Finale Will Atone For "Tentacles And Disappointment"
According to Gearbox co-founder Brian Martel, Borderlands 2 will offer its players a "decent," "compelling reward" as an end-game finale - and Gearbox have learned some valuable lessons from the "tentacles and disappointment" of the original.
Talking to us after a recent Borderlands 2 hands-on preview event (interview to be published later today), Martel was quick to admit that Borderlands didn't exactly end on a high - and they've taken player feedback to heart to design a superior, satisfying climax that scales depending on party level. In fact, they've even poked fun at themselves within Borderlands 2's intro sequence.
"Heh, yeah," Martel responded when I quizzed him about whether Borderlands 2's ending. "You know, that's one of the funny things we've been talking about in the [Borderlands 2] intro, a funny line that Anthony Burch wrote. It talks about how the first vault was filled with nothing but "tentacles and disappointment," which is pretty accurate. We've approached that problem, and what we've learned from that mistake was that when you're going to have a big boss like that, you can't let it be really easy to defeat. You have to make sure it's scalable based on the difficulty or where the player is, what their rank is, what weapons they have, that sort of thing. But you also have to reward the player with something that is a compelling reward. So we've done a much better job at having loot tables that are much more deterministic based on what's going on and where you're at in the game."
"The other thing we needed to do was have a conclusion to the story that feels proper and correct," he continued. "I think we've really done a decent job with that, so I think that by the time people get to the end of the game, they're going to be satisfied with a compelling experience and a decent ending."
Borderlands 2 is set to launch on September 21st. The crumpocalypse is coming.