robotic model line is due to be scrapped unless he can demonstrate a capacity for understanding humanity.
The game revolves around jetting off to visit new planets and satellites, performing tasks for the cast list of weird and wacky inhabitants, learning their likes and dislikes, unocovering hidden secrets and presents, and spawning in a plethora of bizarre creatures and items in Scribblenauts-lite fashion. Each planet is different, each collection of offbeat characters going through some sort of moral crisis, which QT3 has to set right. Slowly, the robot begins to comprehend things like abandonment and bullying and love and fear (what would freak you out more... a man in a bunny suit or an anthropomorphic carrot?), the action punctuated by personality tests (complete with goatee'd therapist) to determine QT3's progress and allow for plenty of comedic asides.
If that all sounds bat-sh*t crazy, that's kind of because it is, as I rather demonstrate in the video below. If you come out of the other side more confused than when you went in, don't be alarmed. That's exactly how I felt.
The Doki-Doki Universe review will go live tomorrow.Click here to read more...
After four weeks of talking about the previously known classes of WildStar, we finally dive into new territory with today’s Class Drop Wrap-up. As usual, I’ll be bringing you my take on the information we’ve had thrown at us by Carbine Studios, highlighting anything that’s caught my eye over the last seven days and giving you a rundown of what we can expect from this newly-unveiled class. I’ll also probably be teasing the massive barrage of WildStar coverage that will go live on Dealspwn later this week, because I’ve got a massive barrage of WildStar coverage that will go live on Dealspwn later this week, conveniently enough. So, you know, that’s cool.
Surely you’ve been keeping up to date with the rest of my wrap-ups? What’s that? You haven’t?! You absolute swine – use the helpful hub below to get up to speed and then make sure it never happens again.
Traditionally, the healers in MMOs have been the backline support troops, standing at the rear of the epic encounters and making sure their buddies don’t scuttle off the virtual coil too quickly. On the bright side, they get to see the battle unfold with the best view in the house, but adversely, for the most part, they have to stand at the back watching health bars for ten to fifteen minutes. In a way, up until now they’ve been like the sober person at a rocking party – just standing there watching everyone have fun, and then when the place gets trashed they get blamed because they were sober enough to do something about it. Well, dear healers, prepare to get drunk* because the Medic finally lets you get up close and personal with your healing. With this high-tech class, you’ll be able to dive into the action to keep your friends alive. In fact, you could say…
Acrobatic action titles? Check. Genre-defining third-person shooters? Oh yes. More plastic peripheral insanity? You bet! We're into the thirties in our countdown of the best games of last generation, and there are more surprises in store. Were you besotted with Bayonetta? Rabid about Rayman? Bonkers for Bad Company? Let us know what you make of thing in the box below.
Also, if you're yet to check out #50-41, click here to do so now!
What we said: Bayonetta herself might well split opinion - can a strong willed, intensely capable female figure who defies manipulation be taken seriously when she's being manipulated into some of the most suggestive poses this side of Spearmint Rhino's front doors? - but it's incredibly hard to argue against action this stylishly accessible and deceptively deep. Sexy, self-referential, slick and stylish, Bayonetta is an excellent action title to kick off 2010, dodging accusation of being derivative with one of the most finely tuned, and fun to play, combat engines seen in video gaming.
What we said: Rayman Origins is mechanically brilliant, perfectly-paced and drop-dead gorgeous, but can you put a price on happiness?
Probably not. But we've got a score for it. - 10/10Click here to read more...
We all weighed in on some of our favourite games and highlights from the sixth generation of video game consoles, and now it's time for the Top 50 Games of Last Generation. We opted for democracy over psychic octopuses or Foucauldian pendulums and each writer submitted a top 30, with the resulting entries shuffled into some semblance of critical order by our fuzzy-topped overlord.
The results have been surprising in some cases, and perhaps less so elsewhere. Indeed, there was only one game that appeared in absolutely everyone's list. But you'll have to wait until Friday for that as we begin our countdown of excellence at #50, and work our way up to the pinnacle of this generation.
What we said: Fallout: New Vegas is an epic adventure, simply overflowing with content. If you lost yourself in Fallout 3, gobbled up all the DLC and then loaded up a brand new game, New Vegas is for you. Hook, line and sinker. It's built on aging tech that often rears its ugly head, but it can also offer moments of startling beauty.
