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At A Glance: Weekly Roundup 21st-27th May 2012

Josh Clark
At A Glance, May 2012, Weekly Roundup

At A Glance: Weekly Roundup 21st-27th May 2012

Trawling through blogs can be time consuming, so we thought we’d make it even easier by rounding up the hottest headlines, ripe reviews and fantastic features each week in a handy, low-fat look at the previous seven days.


  • Payday: The Heist & Left 4 Dead To Make "A Very Cool Blend": Cause for celebration or cause for concern?  Definitely the former, as Valve and Overkill Software officially team up to create a new spin on Overkill's bank-robbing blamathon.
  • Aliens: Colonial Marines Get ‘Definitive’ Release Date: Given Gearbox's track record, you'd be forgiven for taking this one with a pinch of salt, but there's only so many times the admittedly awesome-looking Aliens: Colonial Marines can be pushed back right?  We'll be haunted by the 'bip, bip' of alien scanners on February 12th 2013.
  • CD Projekt State There Is No Future For DRM: In the midst of Diablo III's turbulent launch window, CD Projekt have gone on record to say that DRM simply doesn't work, and should be eradicated in the future.  I daresay there aren't many that would disagree, but feel free to wade in with your thoughts in the comments.
  • First Bungie/Activision Title Confirmed For 2013: As part of ongoing legal proceedings between Respawn's West and Zampella, and gaming giant Activision, a contract has surfaced detailing Bungie's 'Destiny'.  The ex-Halo devs are releasing the game as a timed exclusive for the Xbox 360 in 2013 and whatever Microsoft's next console ends up being, but further details are thin on the ground.
  • SWTOR Staff Hit With Layoffs: In a sad turn of events for the gaming industry, Bioware have confirmed what are thought to be fairly significant layoffs within The Old Republic camp.  We wish those affected all the best.
  • Diablo III Busts PC Sales Records: Despite aforementioned teething problems with regards to its "always-on" internet connection policy, Diablo III has gone on to decimate records for the fastest-selling PC game of all time, selling 3.5 million units in the first 24 hours.  A good job too, Blizzard were looking a little strapped up to that point...
  • Double Fine And Ron Gilbert Unveil The Cave: So now we know.  For that last couple of weeks Ron Gilbert has been cruelly teasing a secret Double Fine project, and that project has turned out to be The Cave, a platforming adventure title featuring seven typically atypical Gilbert characters.  Follow the link for all of the juicy details.
  • LucasArts Taking An "Unannounced Game In Development" To E3: I may be crossing my fingers for a Grim Fandango HD announcement, but something tells me that this story won't end up being half as exciting as it seems.  As our readers have so aptly pointed out, there are a lot of other sub-standard Star Wars franchises just waiting to be milked for all their worth.  Lets try and stay naively optimistic though.
  • Sony Patent For Mid-Game Adverts Found: Another day, another plan to further monetise video games.  While not necessarily a plan Sony are going to implement, it does threaten to set some dangerous precedents, like interrupting gameplay to throw adverts at your face.  Angry or approving, wade into the debate by following the link.
  • Kojima Teases New Zone of the Enders Game: Ever the tease, Hideo Kojima has dropped a couple of shots for the proposed sequel to classic PS2 title Zone of the Enders.  While it's difficult to really glean anything from the images, he has hinted that it would be the perfect opportunity to test out their brand new FOX engine.  So it'd look absolutely stunning, if nothing else.

At A Glance: Weekly Roundup 21st-27th May 2012


  • Diablo III Review: The review you've been waiting 12 long years for is finally here.  Jon throws himself into Blizzard's latest class-crawling epic.  There's no denying the polished and honed nature of almost everything Diablo III does, but that darned "always-on" internet connection has undoubtedly marred what is otherwise an absolute corker of a game.
  • Starhawk Review: Matt takes on another IP that has been long overdue a sequel, and scores Starhawk a respectable seven out of ten.  Somewhat lacking ambition, but with enough to keep third-person shooter fans happy, it might be worth waiting for the price to slip a little before making the purchase.
  • Gravity Rush Review: "Lacking in ambition" is certainly not a claim that could be levelled at Sony's Gravity Rush however, scoring near perfect marks for intuitive and inventive controls, as well as a perfectly realised world to explore.  Very occasionally repetitive, but not so much as to hinder your enjoyment.  A must for Vita owners.

At A Glance: Weekly Roundup 21st-27th May 2012


  • Diablo III: Are Blizzard Getting Off Too Lightly? The subject that's been on everyone's lips this week is Diablo III, and its frankly appalling release window.  Should a game and its developers as prestigious as these be forgiven for their shortcomings, or should they be more severely punished for exactly the same reasons?
  • Inversion Hands-On Preview: Matt takes a look at Saber Interactive's upcoming third-person shooter and finds that as far as Gears of War clones go, this one is pretty good.  Inversion risks taking itself too seriously despite its clear reliance on the 'bromance' narrative, but its gameplay mechanics are solid enough to justify another look.  We'll keep an eye on this one.
  • The PWNCAST: And of course you can listen to our weekly gaming ramble by clicking the image below.  This week sees the chaps discussing David Cage's claims that videogames really haven't evolved that far since their inception, as well as some of the week's biggest videogaming releases.

At A Glance: Weekly Roundup 21st-27th May 2012

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