It's portmanteau time! What happens when you stuff motion-capture and voice-overs into a blender? Well you get a broken blender and a mess of really expensive gadgetry. But you also get VO-CAP!
Anyway, this latest GOW: Ascension vid takes a look at the process, going behind the scenes at Sony Santa Monica, and getting a bit of insight from the cast and crew. Game director Todd Papy looks particularly enthused.