What we said: If you prefer your heroics to come with, well, heroics, look elsewhere on the shelf and detractors will no doubt write it off as a Fallout / Bioshock / Half-Life 2 hybrid. If though you like your games genuinely disturbing, thoughtful and intensely creepy, this is brilliant stuff. And hell, if you’re going to make a medley of three games you could do a lot worse than those, right?Click here to read more...
It's been a long road filled with death, more death, red phantoms dealing out death, and fat things with giant sickles that have a taste for slaughter, but we've finally reached the end of our dedicated episodes of Dealspwn Playthrough from Dark Souls II's Beta. In our final look at the recent Network Test, we change classes once again to show you the nimble Archer in action.
But during the recording of this video, Namco Bandai decided to put the game into High Difficulty mode, and push Carl to his limit. Can he get to the Skeleton Lord before the servers shut down with increasingly challenging enemies now in his way? You'll have to watch to find out.Click here to read more...
Tried out Killzone: Shadow Fall’s multiplayer yet? Pretty mean isn’t it? Don’t go running back to the warm embrace of Call of Duty just yet soldier. Man up, and check out our Sunday Seven Survival Tips to leave behind your days as a snivelling recruit and be reborn as a feared harbinger of doom. Failing that, maybe we can make that kill/death ratio a little less pitiful.
I don’t know why, but the vast majority of players seem content to respawn from the default base over and over, with a tiresome slog back to the action. Who the hell has the time for that crap? For Vekta’s sake, equip some spawn beacons to your support classes. With this ability, you can deploy a spawn point anywhere in the map for your team. It can be destroyed by enemy fire, but it doesn’t expire if you die and you’ll get loads of points when your teammates spawn on it. Be careful not to drop it in front of enemy turrets or in wide-open spaces though.
There’s too much of a mentality of ‘someone else will do it’, just change class for one spawn and do yourself -and your team- a huge favour and drop a beacon. Or carry on going for a long jog that ends in being shot in the back time and again.Click here to read more...
Current-gen is now last-gen. We'd love to move on, but we can't help wonder whether we've still got some unfinished business, a nagging feeling at the back of our minds.
In fact, thinking about it, there are a number of things that we were promised years ago, yet still haven't materialised despite the arrival of the Xbox One and PS4. Some are games that fizzled out of existence or sublimated into vapourware, others are features that were never implemented, many have been cancelled outright and more are just heartbreaking teases that dangled painfully out of reach... where they'll likely stay for months and years to come.
So here are a few things that went missing in action last generation. Let's kick things off with an old chestnut...
A first-person stealth game set during the cold war? Developed by Rockstar? Announced in 2007 and unveiled at Sony's E3 2009 press conference, Agent sounded too good to be true.
And it was. As the years slipped by, Agent continually popped up in trademark renewals and CVs, but is still far too stealthy for its own good. Will we see it on PS4? Perhaps, but don't hold your breath because you might end up asphyxiating.Click here to read more...
We're coming to the end of the Staff Picks part of our Best of Generation season (the Top 50 runs next week), but let's take a moment to look forward. We've celebrated some of the finest titles and moments from the past seven years or so, but how has that shaped our vision of the future? Ladies and gents, it's time to get stuck into our personal hopes and wishes for this next generation of games consoles...
I've said it before a thousand times, but just once more for the road: graphics mean nothing without the gameplay to back it up. Given the choice, you'll find me playing an innovative boutique or indie title rather than a shiny AAA shooter. All day long. This new generation promises devastatingly handsome games, but also needs to push forward in terms of systemic, dynamic worlds to explore, advanced AI, bigger contiguous playgrounds and genuinely new things to see and do.
I'm reminded of the beginning of Generation 6, when I first played Rainbow Six: Vegas and Gears Of War and thought, “wow, this is the start of something amazing.” It was to some extent, but sadly, business is business. In a strive to conform to focus testing and market forces, we saw any number of games apeing the biggest hitters, rather than running with new and unique ideas – to the extent where it was occasionally difficult to find a major new IP that didn't resemble a cover-based shooter or, erm, Call Of Duty a while ago. All too often, we saw the biggest studios iterate rather than innovate, falling back rather than pushing forward.
Don't get me wrong, the PC and emergent console download marketplaces have stalwartly delivered bountiful new and interesting games to enjoy; revolutionary experiences to sink our teeth into. We've definitely enjoyed plenty of exceptional triple-A titles too, many of which have attempted to push boundaries. And that's what I want from the next console generation: a desire to push the envelope, to push those boundaries even further in gameplay terms.
