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At A Glance: Weekly Roundup 14th - 20th May 2012

Author:
Josh Clark
Category:
News
Tags:
At A Glance, May 2012, Weekly Roundup

At A Glance: Weekly Roundup 14th - 20th May 2012

Trawling through blogs can be time consuming, so we thought we’d make it even easier by rounding up the hottest headlines, ripe reviews and fantastic features each week in a handy, low-fat look at the previous seven days.

News

  • Tomb Raider Reboot Slips Into 2013: Along with the saddening news that Bioshock:Infinite won't be seeing the light of day until early 2013 comes a further blow in the form of Tomb Raider's delay.  The cause similar too, with Crystal Dynamics citing a desire to make a game of the highest quality as the reason behind the decision.
  • Bach: Xbox Success Due To Sony Mismanagement: Ex-President of Microsoft's Entertainment & Devices Division has put some of the 360's success down to some bad decisions on the part of their biggest rivals Sony.
  • RUMOUR: Battlefield Premium To Be Unveiled At E3: Their interest piqued by arch-rival Activision's Elite service comes the rumour that EA might be considering a 'Premium' service for Battlefield 3.  More details were apparently leaked later in the week.  True or false, we'll find out at this year's E3.
  • Minecraft: Xbox Edition Notches Up Over 1 Million Sales: As if there was any reason to doubt that Markus Persson's brainchild would be as successful on Microsoft's home console as it has been on any other platform, Minecraft has topped 1 million sales in less than a week, trumping Trials Evolution's previous record as the fastest-selling XBLA game ever.
  • Nomura: New Titles Still Prioritised Over FFVII Remake: Standing strong in the face of relentless cries from fans for a Final Fantasy VII remake, Tetsuya Nomura has said that new experiences take priority.  Maybe next year, eh?
  • Blizzard: "I Don't Think It's A Bad Thing To Want To Make Money: Blizzard defend their stance on the in-game transactions some have taken issue with in the recently-released Diablo III, stating that it's "not a bad thing to want to make money" from good services and products.
  • 343 Industries: Halo Mapped Out For Ten Years Ahead: Worried about another company taking the reins of the Halo franchise?  343 have been quick to calm anxious onlookers down, claiming that the biggest of their games' plot points and the directions in which they'll take the franchise have been decided for the next 'decade'.
  • Ron Gilbert Teases New Artwork For Mystery Double Fine Project: There's barely even a news story to write up here.  Or rather, that would be the case, were it not for the names 'Ron Gilbert' and 'Double Fine'.  While we have no idea what this secret project might entail, we can rest assured that it's probably going to be rather very good.  We'll get back to you when we hear more.
  • Chen: "Games Are Not Good Enough For Adults": With the claim that current games are not intellectually stimulating enough for adults, Jenova Chen has incited an enormous debate regarding the legitimacy of video games as a relevant form of modern entertainment.  Or he's just screwing with people.

At A Glance: Weekly Roundup 14th - 20th May 2012

Reviews

  • Fable Heroes Review: Jon finds out whether this vibrant, quirky spin-off to the Fable franchise is exactly the kind of new direction Albion needs, or whether it flounders as much as some of Lionhead's other recent output.  Thankfully, there's a lot to like about Fable Heroes, especially if you can draw a few mates in to play with you.  The art style, score and "simple, honest, brawling fun" combine to form a game that Jon is happy to give a respectable "7".
  • Datura Review: Striking poster art and beautifully-rendered environments aside, Matt finds Datura to be rather mediocre in most other respects.  All-too-simple puzzles and little in the way of emotional impact leave what could have been an impressive Move title little more than a "glorified tech demo".
  • Syder Arcade Review: Jon gets his SHMUP on and blasts his way through Syder Arcade, which prides itself on recreating that classic Amiga feel.  It succeeds in many respects, but the difficulty and lack of checkpoints lend it a cynical edge that threatens to force a rage-quit or two.  Nonetheless, one to check out for hardcore SHMUPers.

At A Glance: Weekly Roundup 14th - 20th May 2012

Features

  • Can Motion Control Ever Be More Than A Gimmick?: Matt delves headlong into the world of motion control to find out whether it could ever be implemented to its full potential, or if it has indeed already hit an underwhelming plateau.
  • FIFA 13 Spotlight Preview: With an improved impact engine, and EA Sports' usual promise to increase player AI, Fifa 13 is gearing up to be, well... this year's FIFA.  Will it be enough to fight off the competition and stay top dog?  Maybe Part Two will help you decide.
  • The Secret World Hands-On Preview Carl gets the chance to test out the title that developer Funcom hope will revitalise the wobbly MMO genre.  Immersion is the name of the game, and The Secret World has it in bucket-loads.  Keep an eye out for this new contender to the MMO crown.
  • The PWNCAST: The lads continue to fill your earholes with topical talk and gaming-related goodness this week, as they take on the release of Blizzard's long-long-long-awaited mouse-mangler Diablo III.  Listen or download from the link below:

At A Glance: Weekly Roundup 14th - 20th May 2012

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