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Gearbox Explains Duke Nukem Delay

Jonathan Lester
Duke Nukem Forever, Games news, Gearbox Software, Randy Pitchford
Duke Nukem Forever

It's "The Right Thing To Do"

Gearbox Explains Duke Nukem Delay

No one can escape the curse of Duke Nukem Forever and it appears that Gearbox is no exception. Yesterday's cheeky video announcement was certainly hilarious, but the more cynical amongst us have been wondering whether it represents a last-gasp marketing stunt rather than a necessary delay. To allay our fears (and break up the larger pitchfork-wielding mobs), Gearbox boss Randy Pitchford has explained the reasoning behind the deferred release date. Details below.

Speaking to Eurogamer, Pitchford stated that the original May release date was given in good faith (rather than being brought forward to allow for a PR stunt down the line) - but that. Apparently the studio could have squeezed DNF out by the original May window were it not for a last layer of polish needing to be added to the experience.

No trick - we believed May when we announced it,

There is always uncertainty and we use experience and trends to help us be predictive. We are not perfect when it comes to predicting uncertain outcomes, but we are perfect at being committed to our goals and working relentlessly towards them.

I think we may have been able to force May, but we think that would've introduced risks that would not have served gamers who have waited as long as we have to finally play Duke Nukem Forever.

Pitchford continued to thank us Duke Nukem fans for our extreme patience - and that we'll soon receive our just rewards. This delay is "for" us, apparently, and the "right thing to do."

We are driven by fans who are as anxious for the game to finally be released as we are. The continued support of our fans does miracles for our morale and that drives quality and performance. It's for the fans that I am confident this slight schedule adjustment is the right thing to do.

Marketing stunt or no, there's only one thing to say. It will come... when it's done. [Eurogamer]

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