Wouldn't it be nice if, when new games are announced, we find ourselves saying, “wow, that branching dialogue looks amazing,” or “whoa, that learning and evolving AI is really exciting” rather than just “gosh, doesn't that look pretty?” With luck, Project Spark and Watch Dogs are going to make this happen, and really be the start of something truly amazing.
Actually, scratch all that pretentious nonsense. Give me a decent Crackdown and Rainbow Six sequel and I'll be happy as Larry. Perhaps take a look at those RRPs while you're at it.Click here to read more...
The last console generation gave us all manner of things we now take for granted, including the concept of downloadable content.
For many gamers, DLC has become a dirty acronym. How could it not be? Too many unscrupulous publishers have used it as an excuse to withhold content to ransom, or make players shell out silly money for features that, a decade ago, were included in the price of admission.
It's a crying shame, though, because DLC is actually one of the best and most forward-thinking advances of the last eight years. When developers strive to create meaningful and worthwhile extra content, DLC can enhance, extend and enrich our games - if not our lives. So to that end, here are the ten most outstanding DLC packs and expansions of the previous generation... and why they set a superb example going into the new one.
Burnout Paradise had a legendary post-launch DLC campaign. From free motorbikes to zany hotseat multiplayer, one of the very best (the best? Discuss) racing games of the generation became even better over time.
Especially when Big Surf Island arrived. This massive new playground was wide, tall and rammed full of crazy stuff to do; keeping Paradise in our disc drives for months.Click here to read more...
In our penultimate roundtable considering the best and worst of the passing console generation, we take a look at some of our personal highlights from the last seven years.
Okay, I’m sure we can all agree that there have been some let-downs in regards to this particular topic, and yes, we’re still waiting for that Double Fine project, but the fact that over the last few years we as gamers have actively engaged with the crowdfunding of games is something that is absolutely a highlight for me. After all, thanks sites like Kickstarter and IndieGoGo we’ve had the chance to bring games to life that would have normally never have seen the light of day, or would have taken years to emerge in a much smaller capacity.
After all, what kind of publisher would have taken the risk on Chris Averline to make a new RPG? Who would have provided funds for Ragnar Tornquist to continue his critically acclaimed adventure series? Hell, who would have seriously considered giving $1 million dollars to Chris Roberts to make a space sim game, let alone $30 million? Of course, Project Eternity, Dreamfall Chapters, and Star Citizen are some of the more well-known success stories, but smaller games, such as the highly-addictive FTL: Faster Than Light, have been developed and gone on to make some serious money thanks to crowd-funding. The whole thing has also allowed many of us to directly converse with some of our heroes from the industry, both online and in person – something we never really would have had the chance to in such an open manner through a publisher.
But these are just the games – we’ve had hardware projects reach and exceed their goals through crowd-funding, the most notable of which being the utterly delicious Oculus Rift. Sure, other hardware hopefuls like the Ouya may have not reached their potential once in the hands of backers and consumers, but we’ve also had products like the GameStick and the Raspberry Pi providing cheap and exciting alternatives to big budget consoles. As this craze has shown, not every idea put forth with be a golden one, and at the end of the day it’s a rather big risk for everyone involved, but it has given gamers the chance to see games they desperately want being made with a great deal of openness, and that’s why it has been a highlight for me.Click here to read more...
Some games are born brilliant, some are born bad, but there's nothing more aggravating than a game that manages to fall short of true greatness. Over the last few years we've seen our fair share of titles with wonderful ideas and clear potential, yet managed to squander their lofty promises. Perhaps they didn't capitalise on their unique features or left potential untapped, maybe they tripped over in terms of production values and testing, often they just made one critical error that ruined what should have been a superlative experience.
So it's high time we took a look at some of the main offenders of recent years. While all of these games are still well worth playing, they all share one thing in common: they could easily have been so much more.
Close... but no cigar.
By far the most current game on my list, Ghost Games' debut makes all the right moves and all the right noises. It's fantastic drift-heavy arcade fun, providing a range of ridiculous supercars to rag around an enormous playground on both sides of the law. To top it off, AllDrive promised to merge singleplayer and multiplayer into a single experience, bringing players together into insane hectic sessions whether racing together or working on their own goals.Click here to read more...
It's not all been sunshine and roses this generation. These aren't our shouts for the worst games to be seen over the past seven years or so, but rather the most heartfelt disappointments. These are the games and the moments that really floored us with just how little they met our expectations. Expect controversy, and let us know your thoughts in the comments box at the end.
After the lacklustre effort that was GTA IV, I was surprised to see little genuine improvement for Rockstar’s latest offering. Yes, the world in GTA V is huge and often breathtakingly gorgeous. But why does living in it have to be such a bore?
I recently finished the story and I think the Pack Man mission sums up the game perfectly. I was forced to drive an articulated lorry for seven miles while listening to the boring characters bitch about their demented existences. Yet there was some late flair to the mission when I had to leap behind the wheel of one of the cars I was carrying on the lorry so I could use the Bond-esque weapons to take out the cops that had turned up for the last leg of the journey.
The latter part of the mission was great fun, but as we all know, most of the campaign missions involve samey commutes back and forth, getting your car stuck should you dare to take a shortcut, ferrying family members around, enduring some of the worst helicopter controls in existence, or maybe the good old wait-and-follow mission. Exciting it is not. For me the wait/fun ratio always seemed to be about 80/20.
I recall an excellent car chase on a runway, with explosions everywhere as planes landed around me. After hours of boredom beforehand though, it seemed more exciting than it actually was. Compare GTA’s action-packed highlights with the likes of Uncharted or Call of Duty and it’s clearly lagging.
Rockstar are capable of much better. The world of Red Dead Redemption had so much more personality to it and felt like it was worth exploring. GTA V is just big, with a fraction of buildings having open doors and the landscape only acting as wildernesses to get stuck in if you wreck your car or find Trevor waking up there. There’s no excuse for the shoddy shooting either considering the fun we had with Max Payne 3 last year.
The story itself is one of Rockstar’s worst yet and this can largely be blamed on their mind-numbingly boring and stereotypical cast. The one-last-job guy with family problems, the mental guy (ok, he is funny at times) and the black guy that’s so above his criminal friends but is actually just another criminal. Isn’t it about time Rockstar came up with some fresh story ideas? Then we might avoid events like this horrible Sopranos/Boyz in the Hood/Heat casserole of nonsense that never sits right.
It’s sad to fall back on an old saying, but GTA V really is a jack-of-all-trades and a master of none. Not the worst of the generation by a long stretch (hello Duke Nukem Forever and Aliens: Colonial Marines), but certainly my most disappointing.Click here to read more...
Can you put a price on happiness, on fun, on experiential immersion? That's what games do , to a certain extent. How much is a good game worth to you? What do you expect for your £30-50?
Last year I wrote a lengthy piece ranting about this industry's preoccupation with game duration -- that is to say, the "length" of a video game. This is a relatively arbitrary concept, of course, given that people go through games at varying velocities, some with the skill and drive to strive for speed from the outset, some preferring a more languid approach.But it's a key consideration for consumers in particular, that much is understandable. Games are expensive, especially these titles for new platforms, and getting value for money is a key consideration.
This is part of the reason Call of Duty is so damn popular: it's a comprehensive content package.
But the reason I bring this up is because I've just finished Killzone: Shadow Fall -- a game let down by hideous pacing and far too much wave-based padding. A game that squanders the promise of its opening levels with the repetition of bumping off streams of gormless AI mannequins over and over again in its second half. Here's what I said in my review:
The first couple of hours of Killzone: Shadow Fall hint towards a game that might just play as well as it looks. And it looks phenomenal. But sadly, the game falters and falls rather quickly, crushed under the weight of its own ambitions, and it retreats to the safe banality of staid FPS conventions for a second half that's all filler, no killer. It's a great game to show off the power of the PS4, a magnificent spectacle, and its Custom Warzones hint towards the possibility of a bright future; but it's just not that fun to actually play.
Now the reason I bring up game length rather than talking about the lack of ideas is because of a quote from Killzone: Shadow Fall's Lead Designer, Eric Boljes, made post-launch. In an interview with AusGamers, Boljes acknowledged the mixed reviews that the game has received, but stated that he felt this is the best Killzone game Guerilla have ever made:Click here to read more...
We’re back with more WIldStar-based ramblings as the Class Drop coverage continues to roll on. We’ve got two weeks left, both of which feature two brand new classes (whose names are absolutely the worst kept secret ever, but how they function in game? That’s still under wraps) but before we dive into the latest (re)reveal, here’s a helpful hub with which to get up to speed.
All sorted? Lovely. Let’s begin.
So here we are – the last of the already-known classes is taking the spotlight this week. We’ve had the sword-weilding Warrior, the mind-bullet-firing Esper, and the gun-toting Spellslinger, but now it’s time for the one that aims to bring the pain before you’ve even realised what’s happened. Get ready, fans of the rogue, because you’re about to find your calling as the Stalker – part Batman, part Wolverine, part Predator, and all stabby-stabby awesome.